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Made in us
Mutilatin' Mad Dok




SE Michigan

So, I'm playing a IG force later this week, and was wondering if I might have some hints on winning

We normally play annihilation, and we should be playing around 2000 points

I field a hybrid horde ork list
Its around 130-150 Choppa boyz
11 warbikes
1 warboss and 1 SAG mek
3 deffcoptas
10 nobz
looted wagon
trukk


he fields(as far as I know)
3-4 russes
2 bassies
and the rest is just infantry platoons with assorted heavy weapons(mostly HBs and LCs)

I'm thinking outflanking the russes with the deffcoptas, and storming his line with the bikes to allow time for the boyz to catch up

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Made in us
Fresh-Faced New User




I would keep an eye on his command squads dropping arty barrages on your Choppas. Even on a hit the deviate 2d6, with that many he'll be bound to hit something, and make you take pinning tests with a -1 LD. His LR's could give you problems as I dont see a lot of anti-tank, and if he keeps his tanks on the move you'll have trouble outflanking them.

   
Made in us
Mutilatin' Mad Dok




SE Michigan

He general keeps all his vehicles in one spot for mos tof the game, (I've played him before)
I also have some lootas and storm boyz(I was really tired when this was posted) so mybe pop the bassies with the lootas?

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Made in us
Stalwart Veteran Guard Sergeant






Watch out for frfsrf as if you dont have that squad in close combat the fire will be a recipe for a massacre. Secondly leman russes do not go quietly so have a plan b for eliminating them. storm boyz who come in to attack their rear armor might be a safe backup, but that is a bit risky

Kroissen 31st 2000pts

"What the hell do you mean we're out of Ammo"
Every Commander's worst nightmare

"If the voices stop talking to me, how will I know I'm insane"
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Made in us
Focused Fire Warrior




Atlanta

KFF Meks are priceless unless you've got a metric tonne of terrain to screen your advance. Snikrot and his Kommandos are a guardsman's worst nightmare, with Zagstruk and da Vulcha Boyz close behind, so make sure to bring at least one of these (if not both). Especially if you don't take the KFF, I'd look at dropping your vehicles entirely, as unless he's tailored his list to face your horde, he'll have plenty of lascannons to pop both the Trukk and Wagon, rather than hand him all those points (up to around 200, based on upgrades), just make him waste those lascannons on a couple of your Boyz.

When facing lots of infantry platoons, I've found that the trick to getting your troops in close is to overload his lines at one point, so that even if you lose the front squad of Boyz, the squad behind them will be relatively fresh when you hit his lines. Better that you hit one of his squads with two of yours than send them at seperate targets, as it gives him extra shots, with more guardsmen in rapid fire range at a given time.

Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted 
   
Made in us
Mutilatin' Mad Dok




SE Michigan

alright, So drop the vehicles pick up some commandos and bull rush him

and can I have the mek take the SAG and KFF?

www.mi40k.com for pickup games and tournaments
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Made in gb
Mutilatin' Mad Dok






Cherry Hill, NJ

Huffy wrote: can I have the mek take the SAG and KFF?

One or the other, not both.
Make it the KFF, It does so much for your footslogging squads.

This message was edited 1 time. Last update was at 2009/07/20 22:38:56




 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Take Deffkoptas w/ twin Rocket launchas and some buzzsaws, then outflank or assault.

They seem to be pretty efficient at destroying rear armour.

Also, isn't the lemon rust a armour 11 to the rear.

They scout as well so they can get the 3+ invulnerable and be in his stuff on turn one if you like.

I think w/ buzzsaws they are str 7 but on a first turn charge into his tanks he has not moved you hit automatically.


Also, ork commandos and what everyone else said about the forcefield which is great also if you put some cans near him.

This message was edited 2 times. Last update was at 2009/07/20 22:37:45


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Mutilatin' Mad Dok






Cherry Hill, NJ

After reading over the posts abit, if you really plan on going hybrid, I would definitely not drop the vehicles. Actually I would change the looted wagon for a trukk, RPJ on both. They serve as 35-45 point targets. They force his setup to be 20' back from you, unless he wants to give up a first turn charge. Additionally, with a powerklaw wielding nob they can deal with Russes and bassies. Cover them with the KFF the first turn to make them harder to kill. His Laz guns cant hurt them, which means he will have to put his bigger guns to use, keeping them from blowing pieces out of your advancing hordes.

The only reliable way I have ever found for dealing with armor is assault, and since you already have fast moving elements, you ought to be able to get units into assault with his armor and take it down.



 
   
Made in us
Mutilatin' Mad Dok




SE Michigan

alright so the game is on Wednesday, so there is no way I can hook up a KFF mek unless I use my SAG mek as a proxy. . . .

Thanks for all the tips, for thos ewho are interested I'll try to post a bat rep and link it to this thread

www.mi40k.com for pickup games and tournaments
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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Here are what I use against IG armies.

Units
Snikrot and his crew
Most tanks have armor 10 on the back, which means that snikrot can engage glance them on a 4 when he charges. Add 2 flamers, and then you can really toast up some IG squads. Charge the IG squad after you have flamed them, and then have Snikrot hit the back of a vehicle.

If nothing else, the fear of having a squad of orks pop our right behind them will force the IG player to deploy his vehicles closer to you. Closer to your PKs!

If you want to be really cheezy, add a Warboss with a PK to Snikrot's crew. They are just coming in from reserve, and its a contested rules discussion if the warboss can come in with Snikrot. Once the unit comes in, have the warboss disengage from the unit and charge the back other tanks. Even the regular boys glance the rear of most vehicles on a 6, so don't forget to shoot and attack with them too.
If your opponent likes to stick his tanks in a corner of the board, that one squad will wreck havoc on his plan.

Grots
A unit of 29 grots and 2 runtherderz costs just over 100 ponts. This gives your orks a great screen to soak up blasts. When the IG player shoots at the grots, feign sadness. Lament and complain as they kill every 3 points model. Alternately, this squad can go to ground on an objective and use a 3+ cover save to hold something the entire game.

One squad of grats should work for you.
Don't forget your grots are good shots, and when you have 30 of them shooting, they will even cause terminators to fall.

DeffKoptas
These are great for killing basilisks. If you are going second, keep them well hidden or in reserve. When they come on the board, turbo boost them so they can shoot down those basilisks on their second turn of action. A str 8 weapon does little vs AV14, but it works wonders on the side or backs of most tanks. I have never had these models fail to get their value back.

Other good targets for these guys are hellhounds and the variants thereof. Those flamer template can really put a damper on your boyz, so use them to your best ability.

You can use your bikes for this purpose, when a nob has a PK, but its just not quite as effective. Remember, that twin linked rokkits have a 50% chance of hitting with BS of 2. This is better than a pile of suck. When you add the range of the rokkits, your koptas have an effective range of 36". (Move plus gun range)

TankBustas
In a nice tank-rich environment, I don't find glory hogs to be as big of a problem. Your not going to be using them to shoot down marines, so they will naturally go to what they are gravitated for. A fresh IG player might not realize what 10+ rokkits will do to his tank, and will ignore them. These fit nicely into an elite spot.

Kommandos
At 2000 points, you might run into the real problem of not having enough board space to fit all your boys!! Kommandos infiltrate, so if you just are looking to throw a few more boys out there, they can deploy 18" from the IG gun line. That will certainly get their attention as well. Just food for thought.

Boys before Toys
Your battlewagon and Truuk are going to get shot to pieces. Drop them and just go with boys. Doing this causes his lascannos to be used on orks. Nothing is better than having your opponent have to shoot at boys with his lascannons. Remember the mantra "Either go all vehicles, or go all footsloggers". Hybrid armies are never as good.

Turboboost your bikes so they can get into melee in turn 2. You will need that 3+ cover save to survive the barrage of battlecannos that will fall onto them. The only thing that will destroy them is the indirect fire form the bassies that ignore cover saves.

Tactics
Spacing and Cover
Never clump your boys together. Always keep them 2" apart, as that lowers the number of boys hit by blasts. When plucking models, pull from the back. Always use terrain when possible to take advantage of the 4+ cover save -- or use your grots for this purpose. I stopped bringing a KFF with my horde when I realized how easy it is to get a 4+ cover save from correct spacing and using cover.

Don't charge the gun line!
If the mission is about objectives -- and 2/3 of them missions are -- then you don't need to run screaming into his gun line. Just because your IG friend wants to re-enact the trench warfare of WW1, does not mean that you have to play his game.

Take your nice big 30 boy squads and go to ground on over half the objectives. Once his indirect fire weapons have been silenced by snikrot, even battlecannons just cannot bring forth the firepower to wipe out 30 boys with 3+ cover saves! Make him come to you!

Deployment
In dawn of war, any units you deploy as close to him as possible will take the full fire of his army. Be careful about leaving those units to exposed. Luckily, the rest of your boys will be across the table by turn 4 or so with running. (they move 7-12" a turn that way). When doing dawn of war, I always deploy my grots as one troop choice. Their job is to catch bullets. This helps them fulfill their goal in life.

Remember life is cheap
When you lose models, tell your opponent "Crunch all you like, we'll make more". Point out to your opponent that after a turn when they killed 10 orks, that they removed 60 points of your army. Inform them that at this rate it will take them ~35 turns to wipe out your force. Its a completely psychological game, and it works wonders.

This message was edited 7 times. Last update was at 2009/07/21 18:38:08


 
   
Made in us
Mutilatin' Mad Dok




SE Michigan

So, what I'm thinking is taking all the 'ard boyz and making them kommandos(the ones without axes at least),(good move?) but there is no chance of getting snikrot, i think I will still make the mek have a KFF(that looks like a SAG) for some extra saves

And I'm determined to go hybrid, its just more fun than going all vehicles or footslogging

And he isn't fresh, he has played since third edition so He's not wet behind the ears


Automatically Appended Next Post:
I'm thinking, maybe taking out the nobs since they are a point sink, but the power klaws are hard to give up, they have 3 PKs

This message was edited 1 time. Last update was at 2009/07/22 00:11:06


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