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Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

This situation came up in a game, and I was wondering if I was right:

A tomb spyder with baby scarab swarm attacks a soulgrinder. The soulgrinder scores 3 wounds. I allocate 2 to the scarab and one to the spyder. I remove my scarab, as it is instant deathed. I take a wound on my tomb spyder. My opponent claims that because of the last rules paragraph on page 26, I must remove both models. I contend that this step occurs well after allocation, and only applies to models that can be instant-deathed anyway (tomb spyders are t6, and thus can't be instant deathed by str 10).

Must I remove my tomb spyder and scarab, or does my tomb spyder survive to the i2 step to make its attacks?

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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

The TS dies. You must remove one model for EACH wound that causes ID, so you can only allocate one wound to the Scarab, and the remaining two must go onto the TS.

EDIT The TS lives, as the ID step is after allocation as you described, I re-read and saw my mistake.

This message was edited 1 time. Last update was at 2009/07/21 06:28:15


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insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in ca
Infiltrating Broodlord






I see nothing wrong with what you did. Youre allowed to mess with wound allocation to get a slight advantage. Thats why there are some players who make each unit different in a squad (such as Nobs), because then they can abuse the system and only lose one guy when they would have lost two.

Tyranids
Chaos Space Marines

 
   
Made in au
Shas'la with Pulse Carbine




Tau Player

Correct, if you took 3 normal wounds and 3 instant death you could allocate all 3 ID wounds to the scarab. If, on the other hand, you had 3 identical models (with regard to profile, weapons, upgrades etc) and they took multiple instant death wounds, that's when you would remove multiple models.




 
   
Made in fi
Confessor Of Sins




I though ID uses the model's toughness value for figuring it out?
   
Made in gb
Morphing Obliterator





Ridcully wrote:Correct, if you took 3 normal wounds and 3 instant death you could allocate all 3 ID wounds to the scarab. If, on the other hand, you had 3 identical models (with regard to profile, weapons, upgrades etc) and they took multiple instant death wounds, that's when you would remove multiple models.


You can't allocate three wounds to one model in a two model unit. Each model in a unit must be allocated one wound before it can be allocated a second. The OP was right in allocating two the the scarab swarm and one to the tomb spyder

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in gb
Decrepit Dakkanaut




Regwon - in the example Ridcully gave there were 6 wounds in total.

To add to the "you did right" crowd, the wound allocation process means that wounds from one group cannot roll over onto another. So even though there was a single "ID" wound left over there is noone in the group to assign it to, so it is lost.
   
Made in fi
Confessor Of Sins




nosferatu1001 wrote:So even though there was a single "ID" wound left over there is noone in the group to assign it to, so it is lost.


That too - and it couldn't ID the spyder anyway. That's checked on the model's Toughness even if you might use another value to wound with in complex groups.
   
Made in us
Been Around the Block




nosferatu1001 wrote:Regwon - in the example Ridcully gave there were 6 wounds in total.

To add to the "you did right" crowd, the wound allocation process means that wounds from one group cannot roll over onto another. So even though there was a single "ID" wound left over there is noone in the group to assign it to, so it is lost.


Except that according to the rules you must remove models dieing from ID first, and then proceed as normal.
   
Made in gb
Decrepit Dakkanaut




Except that, accpording to the rules, this happens AFTER YOU HAVE ASSIGNED WOUNDS.

Once you have assigned wounds to (models that then form) groups, wounds from that group cannot spill over into other groups. Ever. regardless of ID or not. Ever.
   
Made in us
Been Around the Block




Ahah! I see now--we are in agreement.
   
Made in gb
Decrepit Dakkanaut




If you say so....still dechiphering the two posts to see if I messed up!

It is really straightforward, and much better than the old "mixed armour" rules - just assign to models, for groups of identical models, and proceed normally from there on. Simples!
   
 
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