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Made in us
Longtime Dakkanaut





Red Smoke (batreps on return)

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Dakka Veteran




Huntsville, AL

2 C'tan in one 2000 points game .. NASTY!
   
Made in us
Nurgle Predator Driver with an Infestation




Tennessee

You guys are lucky they moved you to the other table on that last game!

BTW - totally kidding - I would have bet big money that you would have rolled us.

Nice job you guys in the team tourney! Well done!


'Lo, there do I see my father. 'Lo, there do I see...My mother, and my sisters, and my brothers. 'Lo, there do I see...The line of my people...Back to the beginning. 'Lo, they do call to me. They bid me take my place among them. Iin the halls of Valhalla... Where the brave... May live... ...forever.
 
   
Made in us
Longtime Dakkanaut





Player A and I participated in the Big Waaagh's team tournament as team:

"The only thing worse than a C'tan is...", which got abbreviated to OnlyThingWorse, which is a name that I like.

Our lists were:

FKE:

Nightbringer
10 warriors
10 warriors
3 scarabs
Monolith

Player A:

Deceiver
10 warriors
10 warriors
8 scarabs
Monolith

Game #1:

Primary: Table Quarters
Secondary: Don't let them occupy a building in your deployment zone
Tertiary: Can't recall, think it was something to do with keeping scoring units alive.
Fourthuary: Keep 2 highest point cost units alive
Deployment: Pitched Battle

Opponents: Sisters and Space Marines

Game #2:
Primary: Capture enemy castle first
Secondary: Keep unit that captured enemy castle alive
Tertiary: Hold your castle for at least 3 rounds
Fourthuary: Keep 2 chosen troop squads alive
Deployment: Dawn of War

Opponents: Orks and Space Marines (Biker heavy)

Game #3:
Primary: Kill Points
Secondary: Kill their HQ choices
Tertiary: Get objectives (complications, but that's the basics of this one)
Fourthuary: Kill all their vehicles and MC's
Deployment: Spearhead

Opponents: Space Wolves and Blood Angels

Detailed results tomorrow.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Sybarite Swinging an Agonizer





Anxiously awaiting the report, as always.

........Now get to it

Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

That is an interesting thing about team Tournaments. Items that are normally 0-1 are now 0-2.

This leads to interesting combinations like normally a flying hive tyrant is normally 0-1, and in a team tournament you can have 2 on a side. Good times!


 
   
Made in us
Longtime Dakkanaut





Game #1:

Opponent's list:

Sisters:

Canoness + fighting retinue in rhino
2 units of sisters in rhinos
1 unit of foot sisters
1 exorcist

Space marines

Chapter master in Land Raider crusader with honor guard
2 units of Scouts with missile launchers
1 unit of 4 scout bikers

Deployment:

Basically, we put Player A in the west and myself in the east. Snipers will be a bit of a problem, but by and large the plan is just to throw the Star Gods and Monoliths forward, see how the game goes.

Assessment:

We don't see anything that can really stop or hurt us, so long as the whips can bust their rhinos and the C'tan do alright on their saves vs. their sniper weapons. We are also hoping they don't get a lith with the Exorcist early on. We plan to use the Liths to cover the C'tan in the early stages, then hop out and start breaking things. Warriors, as always, are in reserve.

Game:

We move up the field, and our firepower superiority shows as the Monoliths start opening their vehicle. As soon as they pop out they are set upon by the hungry Star Gods, and devoured. They charge the Deceiver with their command squad, so they lose that unit. The Nightbringer has to head far west to keep the bikers from moving into our quarters, but they are more concerned with taking him out than getting into the quarter, so it works out. Ultimately, the Star Gods and pie plates clear their advanced forces out, and we advance on their rear echelons. Only question left in the game is whether they can shoot down a Star God before the game ends. Ultimately, they fail to do so, thanks to some good saving on our part. They've done 4 wounds to each Star God (they weren't able to concentrate fire as the Gods jumped in and out of combat), and destroyed both of our units of Scarabs. They've got a scout unit left alive, and an exorcist with no weapons that's immobilized.

We get all the objectives, for 20 points. We didn't take any of their buildings, so they get that objective, for 5.


Automatically Appended Next Post:
Game #2: Vs. Orks/SM bikers

SM:

Captain with Bike squad
Librarian with Bike Squad (null zone, avenger)
Bike squad
2 tac bikes

All bike squads have an attached tac bike, and are melta heavy.

Orcs:

Warboss on Bike w/fighty upgrades
Bike squad
Bike squad
Trukk boy squad
Trukk boy squad
Trukk boy squad

Assessment:

They win the roll to go first, which basically means they win. We can't deploy within 18" of them, which shoves us out of our castle, they can just roll up and put a Trukkboy unit into it. GG. We deploy behind the castle, with designs on killing the unit, and sending our turbo boosting scarabs to take revenge/occupy their attention, but their is not much for this game.

Game:
Then Player A rolls a successful Seize of the Initiative!

All of a sudden we are back. We boost the scarabs out front to keep them out of the castle, and move + run the warriors are up. They can get Orks to the warriors, but NB will just blow them back. They elect, instead, to just come in and start fighting. This has the expected results, as they destroy my Scarabs and get chomped on by the C'tan. With their maneuverability they are able to get around us, though, and the crisis point of the game comes as 2 units of Trukk boys multi-charge 2 units of Player A's warriors (we messed up majorly by making each side homogenous in terms of warriors. Since there is individual phase out in this tournament I might be in trouble). Fortunately, Player A's crons didn't skimp their hand to hand training, and kill a lot of orks, enough to only lose by 2, and both make their morale. Countercharging Star Gods finish the Orks, and the game as well. We end up tabling these foes.

Side note, the Deceiver was a major pimp in this game, breaking a unit of Orks and making them run off the board, and also their tac bike squad, and escorting away a unit that chose to fail a tank shock morale check. He did like 750 points of damage. NB did great as well, but Big D was showboating in a major way.


We put some scarabs in their base, so we got 20, while they defended their base till the 4th turn, so they got 5.


Automatically Appended Next Post:
Game #3:

Their list:

Wolf Lord w/blood claws in rhino
Wolf Priest w/blood claws in rhino
Grey Slayers in Rhino
Vindicator
Maybe something else I don't recall?

Chaplain w/Death Co, in rhino (no jump packs)
Death Co. Dread
Blood angels in razorbacks(2-3 squads)
Baal predator
Vindicator

Our assessment: Mech Marines, our chosen prey, in a KP mission. This will not be pretty. They concur.

The game:

This is one for the books, we absolutely slaughter them. Monoliths pop everything they throw a whip in the general direction of, while soaking up firepower to no real effect (one gets immobilized), C'tan do as they do, eating the now unmounted Marines. They get stuck in a traffic jam in the center, immobilized by all the wrecks, and our Warriors only have to shoot down the desperate tank shock attempts. Ultimately, they don't kill a unit, and the only things left alive are a razorback and an immobilized Rhino. Player A feels bad for them, and tries to give them some scarabs to fight, but then he rolls great and they don't die before game's end.



The tourney:

I've never seen a GT event rocked this hard. Some statistics about our romp through this tourney:

In all our games, the combined points of our enemy's lists survivors totaled about 300.
In all our games, our combined losses totalled about 1000.
I never had to roll WBB for a single warrior.
In all our games, we lost 3 KP, two for the 3 man Scarab Squad and one for the 8 man scarab squad.
In the final mission, which was a KP mission, we lost no KP.
We were stuck with 40 warriors, and thus were basically playing with 720 points tied behind our backs.

This was a slaughter on a scale I haven't delivered before. Only one term properly describes the brutality of both Star God working together. Playing GodMode.

This message was edited 2 times. Last update was at 2009/07/22 04:36:53


All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

All I can say is that they didn't have enough vehicles. You got a very good handout with opponents, and that seize the initiative, as you admitted, saved you.

My army with my desired opponent could have done quite the number on you - our armies were "MSU", Multiple Small Units, so the effect your two C'tan could have on the game would be very minimal. I also ran dual lash, which would ruin the slow-moving star gods' days.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut





Lucky us! Quad lash would have been a beast to battle.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Plaguebearer with a Flu




Atlanta, GA

Yeah... Necrons suck. Just phase them out.

Wait...What??

HAHA good stuff.
   
Made in us
Trigger-Happy Baal Predator Pilot




The great state of Florida

Must be nice to be in love with yourself.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
- Killkrazy 
   
Made in us
Sybarite Swinging an Agonizer





Great report 40KE, keep on rock'n.

This message was edited 1 time. Last update was at 2009/07/22 15:15:12


Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in us
Ork Boy Hangin' off a Trukk





Cajun Country

That's the problem with posting battle reports. Some guy is always going to come along and rain on your parade.

"You did good, but I would have krumped you upside the head had I played you."

Well you didn't, so enjoy the battle report. No one wants to hear how bad ass you are with your toy soldiers (unless you post your own battle report).

Great Report by the way FKE!

This message was edited 2 times. Last update was at 2009/07/22 15:51:54


" It's good ta be green!  
   
Made in us
Longtime Dakkanaut





I'm sorry I couldn't have more detail in these reports. The first difficulty is that I was only playing half our team, with Player A having the other half, and the other difficulty is that I then played 5 games in the GT, so these aren't fresh in my mind.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Fixture of Dakka






San Jose, CA

Blackmoor wrote:That is an interesting thing about team Tournaments. Items that are normally 0-1 are now 0-2.

This leads to interesting combinations like normally a flying hive tyrant is normally 0-1, and in a team tournament you can have 2 on a side. Good times!

Unless you're playing with C99, in which case his Tyrant will fail 4 2+ saves the first time you look at it, and you're back to 1 flying hive tyrant....

I'm enjoying reading about your 'cronage, 40kE. If they weren't due for a refresh in the (relatively) near future, I'd grab some; the destroyer-heavy list always seemed like fun.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Yeah I am so stealing this list.....err I mean I will use it as the inspiration for my own unique and individual force...

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in us
Latest Wrack in the Pits




Decatur, TN

I was the SM player in the second round, Chattanooga Biker Boyz.

yeah we were salivating when we got first turn, eager to phase you guys out in turn two, then Player-A ruined my entire life and stole the initiative....

it was a fun game though, the power of two star gods is just too much, i guess their presence got Player-A's warriors fired up to combat the orks...

Learning 7th edition to prove that DE still rule the roost!
 
   
Made in us
Regular Dakkanaut




wileythenord wrote:then Player-A ruined my entire life


I've been known to do that on occassion :p


And yeah, I was totally expecting to phase out when my 20 warriors got charged by about 18 orks with two PFist nobs. I got really lucky to only lose by 2 or 3. I think it was the combination of the two star gods on the field plus the Deceiver having just killed the warboss that allowed it to happen... Necrons were fired up while the orks were milling about in confusion.

wileythenord wrote:then Player-A ruined my entire life
 
   
 
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