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Made in gb
Been Around the Block




Ok, tried this on the B&C, didn't really get anywhere much though so I've come to Dakka - you people seem to know what you're doing with unclear rules, after all...

Here's the salient points (as I understand them)

  • Firing an Ordnance Weapon precludes firing any other weapon

  • Therefore, firing any other weapon prevents the firing of an Ordnance weapon

  • PotMS allows you to fire one additional weapon at a different target


  • So, does using the PotMS allow you to declare that the LC's will fire on a tank, whilst the Whirlwind is fired by PotMS at the infantry? What takes precedence, Ordnance or PotMS? And can PotMS be used to fire the Ordnance as the extra weapon, thus circumventing the Ordnance rule? As far as I know, the Helios and the Ares are the only tanks that can do this, so it's hardly game breaking.

    This message was edited 1 time. Last update was at 2009/07/16 16:12:54


     
       
    Made in us
    Eternally-Stimulated Slaanesh Dreadnought






    New York, NY

    Codex trumps BGB

    Personally, I would allow a second weapon to be fired along with the ordnance due to the benefits afforded by PotMS

    I have a love /hate relationship with anything green. 
       
    Made in us
    Fixture of Dakka





    Feasting on the souls of unworthy opponents

    What is PotMS?

       
    Made in gb
    Elite Tyranid Warrior






    Power of The Machine spirit. It comes on land raiders and if you play templars you can buy it for any vehicle. It basically lets you use an additional weapon to fire even if it has shot already.

    "I hope they can fight without their commmander because he's lost his head."
    Alatair, Vindicare Assassin of the Blood Dragons.

    Emperors Faithful wrote:Assassin: One shot is all it takes...
    Slaneesh: Bow chika wow wow!


     
       
    Made in us
    Focused Fire Warrior




    Atlanta

    While probably not intended for use with the Helios when the rule was written, PotMS by fluff and RAW as I understand them both support being able to fire all weapons by assigning the Whirlwind launcher to the Machine Spirit. RAW-- PotMS says nothing about the weapon being non-ordinance. Fluff-- After all, the ordinance weapon can hardly take all of the gunners' attention when there aren't any gunners firing it!

    This message was edited 1 time. Last update was at 2009/07/16 18:32:15


    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
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    Made in us
    Eternally-Stimulated Slaanesh Dreadnought






    New York, NY

    Malecus wrote:While probably not intended for use with the Helios when the rule was written, PotMS by fluff and RAW as I understand them both support being able to fire all weapons by assigning the Whirlwind launcher to the Machine Spirit. RAW-- PotMS says nothing about the weapon being non-ordinance. Fluff-- After all, the ordinance weapon can hardly take all of the gunners' attention when there aren't any gunners firing it!



    MY THOUGHTS EXACTLY

    I have a love /hate relationship with anything green. 
       
    Made in us
    Stealthy Warhound Titan Princeps




    Phoenix, AZ, USA

    With PotMS, you should be able to fire both sponsons att he same target and the missile launcher at the same or a different target, per all the rules in question.

    SJ

    “For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
    - Ephesians 6:12
     
       
    Made in us
    Eternally-Stimulated Slaanesh Dreadnought






    New York, NY

    jeffersonian000 wrote:With PotMS, you should be able to fire both sponsons att he same target and the missile launcher at the same or a different target, per all the rules in question.

    SJ


    to clarify, there is nothing requiring the LR to fire both sponsons at the same target.

    More simply put, if the LR chooses not to move then all weapons may be fired, one of which may choose a different target unit than the rest b/c of PotMS. If the LR moves 6 in., then one weapon may be fired per normal rules and a second may fire at another target per rules for PotMS. If the LR moves 12 in. PotMS allows one weapon to be fired.

    (keep in mind that "popping smoke" is NOT THE SAME AS FIRING A WEAPON. Smoke launchers are not considered weapons and therefore are not included in the arithmetic on any of the above circumstances)

    the more diffficult situation is, when the LR pops smoke can it also fire a single weapon?- RAW seems to indicate yes, RAI not so much (there are very good fluff args. why PotMS does intend to permit this but you can search them out on your own)
    The same thing goes for results on the vehicle damage chart that would otherwise dissallow the LR to fire for a turn.

    of course once the vehicle or its weapons are destroyed there are no weapons to fire and therefore PotMS is no longer applicable (i actually read some1 question this so i figured i'd throw it in)

    i hope there are no glaring mistakes otherwise i am going to feel foolish hehe

    This message was edited 2 times. Last update was at 2009/07/17 15:08:04


    I have a love /hate relationship with anything green. 
       
    Made in us
    Focused Fire Warrior




    Atlanta

    Deuce11, what jeffersonian was describing is specific to the Helios, which has a Whirlwind Missile Launcher in addition to the sponson Lascannons. In this case, the crew would be firing both Lascannons at the same target, and the Machine Spirit would be firing the Missile Launcher at a the same or another target.

    Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
    Armies and records (w/l/d) (1v1 only)
    Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
    Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
    Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
    Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
    Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
    Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
    Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
       
     
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