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![[Post New]](/s/i/i.gif) 2009/07/18 12:27:17
Subject: Space marine, new special character.
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Brainless Servitor
Sydney Australia
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I need to know what people think of this dude and what points you would assign him, is he OP - if so how would you change him.
Also please post if he needs any clarification of his rules!
SPACE MARINE CHAPTER MASTER
HOUSE OF KAS
SEFARIUS KAS(Sef-are-ee-us Car-ss)
WS BS S T W I A LD Sv Isv
7 5 4 4 4 5 4(6) 10 2+ 4+
Wargear:
Iron Halo
2x Emerald blades
Digital weapons
Forgemasters Armour
Special Rules:
Eternal Warrior
Inspiring Warrior
And they shall know no fear
Combat tactics
Orbital Bombardment
Master Swordsman
EMERALD BLADES:
The emerald blades are said to be forged by the Forgemaster of Mars himself and have been anointed with the greatest blessings and ungents in imperial space. Forged for many years for Sefarius himself they are made from a rare mineral normally installed only in the valuable energy cores of a battle or emporer class titan, this mineral allows for the transfer of massive amounts of energy through the blade that damage the foe along with its razor edge.
Each of the Emerald Blades causes D3 wounds for each successfull hit and will wound on a 4+ if the toughness of the enemy is greater than Kas's strength.
The emerald blades may also fire together with the following effect
RANGE S AP Type
template 7 2 Assault, gets hot
FORGEMASTERS ARMOUR:
The Forgemasters Armour is made by the Forgemaster of Lucius himself specifically for Kas and has been especially crafted with Links to the Iron Halo system which give him extra protection.
Sefarius gains the feel no pain special rule and may reroll his normal armour save if allowed one.
MASTER SWORDSMAN:
Kas has trained his whole carier as a closecombat specialist and combined with his special genetic enhancements he is practically a walking whirlwind of blades.
Kas gains +2A(already shown in list), He always hits on a 3+ in close combat and his entire Squad gains the Counter Attack and Furious Charge Special Rule.
INSPIRING WARRIOR:
Fighting along side the legendary sefarius and those who shout his name is truly glorious and those nearby will fight evermore harder to emulate him.
SEFARIUS KAS, ALL CHAPLAINS and any allied spacemarine within 6" of a unit containing them will always re-roll to hit, and any unit within 6" of a unit containing the chaplain and himself and his unit may choose to pass or fail any leadership test.
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nup no siggy for you my freind.
Instead I have
7000
1000 |
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![[Post New]](/s/i/i.gif) 2009/07/20 21:24:28
Subject: Space marine, new special character.
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Elite Tyranid Warrior
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Lord Kas wrote:I need to know what people think of this dude and what points you would assign him, is he OP - very
- if so how would you change him.
Also please post if he needs any clarification of his rules!
SPACE MARINE CHAPTER MASTER
HOUSE OF KAS
SEFARIUS KAS(Sef-are-ee-us Car-ss)
WS BS S T W I A LD Sv Isv
7 5 4 4 4 5 4(6) 10 2+ 4+
why is he WS7 and W4? There is no explaination for this. Also, no other space marines are WS7, so he should just have WS6. I disagree with W4, but there is presedent
Wargear:
Iron Halo
2x Emerald blades
Digital weapons
Forgemasters Armour
Special Rules:
Eternal Warrior
Inspiring Warrior
And they shall know no fear
Combat tactics
Orbital Bombardment
Master Swordsman
EMERALD BLADES:
The emerald blades are said to be forged by the Forgemaster of Mars (do you mean the Fabricator General?) himself and have been anointed with the greatest blessings and ungents in imperial space. Forged for many years for Sefarius himself they are made from a rare mineral normally installed only in the valuable energy cores of a battle or emporer class titan, this mineral allows for the transfer of massive amounts of energy through the blade that damage the foe along with its razor edge.
Each of the Emerald Blades causes D3 (This doesnt happen in 40k - thats what ID is for - and each - does this mean it does 2D3 wounds?) wounds for each successfull hit and will wound on a 4+ if the toughness of the enemy is greater than Kas's strength. - Again, 40k is all or nothing - use your S value or have Poisoned (4+)The emerald blades may also fire together with the following effect
RANGE S AP Type
template 7 2 Assault, gets hot - OP, simple as
FORGEMASTERS ARMOUR:
The Forgemasters Armour is made by the Forgemaster of Lucius himself specifically for Kas and has been especially crafted with Links to the Iron Halo system which give him extra protection.
Sefarius gains the feel no pain special rule and may reroll his normal armour save if allowed one. - again, totally OP and no reason why this should happen - it renders him invunerable to non-AP2 weapons (1-in-72 chance of failing save)
MASTER SWORDSMAN:
Kas has trained his whole carier as a closecombat specialist and combined with his special genetic enhancements he is practically a walking whirlwind of blades.
Kas gains +2A(already shown in list), He always hits on a 3+ in close combat (why) and his entire Squad gains the Counter Attack and Furious Charge Special Rule.
INSPIRING WARRIOR:
Fighting along side the legendary sefarius and those who shout his name is truly glorious and those nearby will fight evermore harder to emulate him.
SEFARIUS KAS, ALL CHAPLAINS and any allied spacemarine within 6" of a unit containing them will always re-roll to hit, and any unit within 6" of a unit containing the chaplain and himself and his unit may choose to pass or fail any leadership test. - this is quite consfusing, but i think it means all your army has Universal Prefered Enermy and Iron Will - which is OP
Here is what he should look somthing like (also, look at the fluff and try to lower the level of Uberness there too)
SEFARIUS KAS(Sef-are-ee-us Car- ss)
WS BS S T W I A LD Sv Isv
6(7) 5 4 4 3 5 4(5) 10 2+ 4+
Cost:240 - He is less survaible than MC, but hits harder.
Wargear:
2x Emerald blades
Digital weapons
Forgemasters Armour
Special Rules:
Eternal Warrior
Inspiring Warrior
And they shall know no fear
Combat tactics
Orbital Bombardment
Master Swordsman
EMERALD BLADES:
Hits from the emerald blades are Poisoned (4+) and ignore armour saves.
The emerald blades may also fire together with the following effect
RANGE S AP Type
template 5 4 Assault, gets hot
FORGEMASTERS ARMOUR:
Sefarius has a 2+ armour save and a 4+ invunarble save
MASTER SWORDSMAN:
Kas gains +1A and +1WS(already shown)
INSPIRING WARRIOR:
SEFARIUS KAS and all his squad gains the Counter Attack and Furious Charge Special Rule.
Hope this helps, and no offense ment if this appears bitchy, but, sadly, this is a normal example of SM mary sueism for homemade special chars
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Armys: , , , Skaven
Number of Threads Won: 1 |
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![[Post New]](/s/i/i.gif) 2009/07/21 10:24:21
Subject: Re:Space marine, new special character.
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Brainless Servitor
Sydney Australia
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Cool thanks I'm not happy with your changes...
I did go over board with the mind to be OP and then down grade rather than not do him any justice.
My reworked stat line, considering your modifications. (I am looking to give him a points cost of 300)
Sefarius Kas
WS BS S T W I A LD Sv Isv
6 5 4 4 3 5 4(6) 10 2+ 4+
Wargear:
2x Emerald blades
Digital weapons
Forgemasters Armour
Iron Halo
Special Rules:
Eternal Warrior
Inspiring Warrior
And they shall know no fear
Combat tactics
Orbital Bombardment
Master Swordsman
EMERALD BLADES:
Hits from the emerald blades are Poisoned (3+) and ignore armour saves.
The emerald blades may also fire together with the following effect
RANGE S AP Type
template 6 3 Assault, gets hot
FORGEMASTERS ARMOUR:
Sefarius has a 2+ invulnerable save and the feel no pain special rule.
MASTER SWORDSMAN:
Kas gains +2A and Always hits on a 3+ in close combat.
INSPIRING WARRIOR:
SEFARIUS KAS and all units in/attached to his squad gain the counter attack and furious charge special rule.
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nup no siggy for you my freind.
Instead I have
7000
1000 |
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![[Post New]](/s/i/i.gif) 2009/07/21 18:32:44
Subject: Re:Space marine, new special character.
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Buttons Should Be Brass, Not Gold!
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@Lord Kas.
Let me explain something to you. Never should 2+ invulnerable save, feel no pain and eternal warrior be combined. EVER - not even at 300 points. Let me elaborate.
With 2+ invulnerable save, it takes: 18 BS4 bolter shots to inflict one wound. Stacked with feel no pain, it takes 36 bolter shots to inflict one wound. To kill him with bolter shots, on average, it would take 108 bolter shots before he failed enough 2+ and 4+ saves to kill him.
In the midrange, using plasma: It will take 54/5 plasma shots at BS4 to inflict one wound. With feel no pain, this doubles to just over 20 shots to inflict one wound, meaning it will take about 60 plasma shots before he is down. Needless to say, this kind of plasma volume is not found in most games.
Looking on the other end of the spectrum: It takes 54/5 LASCANNON shots to inflict one wound. Feel no pain doesn't help here, but eternal warrior kicks in meaning that it will take over 30 lascannon shots on average before he dies. I can almost guarantee that this number of lascannon shots firing at a single model will never happen.
Things are slightly worse in HTH, as WS4 targets will only be hitting on 4's rather than 3's. This means that it will take 144 HTH swings at WS4/S4 to kill him and a ludicrous 45 powerfist attacks to bring him down.
ON TOP OF THIS, AS AN INDEPENDENT CHARACTER, he can not be targeted by most of the above weapons unless he is stupidly running around on his own... so he is effectively and completely INVINCIBLE.
Let's start with Calgar's stats. We'll add +50 points for your emerald blades compared to gauntlets of Ultramar (Better shooting with template, S6 vs S4, lost S8, gained poisoned, retained powerweapon, AP2 to AP3)
Siccarius pays 60 points to get "Feel no pain", "Veteran upgrade", LD ability and the largely inconsequential reroll "steal the inititative". So we'll add +50 points for feel no pain and squad upgrade.
Your boy also has a 2+ invunerable save. Nobody has a 2+ invulnerable save that stays for the entire game. Usually its gone after the first wound. So we'll say it is worth 50 points for it (double what it costs everywhere else). Now we'll add +50 points (half the cost of a captain, as you've effectively doubled his wounds by making high AP weapons useless) as you've stacked this with enternal warrior and another +50 (as you've effectively doubled his wounds AGAIN) because you've stacked this with "feel no pain".
So... in total: 500 points. Even at this level, he is STILL grotesquely undercosted, as he could conceivably fight a biotitan in HTH, not die from the experience and probably kill it in 2 turns. I think that even at 750 points he still might be undercosted, as he has the potential to kill a squad each turn, and is effectively unkillable. Way OP and unfair.
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![[Post New]](/s/i/i.gif) 2009/07/21 19:32:09
Subject: Re:Space marine, new special character.
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Mekboy Hammerin' Somethin'
Lubeck
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Nothing against finding ideas for new Independent Characters, but this guy...this guy is too much.
I mean, Grandmasters of the Grey Knights or chapter masters of every other chapter are far weaker than him, and they are - simply put - the greatest human being alive. Only the Adeptus Custodes may be better than them. What is your story for this guy? Something like "lost 21st primarch"? Greater-Daemon-Prince-but-only-from-the-good-side? Why is the Adeptus Mechanicus so happily supplying him with such weapons, which all other chapters don't seem to have access to?
With all due respect, this guy is too good. I'd try to work with a normal chapter master and some - SOME nice extras, making him maybe as good as Calgar, but not better.
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This message was edited 1 time. Last update was at 2009/07/21 19:32:54
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![[Post New]](/s/i/i.gif) 2009/07/21 20:09:04
Subject: Space marine, new special character.
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Fanatic with Madcap Mushrooms
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The Emerald Blades are Overpowered. Take off the Flamer effect, or make it a NORMAL heavy flamer. Just count them as power weapons with a built in Heavy Flamer.
Take off the 2+ Invulnerable. Really? Really? Totally OP. Make it artificer armor, Iron Halo, FNP. At least AP 2 Weapons have a 50% Chance of killing him, for the sake of fairness.
I'd write my other complaints, but Keezus nails 'em.
This is a very OP character, 'nuff said.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/21 20:16:04
Subject: Space marine, new special character.
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Mounted Kroot Tracker
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This guy is stacked...I would love to field him in an army, but my friends wouldn't let me and to be honest, when you know you're gonig to win it takes away the fun.
When I write up rules for special characters now, i try to focus on their bonuses to the army, rather than a character that can just kill everything on the board in a matter of seconds.
I like the way it is going, but you should try to make him more one-sided. Either make him super assaulty, super shooty, or just invincible. But not all three. The world will hate you. Not to mention you'll never get to use him.
however, the idea is cool and if you are gonig to make a model I would be VERY happy to see it....sounds pretty cool!
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2009/07/22 07:43:05
Subject: Space marine, new special character.
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Annoyed Blood Angel Devastator
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Agreed
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![[Post New]](/s/i/i.gif) 2009/07/22 07:45:12
Subject: Re:Space marine, new special character.
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Missionary On A Mission
The Eye of Terror
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This guy is so ridiculously overpowered I dont even know where to start. So let's totally rewrite him. SEFARIUS KAS WS BS S T W I A LD Sv Isv WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+/4++ Wargear: The Emerald Blades Forgemasters Armour Special Rules: Chapter Tactics And they shall know no fear Orbital Bombardment Master Swordsman EMERALD BLADES: The emerald blades are said to be forged by the Forgemaster of Mars himself and have been anointed with the greatest blessings and ungents in imperial space. Forged for many years for Sefarius himself they are made from a rare mineral normally installed only in the valuable energy cores of a battle or emporer class titan, this mineral allows for the transfer of massive amounts of energy through the blade that damage the foe along with its razor edge. Each of the Emerald Blades are power weapons that cause instant death regardless of the target's toughness. The emerald blades may also fire together with the following effect: Template S5 AP4 Assault 1, Gets Hot. FORGEMASTERS ARMOR: The Forgemasters Armor is made by the Forgemaster of Lucius himself specifically for Kas and has been especially crafted with Links to the Iron Halo system which give him extra protection. The Forgemaster's armor is a suit of artificer armor that grants kas a 4+ invulnerable save. MASTER SWORDSMAN: Kas has trained his whole Career as a close combat specialist and, combined with his special genetic enhancements he is practically a walking whirlwind of blades. Kas always hits on a 3+ in close combat. Chapter Tactics: Fighting along side the legendary sefarius and those who shout his name is truly glorious and those nearby will fight evermore harder to emulate him. Kas and all marines in your army exchange the combat tactics special rule for the "fearless" special rule. This is far more reasonable, I would place this one around 225-ish points.
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This message was edited 1 time. Last update was at 2009/07/24 03:26:40
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![[Post New]](/s/i/i.gif) 2009/07/22 16:21:12
Subject: Space marine, new special character.
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Buttons Should Be Brass, Not Gold!
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@Canoness Rory: You've underpowered him now. With WS6, he's pretty much hitting on 3's most of the time anyhow, so Master Swordsman is useless. Also, causing instant-kills without ignoring armor, the Emerald Blades are largely underpowered as well. IMO, it is nonsensical how the Emerald blades can fire at all. Really I'd just keep him a HTH monster.
Stats as Chapter Master.
Armor: Artificer w/ Iron Halo
Veteran of 1000 battles: Feel no Pain
Weapons: Emerald Blades (master crafted relic blades), combi-plasma.
Swordmaster: Kas is only hit on 5+ in HTH and still gains +1A despite having a pair of relic blades.
Titanic Blow: Kas can forgo all his attacks to make one HTH attack which resolves with S8 and 2D6 penetration vs vehicles.
Inspiring Presence: Kas' army may exchange Combat Tactics for Furious Charge.
230 points.
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![[Post New]](/s/i/i.gif) 2009/07/23 08:33:03
Subject: Re:Space marine, new special character.
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Brainless Servitor
Sydney Australia
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Cool thanks for some helpful advice, going over some game mechanics I can see that he was OP, and so now here is the MK111 vs of kas... there was some unhelpful complete re-working of his staat line though i still apreaciate that people are atleast taking an interest.
Sefarius Kas
WS BS S T W I A LD Sv Isv
6 5 4 4 3 5 4(6) 10 2+ 4+
Wargear:
2x Emerald blades
Digital weapons
Forgemasters Armour
Iron Halo
Special Rules:
Eternal Warrior
Inspiring Warrior
And they shall know no fear
Combat tactics
Orbital Bombardment
Master Swordsman
EMERALD BLADES:
The Emerald blades are a twin pair of blades made by the Fabricator General, they utilise a generally unstable energy force that causes a more powerful blow than even a space marine would normally be able to through out. They operate as a pair of mastercrafted powerswords (therefore giving him a +1 to attack not inc in profile) and will always wound on a 3+ in close combat.
By joining them together, kas can unleash a furious blast of energy from thier edges, this has the following effect which counts as firing a weapon:
RANGE S AP Type
template 6 3 Assault, Gets Very Hot (if a 1 is rolled then Kas takes a wound on a 4+, no saves of any kind allowed inc feel no pain, this stuff is HOT)
FORGEMASTERS ARMOUR:
The Forgemasters armour is a specially designed suit of Articifer armour by the Fabricator General of Mars. Kas has a 2+ save and the feel no pain special rule.
MASTER SWORDSMAN:
Kas gains +2A and Always hits on a 3+ in close combat.
INSPIRING WARRIOR:
SEFARIUS KAS and all units in/attached to his squad gain the counter attack and furious charge special rule.
300-350pts
---FLUFF--- (very breif overveiw)
Sefarius Kas is the chapter master of on of the newest chapter foundings, founded in 0-999.95M41, These new chapters were formed from hidden genetic stocks in the ancient vaults of terra. Chapter Company Commanders drawn from other chapters were elevated to Chapter master rank and given thier own chapter, some of these however rather than founding a chapter based on the geneseed of thier own chapter were taken/volunteered to be given new geneseed and given a chapter with new geneseed from this hidden stock.
These new foundings are seen as a last desperate attempt by the High Lords of Terra to stem and change the flow of the imperiums decay, for with the emporer dying, his golden throne failing salvation is needed more than ever.
Sefarius Kas was Commander of the Praetors of Orpheus 4th company and was chosen for his unique aptitude and preference for close quarters combat, given the latest in imperial armour and weapons, combined with his new genetic heretige, he is expected to perform well in combat against the ever growing threats against man kind.
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nup no siggy for you my freind.
Instead I have
7000
1000 |
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![[Post New]](/s/i/i.gif) 2009/07/23 09:32:55
Subject: Space marine, new special character.
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Unrelenting Rubric Terminator of Tzeentch
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Don't have the time for an indepth overview, so I'll just give you my initial thoughts of Mk111.
This guy has EIGHT attacks on the charge. EIGHT. Too many.
I think the Emerald Blades should just be a Heavy Flamer. If you stick with his supa-flamah, at least clear up the Get's Hot! rule. Does he still get invulnerable saves against it?
I'd drop Eternal Warrior. This guy has no reason to have it. The only two SM characters with it are Captain "I'm the really tough SC" Lysander and Master Marneus "I'm the best in the codex" Calgar.
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DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2009/07/23 10:04:23
Subject: Space marine, new special character.
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Apprehensive Inquisitorial Apprentice
The Labyrinth
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RustyKnight wrote:Don't have the time for an indepth overview, so I'll just give you my initial thoughts of Mk111.
This guy has EIGHT attacks on the charge. EIGHT. Too many.
I think the Emerald Blades should just be a Heavy Flamer. If you stick with his supa-flamah, at least clear up the Get's Hot! rule. Does he still get invulnerable saves against it?
I'd drop Eternal Warrior. This guy has no reason to have it. The only two SM characters with it are Captain "I'm the really tough SC" Lysander and Master Marneus "I'm the best in the codex" Calgar.
Eight attacks on the charge? I suspect this man of serving Khorne.
I will agree with dropping EW, for the reasons mentioned above.
Might I suggest removing one attack from his profile? (Maybe master swordsman is he gets 2 bonus attacks for wielding two close combat weapons?)
Also, this guy is wielding 3+ poisoned power weapons? That's...fun.
I'm actually glad you didn't write poisoned there, though, as that would have made this guy a monster.
As it stands, on the charge, with no help from his unit, he will kill 7-8 MEQ (assuming he fires his flamer and gets at least 3 under the shot.) That's 7 MEQ dead at I6. This guy, despite my joke earlier, is a prime candidate for favored servant of Khorne, he murders people so well. He'll kill an entire tactical squad of 8 marines, at least 138 points, risking a SINGLE wound.
My suggestions: Drop an attack, drop EW, and you know what, drop Digital weapons. They aren't even necessary.
After that, he'll start inching down to "actually fieldable". (He is currently unfieldable for 2 reasons: A) he's too powerful, and B) He costs too much. He costs more than Abaddon and Marneus Calgar. For 300 points, this guy's ok. But 300 points is an insane cost for a special character.)
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![[Post New]](/s/i/i.gif) 2009/07/23 12:17:44
Subject: Re:Space marine, new special character.
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Brainless Servitor
Sydney Australia
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 Eternal Warrior Dropped.
All characters need to have a weakness... can anyone name Ababadons???
Im quite happy to leave the rest though... Im not at all phased at the 300pt price tag, if he gets hit then he dies like everyone else if he fails "but one!" invulnerable save at the wrong moment I have seen it happen.
I would not be at all phased with this guy being able to mince one whole squad of marines, Maneus and Ababadon each can do far worse than that so Ive heard, Ababadon being the most feared of all SC as far as Ive heard.
If anyone has any new ideas/really good reasons to side with any previous rejections (Im not phased with 8 attacks on the charge, 1 or two characters ive seen get an extra d6 hits ontop of like 3 attacks so 8 is a plausible, and he still cant take on tanks.
points settled at about 300
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nup no siggy for you my freind.
Instead I have
7000
1000 |
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![[Post New]](/s/i/i.gif) 2009/07/23 19:38:42
Subject: Re:Space marine, new special character.
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Elite Tyranid Warrior
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Lord Kas wrote:
All characters need to have a weakness... can anyone name Ababadons???
I would not be at all phased with this guy being able to mince one whole squad of marines, Maneus and Ababadon each can do far worse than that so Ive heard, Ababadon being the most feared of all SC as far as Ive heard.
You fear Abaddon? I really like facing him, hes a LOT weaker than the SM charactors for his points [Shrike/Vulcan - Im looking at you]
With IG, he gets gunned down. If he makes it into CC "Oh no, my 70p sqaud is dead" and then "welcome to plasmavil, population, YOU!"
With 'nids, either ignore him or drown him in stealers
And his weakness - Drach'nyen.
Its a huge weakness (and one of the funniest)
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Armys: , , , Skaven
Number of Threads Won: 1 |
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![[Post New]](/s/i/i.gif) 2009/07/24 03:29:47
Subject: Space marine, new special character.
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Missionary On A Mission
The Eye of Terror
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Yeah, bog abbaddon down with some guardsmen or grots and he'll kill himself with his daemon weapon.
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![[Post New]](/s/i/i.gif) 2009/07/24 05:35:11
Subject: Space marine, new special character.
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Sinewy Scourge
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My suggestion is just not to make a character. They are almost always overpowered. Even in the new write up he was. Hell, you can't even bring yourself to "just" give him a heavy flamer. The guy is sleaze incarnate. If you want to make a special character just use an existing character as the gameplay and write new fluff.
If you MUST continue this idea nerf him alot. 5 attacks base, 6 on the charge is really really good. A 2+ save with a 4+ invunerable is definitely very good. I'd say make the power weapons always wound on a 4 or less and have a built in heavy flamer. Drop the FNP (makes no sense), Eternal Warrior (makes no sense) and he's fine. 250 points and done.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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