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Made in us
Hurr! Ogryn Bone 'Ead!



CT

So I have been looking at the Storm and trying to figure out how I should arm it. The stock heavy bolter keeps it cheap but seems lackluster. The heavy flamer looks promising but that seems to be compromised by the fact that its a transport first and a weapons platform second. The Multimelta seems like a decent choice but its BS3 makes it unreliable (I'm not playing Vulkan.) The assault cannon is just too expensive imo.

These are just my initial perceptions and I would like some feedback from everyone. How do you equip yours? What has worked for you and what hasn't?
Thanks in advance folks.
~Volkan
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





I have been thinking of getting a LSS for a while, and I would say to kit it out with the heavy flamer, as the chances are that you'll want to et your scouts in close so that they can finish off any weakened squads, so the Heavy Flamer will be very useful in that respect. However, if you are going to use your LSS to cover your scouts as they advance, I'd advise taking the Assault Cannon, as it is brilliant for taking down troops and light tanks.

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in ca
Graham McNeil





North of you!

HF its going to be up close and personal with the enemy, IIRC its still a fairly cheap option; if you get to use it once its going to be worth it, especially against all non-MEQ army or if you're playing a SM list its still worth it when it kills 1 or 2 marines.

Mind you this is all theory hammer for me.... I play Dark Angels but would love to use these so i might have to play green marines for a little while .

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I refute you're reality and substitute my own!

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Made in us
Sinewy Scourge





Bothell, WA

If you arn't playing Vulkan, get the heavy flamer. BS3 sucks! When you drop your scouts off you'll be in Heavy flamer range anyways, plus an outflanking storm with heavy flamer is GREAT for objective clearing

If you are playing Vulkan, figure out if you'd rather have a Multi Melta or heavy flamer. The multi melta has a 75% change to hit compared to a 50% without Vulkan, still not the 87% hit rate you get with Vulkan on a BS4 MM, but worth a gamble if you need the anti tank.

Overall, I'd say when in doubt put on a heavy flamer.

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Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I played it with the heavy flamer, and I liked it. Since the LSS is BS3, that takes it out of the equation.

It is good for softening up units that your scouts are going to charge, and also since it is fast moving, outflanker, you can place it just about anywhere you want it.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Thanks for the input everyone. I played a game with one the other day and tried out the heavy bolter and realized just how underwhelming it was. I also recognized more than 1 situation where the heavy flamer would have netted me a kill point.
The game was against tau and it lasted against 3 turns of shooting after dropping its cargo off before finally going down.
I think I'm going to test it out with the flamer next game to see how much of a dent it can make at targets of opportunity after the drop.
Also if this helps I've been using BP/CCW scouts in it.
Cheers
~Volkan
   
Made in us
Stalwart Space Marine




Volkan wrote:Thanks for the input everyone. I played a game with one the other day and tried out the heavy bolter and realized just how underwhelming it was. I also recognized more than 1 situation where the heavy flamer would have netted me a kill point.
The game was against tau and it lasted against 3 turns of shooting after dropping its cargo off before finally going down.
I think I'm going to test it out with the flamer next game to see how much of a dent it can make at targets of opportunity after the drop.
Also if this helps I've been using BP/CCW scouts in it.
Cheers
~Volkan


How've the cerberus launcher/deep strike blocker been working out for you?
   
Made in us
Hurr! Ogryn Bone 'Ead!



CT

Well they didn't really make an impact in my first test game, then again I think I had my cargo bite off a little too much.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

I keep looking at this unit wistfully. To asnwer your question, I'd say the Heavy Flamer for all the reasons stated above. I guess an argument could be made for using a Sniper squad with an AC transport that just stands still most of the time, but that seems awfully against the idea of the LSS, and VERY fragile.

5 CC Scouts, Sarge with c-Melta or c- Flamer/PF with LSS + Heavy Flamer seems like an awesome suprise capper, and even a decent light punch (jab?) unit when used against shooting specialists. I'm gonna get the LSS kit and some more scouts when I can, so I'm very interested in the debate as well.



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Made in us
Fixture of Dakka



Chicago, Illinois

If only they came in squads of 2 they would be perfect :(.


I've seen them used very effectively with the pairing of Space Marine Scout bikers lots of First turn charges.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in de
Regular Dakkanaut




HF!!!!!!!!!

Seriously tried it out in a 3-way game, and they work great. BS3 just stopped being a problem, you WILL be close to the enemy due to Scouts charging.

Testplayed them with 3 LSS with HF and 3 Scouts Squads of 5 with PF and Teleport homer for 3 squads of Termies. (Thanks GW for killing pure Deathwing armies)

I held myself against 1500 points of Tau and 500 points of Grey Knights with 1500 on my side.

This message was edited 1 time. Last update was at 2009/07/24 22:37:24


3000 points.
5000 points and still growing when GW adds something cool.
3500 points centered around 25 Terminators and 12 Dreadnoughts
500 points and just started.

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Made in us
Privateer





The paint dungeon, Arizona

I love assualt cannons- but everything points to the HF.

Its special ablities are gonna put it in hte middle of the action- if its droppin off scouts its likely to be in close. And the Cost of the other weapons is just too high for BS3- as theyre the same cost as BS4 options on other vehicles.
   
Made in us
Drop Trooper with Demo Charge




Oregon

I think two HF LSS with CC scouts is a pretty decent punch if you sent them at the same target. If all are still alive you mount up and do it again. If the combat lasts you zip the LSS around to mess up units packed into terrain, contest objectives, or go for the really long range ram vs side armor.

No one kills more threads than me. Maybe I leave nothing else to say. Maybe my comments suck so hard people are left stunned. Who can say.

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Made in us
Hurr! Ogryn Bone 'Ead!



CT

Mistress of minis wrote:
Its special ablities are gonna put it in hte middle of the action- if its droppin off scouts its likely to be in close. And the Cost of the other weapons is just too high for BS3- as theyre the same cost as BS4 options on other vehicles.


Thank you, this is what I've been thinking and you just validated it for me. The only exception I see is the heavy bolter which doesn't actually cost anything as its the standard armament. That said its still very lackluster and I think the heavy flamer will serve me better. Now I just need to finish getting the model together (I love it) and figure out how they are going to work together with their bike riding brothers.

Redwunz wrote:
I think two HF LSS with CC scouts is a pretty decent punch if you sent them at the same target. If all are still alive you mount up and do it again. If the combat lasts you zip the LSS around to mess up units packed into terrain, contest objectives, or go for the really long range ram vs side armor.


I like the sound of that Redwunz I think i'll end up doing something similar with a unit of scout bikes instead of the 2nd storm, but I'm not sure you can ram with land speeders. They aren't tanks and ramming is a type of tank shock so AFAIK that means they can't do that. I might be wrong though.

Cheers
~Volkan
   
Made in us
Regular Dakkanaut




think you still are allowed to ram with non-tank vehicles. although there is a +1 bonus to the ramming strength for vehicles that are classified as tanks. Very low front armor + not a tank makes me think ramming with a speeder/storm is likely to be the same as just throwing that unit away.
   
Made in us
Stalwart Space Marine




Count Bonchula wrote:think you still are allowed to ram with non-tank vehicles. although there is a +1 bonus to the ramming strength for vehicles that are classified as tanks. Very low front armor + not a tank makes me think ramming with a speeder/storm is likely to be the same as just throwing that unit away.


It certainly is, but a penetrating hit against a land raider is a noble end for a not terribly expensive means of dropping off scout marines. I can think of worse things to do should my LSS's weapons get clipped.
   
Made in us
Sinewy Scourge





Bothell, WA

Only tanks can tank shock, and because ramming is a special form of tank shock you can NOT ram with a vehicle unless it is a tank.

Speeders can't ram.

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
 
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