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Made in us
Regular Dakkanaut






Most people I see field them in squads of five. Is three enough? What do people think?

 
   
Made in us
Drop Trooper with Demo Charge







What do you want them to do? The math on them blows, so it's mostly a fluff unit. I would want them to ride around in a chimera and pop out like a twisted birthday cake. Surprise!
   
Made in us
Regular Dakkanaut






Well that's how people have been playing them. They're a tarpit unit, great against hordes of orks, great against thunderhammer marines. Pop them out of a chimera, leave the commissar lord in the chimera but within 6" and they're Ld 10 stubborn.

Do they need to be fielded in squads of 5 for this to be effective though? That's the question...

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

blackdiamond wrote:What do you want them to do? The math on them blows, so it's mostly a fluff unit. I would want them to ride around in a chimera and pop out like a twisted birthday cake. Surprise!


Really doesnt blow. Only problems are mobility for cost & leadership.

So yeah, chimeras are the way to go. Two of them plus two squads of 5 plus Yarrick.. quite a hitty little core. An expensive 715pt core, but hey.

Yes, five, if thier going to be in a chimera as you want them to be winning combats rather than tarpitting them. If you just want them to constantly give a camo-netted vehicle a cover-save, then three will suffice.

This message was edited 1 time. Last update was at 2009/07/16 17:06:23


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ph
Rough Rider with Boomstick






5 for me..3 is too few....at least with 5, you don't take a morale check if ever you lose 1 model due to shooting....



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Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

0. frankly for me they are a waste of points. id rather get inf. squads or an executioner

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in ca
Hardened Veteran Guardsman





For the points you invest in ogryns you can easily walk away with something much more shooty and much more effective. I've used them in both 4th and 5th ed games (ig codex and rulebook editions) and they've performed like gak. Leave em' at home and take some vets.
   
Made in au
Killer Klaivex






Forever alone

Vets do not have 3 wounds, toughness 5, stubborn, or S6 on-the-charge.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

yes but veterans dont cost the same as 8 guardsmen.

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in ca
Hardened Veteran Guardsman





deadly chicken wrote:yes but veterans dont cost the same as 8 guardsmen.


QFT.
   
Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

yep.

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Ogryns, used properly, are extremely resilient.

They require a disproporiante amount of shooting (bar scary str10 death weaponary) to deal with them otherwise they will do damage to what-ever they charge into.

Use them in additional to veterans and Leman russ tanks, not exclusively. Also, leadership is by far thier greatest weakness.

This message was edited 1 time. Last update was at 2009/07/22 11:53:43


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in dk
Drop Trooper with Demo Charge





Aaalborg, Denmark

-1 is ogryn is too few, the perfect number is 0
   
Made in us
Crazed Spirit of the Defiler






Durango, Colorado

I personally like 5 to keep in my back lines for the speedbump. I think 3 is too little, you need the
extra 2 to keep the shooting and assault worth it.

@Kasrkinlegion: Good call on the Commissar, never thought about that....


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Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Personally I think Ogryn are an amazing unit, and I take them from time to time. squad of 5, commissar lord or yarrik or whatever, chimera. OGRYN DO NOT WORK WELL IN ALL ARMY LISTS. If they are not working for you then you are doing it wrong. When you include Ogryn in your army your tactics should change appropriately. I'm not sure if the big guys will see much competitive play and I doubt to see them on the top tables very often.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in de
Stalwart Veteran Guard Sergeant




Essen, Ruhr

A squad of five it is for me. Anything less, and they cannot fight effectively. They're an effective unit that gives you options no amount of shots does. That Executioner is not going to storm a position you absolutely must take when the defender gtg's. For example, I've used them to threaten an objective with pathfinders on it. Now a Hellhound would have been great but is it really anymore resilient?

They also take off so much heat of your other assets, be it small arms off the infantry or AT off the tanks that this alone often makes them worthwhile, and if that doesn't happen, they can go about their job unmolested.

In this vein, a Chimera isn't necessary. They can run if they must, and you don't lose the Chimera's firepower. If you field tanks - and most of us apparently do - they can advance or move behind them.

This message was edited 1 time. Last update was at 2009/07/23 09:36:49


"Whenever the literary German dives into a sentence, that is the last you are going to see of him till he emerges on the other side of the Atlantic with his verb in his mouth." S. L. Clemens

All hail Ollanius Pius! 
   
Made in ca
1st Lieutenant





If you're taking 5 Ogryn you could take a Hellhound and a naked Vet Squad. I know that I'd rather have a scoring unit and a fast flamer of death than five overpriced models.
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

Anyone aside from myself ever run 10 & outflank them with creed? It really gets your opponents attention.
*edit* This digusting option WAS reserved for apocalypse until the release of this dex...

This message was edited 1 time. Last update was at 2009/07/23 22:31:33


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Regular Dakkanaut






Kungfuhustler wrote:Anyone aside from myself ever run 10 & outflank them with creed? It really gets your opponents attention.
*edit* This digusting option WAS reserved for apocalypse until the release of this dex...


I've seen someone do 5 with Creed. S6 I3 with S5 shooting first. Very, very nasty...

 
   
Made in us
Drop Trooper with Demo Charge




Oregon

Ogryn are ridiculous, overpriced, easily broken and avoided. That being said there really is nothing like the application of unreasoning violence to back up that unit of zerkers or assault marines that seems to always be pulling your veterans apart. No one brings the violence to an IG army like a thick squad of Ogryn used properly. I don't use them often, but I've had them kill all manner of scary MCs and vehicles, not to mention contesting objectives like nobody's business.

No one kills more threads than me. Maybe I leave nothing else to say. Maybe my comments suck so hard people are left stunned. Who can say.

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Made in us
Deadly Dark Eldar Warrior



Bellingham WA

They are the only real assault option in the IG codex, aside from 50 man blob squads with powerweapons. I think Ogryn are underestimated. I've had them used against me pretty effectively, toughness 5 and 3 wounds is very resilient, more so than terminators in my opinion. Plus each one is S6 on the charge and carries a move and fire heavy bolter.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Wrestling this back to the OP's question. I haven't run them yet, but it appears there are even more votes for 5. The morale test for 25% was a good point made.

Personally, I feel that they need a powerfist and good leadership, and it would be awesome if they could re-roll their misses on the turn they charge.

If only there were a way for them to have that...









all cheekiness aside. I think you can get away with 3 or 4 if you had yarrick joined to them.

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Feel free to PM me to talk about your list ideas....

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I've seen those ripper guns take out a DP
I've seen them turn back tides of Bezerkers
I've seen them wade through hordes of boyz
I've seen them wade through squads of nobz
And I've seen them chopped up in one turn by a WB with PK. repeatedly (as in more than one game ).

They are Ogres in space. Like Redwunz said, no one brings violence to an IG army like a squad of Ogryn used properly. Countercharge unit. "Suprise, im IG and im kicking your teeth in!" countercharge unit. Just keep a eye out for str10 instagibbery. Even if they die after losing all their wounds instead of str 10, the time they buy you will be invaluable.

That btw is only from experience playing against them. I don't know the points cost, so can't say whether or not i would make allowences to get them in my list.

   
Made in ca
Fresh-Faced New User




One great thing about Ogryns in Chimeras is the sheer amount of firepower they can lay out of the hatch. If you don't think you can reach the enemy without moving the Chimera (aka, you can't get into assault this turn), move the Chimera up 6", unload 15 S5 shots from the hatch (plus the Multilaser on the Chimera and heavy stubber if you have it).

Chimeras also protect them for a bit from the S10 blasts that are the bane of Ogryns.
   
Made in us
Fresh-Faced New User




I have used Ogryns a couple times and found them to be effective in their role as a shock troops and something to anchor a flank against assault, but woefully ineffective in relation to their point cost.

I usually place them in a chimera, with a Primaris Psyker and rain 12 ripper gun shots w/ 2d6 Lightning Arcs from the Psyker. Then assault anything that is left, if my hull heavy flamer doesnt do the job.

Very good against hordes, light infantry, and small numbers of elite infantry.

Oh the point cost however...
   
 
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