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Made in us
Rough Rider with Boomstick





Mah Hizzy

Trying to get my SMs for burnin heretics tell me what yall think! Only having played them twice is tough haha give me so advice I need it!

HQ- Vulkan

190

Elites

5 Man Assault Termis 2 Lightning Claws 3 Thunder Hammers
Landraider Crusader With Multimelta

460

Troops

10 Man Tac Squad
Meltagun
MultiMelta
Sergeant w/power fist and combi melta

Drop Pod

245

10 Man Tac Squad
Meltagun
MultiMelta
Sergeant w/power fist and combi melta

Drop Pod

245

10 Man Tac Squad
Meltagun
MultiMelta
Sergeant w/power fist.

Drop Pod

235

Fast Attack


Assault Squad
2xFlamers
Sergeant w/PF
Remove Jump Packs

Drop Pod

235

1 Land Speeder Multi Melta HF
70

1 Land Speeder Multi Melta HF
70

2000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Put the landspeeders together i one squad, and why is everything in drop pod, then landraiders gonna be your one target and will get popped or damaged turn one.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Stalwart Space Marine





I have a list very similar to this. So what I would do is replace the drop pods with rhinos, but I'm bias. Make all the termies th/ss. Drop the assault squad and add in three more speeders.

1500 pts Sons of Horus 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Xav wrote:Put the landspeeders together i one squad, and why is everything in drop pod, then landraiders gonna be your one target and will get popped or damaged turn one.


I want land speeders sperate just because they can be and it gives me choices so they don't get knocked out as easy. The Drop pods are because this is also a themed Space Sharks army which were mostly Drop poded and Termi Army. I hear what your saying but I just like drop pods too.

Muoio 117 wrote:I have a list very similar to this. So what I would do is replace the drop pods with rhinos, but I'm bias. Make all the termies th/ss. Drop the assault squad and add in three more speeders.


I don't like Rhinos mostly cuz my ig army is all Chimeras so I wanna stray away from that style of play lol. I need more Thunder hammer/ss guys I could go 1 lighting claw 4 TH/ss I probly will. And I like the Assault Squad there versital and I also dont have the models for the speeders so I am making due.

This message was edited 1 time. Last update was at 2009/07/21 05:53:37


2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

You definitely want to keep the speeders separate - they are stronger that way.

If you are going all drop pod, I don't really think that the Land Raider fits in this list. Just have Vulkan join the assault squad in a drop pod.

Use the newfound 460 points to add three HF/MM + Drop Pod Dreadnoughts, and you have points to spare for another landspeeder.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

I rly don't feel like buying 3 drop pods and 3 dreds more lol maybe over time but I think a LR and Termi provide a very good punch and I have not found them bad at all in the 2 games I have gotten to play with them because by the time the opponent can close enough to reliably smash my LR my drop pods are in and wrecking there junk so they can't concentrate on my LR.

2000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Whats the point of posting your list on a forum if your not gonna take any advice from people?

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Well, that's fair, it is expensive. I just tend to go with the assumption that most of the lists people post are not yet owned.

Just a personal opinion, but I just don't think drop pods are as great as they seem. You get locked in where you drop and after the drop you are unprotected for the rest of the game.

I would really suggest that you swap the special weapons in the squads to flamers to help your dropped assaults. Also, I think you would do well to have combi-flamers.

Maybe your best bet is to dedicate one tactical squad to closer support (flamer, combi-flamer, PFist), and the other two to drop in later onto rear objectives (Melta weapons, no fist).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

I do it to get crit on how I am playing the list and when someone gives me a comment I respond on my reasoning for playing it that way and I consider what they say. Like you suggested I change the LS into 1 squad well only thing I benefit from that is 1 less KP then later someone else told me I should keep them sep so I decided since someone agrees with me and I didnt see a definative reason to change that it'll stay. I can't afford 3 dreds and 3 DPs so thats not getting changed and I will be changing the termi to max out Thunder hammers if I can.

I am taking advice and it is helping alot umm I'm sorry I didn't like your idea?

And has anyone got experience using vanguard was considering DSing them in for a good punch but there expensive point wise.

Fearspect wrote:Well, that's fair, it is expensive. I just tend to go with the assumption that most of the lists people post are not yet owned.

Just a personal opinion, but I just don't think drop pods are as great as they seem. You get locked in where you drop and after the drop you are unprotected for the rest of the game.

I would really suggest that you swap the special weapons in the squads to flamers to help your dropped assaults. Also, I think you would do well to have combi-flamers.

Maybe your best bet is to dedicate one tactical squad to closer support (flamer, combi-flamer, PFist), and the other two to drop in later onto rear objectives (Melta weapons, no fist).


Ya I get what you mean on assuming stuff isn't owned but this is my first force got abunch at one time and I'm trying to build out of what I got when I say I don't have something its not that your idea was bad its that I don't have it and need to work around that sorry.

I get what you mean on DPs would you suggest Deathwinds on them? I like your idea of combi flamer and flamer on such but why no fist in the other?

This message was edited 2 times. Last update was at 2009/07/21 06:28:12


2000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Its not that you ignore my advice, which was rather bad, its that fearspect gave some good advice, and dont post a list you dont want to change it, its always made me wonder, why put a list on dakka, if you have no money or not going to change it.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Fearspect did give good advice like me keeping my LSs as they were and to try dropping the LR and changing for the Dreds and that is a good idea id like to try unfortunatly I am not rich and can't do that at the moment. The list is constantly changing as I get advice in little pieces little things from everyone who posts most of which have great advice.

This message was edited 1 time. Last update was at 2009/07/21 06:33:18


2000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Well i ask why make an army list then post it on a forum were you going to get critise and that means changing it, when you dont have the funds to support it?

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Well, first off, if you are going with combi-weapons, it will dictate the tactics of the squad for a turn, let me explain:

With a combi-flamer, you will be using it on infantry, along with your other flamer. This is an assault weapon, so it is while you are rushing in for combat. If you intend to run into combat with a bolter-armed tactical squad, a 10 wound powerfist is not a bad investment.

If, however, you plan to stand and shoot, like a situation where you are guarding a rear objective, you are better off firing. Get a combi-melta to shoot with your multi-melta. Your best hope is to move yourself to not take a charge, or at least take it in cover. I think for a squad like this a powerfist is a waste of points (remember, it's over 10% of the unit cost).

For drop pods, I think anything other than the built in stormbolter is a waste of points, but that is simply my own philosophy when army building. Marines are among the best troops out there. When you start adding up things like razorbacks, powerfists, combi-weapons, etc, you will quickly find that starting around 1500 points you ccould have put in another tactical squad or at least a landspeeder, for example.

As an aside, I think that two tactical squads at 1500 points is plenty, and that you should try for two assault-oriented units in this drop pod list, such as assault marines, or terminators, or even dreadnoughts.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Been Around the Block




Xav wrote:Put the landspeeders together i one squad, and why is everything in drop pod, then landraiders gonna be your one target and will get popped or damaged turn one.


I disagree. I think it is more versatile to have the speeders seperate. They can fly near each other if you want. But can split up if needed. I run 3 squadrons of 1 speeder each and it's been awesome.


Don't know why you have tactical marines in drop pods. Put them in rhino's. Give one guy the free flamer per squad.

IMO, Vulkan drop pod army is fail. Pedro sternguard drop pod is better.

This message was edited 1 time. Last update was at 2009/07/21 15:59:43


 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Well if your playing annihlation and your opponent needs two KP to win, there's two easy KP running around, ready to be popped with lascannon/multi-melta/ML.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Fearspect wrote:Well, first off, if you are going with combi-weapons, it will dictate the tactics of the squad for a turn, let me explain:

With a combi-flamer, you will be using it on infantry, along with your other flamer. This is an assault weapon, so it is while you are rushing in for combat. If you intend to run into combat with a bolter-armed tactical squad, a 10 wound powerfist is not a bad investment.

If, however, you plan to stand and shoot, like a situation where you are guarding a rear objective, you are better off firing. Get a combi-melta to shoot with your multi-melta. Your best hope is to move yourself to not take a charge, or at least take it in cover. I think for a squad like this a powerfist is a waste of points (remember, it's over 10% of the unit cost).

For drop pods, I think anything other than the built in stormbolter is a waste of points, but that is simply my own philosophy when army building. Marines are among the best troops out there. When you start adding up things like razorbacks, powerfists, combi-weapons, etc, you will quickly find that starting around 1500 points you ccould have put in another tactical squad or at least a landspeeder, for example.

As an aside, I think that two tactical squads at 1500 points is plenty, and that you should try for two assault-oriented units in this drop pod list, such as assault marines, or terminators, or even dreadnoughts.


Ok How bout this I drop one tac squad and pick an assault squad equal to the one I have then drop 3 PFs and pick up a 3rd LS combineing the 3 in one unit. That was kind of reason I didn't have anthor assault squad to allow my LSs to be seperate. But in one 3 man unit it might not be that bad.

mattv2099 wrote:


Don't know why you have tactical marines in drop pods. Put them in rhino's. Give one guy the free flamer per squad.

IMO, Vulkan drop pod army is fail. Pedro sternguard drop pod is better.


Its cuz I can either split them in two have the multimeltas on points and the meltas and co,bi take out high priority vehicals first turn that was my plan there. I just want to avoid Rhinos in general not that I think they are bad just don't wanna run them. And I'll look into Pedro. Who do you use for Vanguard cuz I like them? Yet again sorry for some stupid questions havent played SMs long.

This message was edited 1 time. Last update was at 2009/07/21 17:03:54


2000 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Drop the assualt termies, you have an assualt squad instead, so have a normal termie squad w/ Cyclone missiles. They're so much better.

 
   
Made in us
Sinewy Scourge





Bothell, WA

phantommaster wrote:Drop the assualt termies, you have an assualt squad instead, so have a normal termie squad w/ Cyclone missiles. They're so much better.


Huh? They cost 30 points more, don't have a 3+ invu save like TH/SS terminators do, and don't benefit from Vulkan's Master crafting on the TH. How are they sooooooo much better? Stormbolters? PLEASE!

Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list.
 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Asault termies not as mobile, and assault marines are a better counter-charge unit, because there fast.

This message was edited 1 time. Last update was at 2009/07/21 17:34:43


H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

It is true that for an optimized drop pod list, you want the Pedro/Sternguard combo.

My suggestions have been based on the facts that:

a) You want to run Vulkan, or his theme, for whatever reason (I like their colour scheme); and

b) You do not want to run rhinos.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Ya I'm done argurin that point with whoever else wanted to. Thanks for the suggestions fear what do you think about what I said earlier. I.E. Switchin a tac squad to an assault and adding a 3rd LS.

2000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





So you got a drop army based around assault dedicated troops, and fast/fragile speeders delivering death down on the foe?

Sounds good.

Just a suggestion, i would MM, HB, on the speeders if you get close enough to use the heavy flamer, then your in rapid fire range and with bolters that means glancing hits, and possible imoblisiation, and assault and then death for your speeders.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Ya I thought about it but I've never used them and was just goin off of other Vulkan lists I had seen. That way the HFs benefit from the Vulkan rule I could switch them to the Missle launchers too hmm.

2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Rerolls to wound with a heavy flamer is just sexy-good. Just saying...

About your question, have you thought about maybe a second (or even third) unit of terminators instead? Much cheaper in $ cost, and I think you would be better served than with Assault squads.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Well the Heavy flamer is AP 4, same as heavy bolter, the heavy flamer get re-roll wounds, the heavy bolter gets 36" range and is 9 ap 4 str 5 shots every turn, unlike the HF that you wouldnt use most turns.

Just my $0.2 do with it what you will.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Been Around the Block




Xav wrote:Asault termies not as mobile, and assault marines are a better counter-charge unit, because there fast.



Assault marines are fail. As are any marines that run or jump around the board without a transport.
They all get shot up to death before they find anything to kill.
   
Made in us
Nasty Nob






Joplin, Missouri

Unless you take their jetpacks off and throw them into a rhino (hurr, hurr).

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Been Around the Block




Xav wrote:So you got a drop army based around assault dedicated troops, and fast/fragile speeders delivering death down on the foe?

Sounds good.

Just a suggestion, i would MM, HB, on the speeders if you get close enough to use the heavy flamer, then your in rapid fire range and with bolters that means glancing hits, and possible imoblisiation, and assault and then death for your speeders.



Marines cannot rapid fire then assault. MM/HF on the speeders is the bomb. I usually have speeders alive at the end of the game.


Automatically Appended Next Post:
I run a 100% mech vulkan list. More MM's and HF's than you can immagine.


1850
vulkan
3 dreadnaught HF/MM
3 Speeder HF/MM
2 tac squad MM/flamer Rhino
1 tac squad MM/flamer combi melta rhino
2 predator AC/HB + storm bolter
LRC w/ MM

It's a tough list. I can take out hoarde. I can take out mech. Only thing that scares me is seer council.

This message was edited 2 times. Last update was at 2009/07/22 15:27:56


 
   
 
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