Switch Theme:

necron list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Flashy Flashgitz






london

Necron army about 1200pts

So far (very wip)

HQ
Necron lord with res orb, warsythe,phase-shifter, phylactry. 195pts

Troops
10 necron warriors 180pts
10 necron warriors 180pts

Fast attack
2 squads of 3 scarabs 72pts


Limited funds;no crazy suggestions

This message was edited 2 times. Last update was at 2009/07/21 18:05:49


Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Destroyer Lord
3 squads of 20 warriors
20 flayed ones
20 immortals
10 destroyers
20 scarabs
6 heavy destroyers
3 Monoliths
Nightbringer

Get saving!!!!!!!!!!!!!!!!!!!!

Seriously.

You need destroyers, more warriors, flayed ones, monolith.

 
   
Made in ca
Hauptmann





Calgary AB, Canada

One thing I might suggest would at least be to include 1 monolith because it means you can teleport your warriors into the game to capture objectives without giving your enemies 3/4 turns of shooting them. Also, at leat 1 unit of destroyers is mandatory because of how good they are

Just my 2 cents

 
   
Made in gb
Flashy Flashgitz






london

So, monolith for teleporting goodness, moar warriors to prevent phase-out and destroyers.
I'll try and grab them and update this thread.
Not sure about nightbringer though, you sure that list is roughly 1200pts?

This message was edited 1 time. Last update was at 2009/07/21 18:05:11


Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in us
Sybarite Swinging an Agonizer





Don't buy flayed ones unless you are playing lots of PS. Even then they are pretty junky.

Necrons have access to limited amounts of units that provide cost effective kill, those units are;

C'tan (Specifically Big D)
Immortals
Destroyers

These units are -relatively- killy for their points cost, they should be your 'go to units', selected in redundant choices (IE if you run immortals, run the max amount of squads at the max size you can afford)

Then you have your support units, the stuff that keeps you in the fight. Your choices are;

Monoliths
Scarabs
Tomb Spiders

Monoliths provide a handful of assets that are otherwize unavailible to 'Crons. They can block line of sight, they can block movement of not just infantry but vehicles as well. They provide you with a close combat escape, providing you survived the initial charge. They bring the only Necron template weapon, great for forcing CC hordes to move in a more spread out, and slower fashion. Lastly, they provide the only effecient (ranged)MEQ killing weapon availible to 'crons

Tomb spiders are viable if you are running multiples of same type units, giving you the flexibility to spread out without worrying about losing a squads worth of WBB.

Scarabs are just about the best infantry speed bump in the game. With turboboost they are fast and survivable enough to be planted right in the enemeys face, forcing them to deal with a low prioirty threat while your guns aquire good firing positions.

Now, out with the stuff I run with in a competitive match;

Big D, He's insane, you just need a monolith to protect him from things like lootas and snipers. He is there to countercharge anything that gets near your line in a threatening manner. As 40KE affectionatly puts it, he plays 'goalie'.

MINIMUM warriors, they suck, and are a liability, and need a 140 point lord(And he amounts to exactly 140 points of no kill, as in a waste of points) to gain HALF the survivability of their Immortal brothers.

Then I fill the rest in with:

Immortal spam w/Monoliths
Destroyer spam w/Monoliths

You deal with Phase out by keeping your warriors in reserve, then bringing them in behind the monoliths to be kept out of sight and away from harm.

You deal with objectives by contesting one with big D, and using your monoliths late game to 'sling shot' your warriors into objective positions. Or they just walk to the objectives if you were smart and placed as many near the board edges as possible.

This message was edited 5 times. Last update was at 2009/07/21 18:43:17


Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

oggers wrote:Necron army about 1200pts

So far (very wip)

HQ
Necron lord with res orb, warsythe,phase-shifter, phylactry. 195pts

Troops
10 necron warriors 180pts
10 necron warriors 180pts

Fast attack
2 squads of 3 scarabs 72pts


Limited funds;no crazy suggestions


Deceiver. Heres 300pts worth in a single model for somthing like a mere £12 from most online-type shops.

Another two boxes of necrons, giving you 44 in total, allowing 2x 12 squads with 10man squads coming from reserves. (high phase-out number & generally a damn big number of WBB necrons to kill.

One monolith.

Roughly £55-70 depending on where you buy (im looking at Waylandgames.co.uk) and if you get 1 or 2 boxes of necrons.

Job done = roughly 1500pts. If you want to go for the 1200pts, only get one addition box of necrons.

Edit: Charge scarbs into the frag, move & run with the deceiver and necron warriors first turn, then rapid fire everything into oblivion. Not the best list but cheap (as requested) and relatively effective.

This message was edited 1 time. Last update was at 2009/07/21 18:38:05


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Flashy Flashgitz






london

Thanks for the tips. I'm going to brentcross next thurs so I'll see what I can do.

Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in us
On a Canoptek Spyder's Waiting List





Va. Beach

I actualy talked this out with the local game store guys and they all agreed all you really need is

- 20 Necron Warriors

- 1 walkie Necron Lord w/ Res. Orb

- 3 Heavy Destroyers

- 3 Destroyers

- 1 Necron Destroyer Lord w/ Res. Orb

- couple 3-5 groups of scarb swarms to act as cover

- 1 Monolith

Basicly the walk lord sticks with the Warrios to act as a healier and the Destroyer lord dose the same with the destroyers. Scarbs, as I said act as cover and take hits if needed.
Monolith is there to mess up stuff and get units out of bad situations. And the destroyers are there to jsut mess stuff up.

This is fairly cheap with the starter kit and monolith being the most expensive bits.

Everything else really isnt needed because lets face it. Tomb spider it good for crappin out scarb's and res. things but the lords can easily do that. The flayed ones are only good for assault and just make phasing out easier. Immoratals hace a high point value and are easily replaced by Destroyers. And finally the C'tan, thought powerful, are always going to be taken out early game.

 
   
Made in gb
Flashy Flashgitz






london

Yeah but c'tan distract your opponent.

Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in us
Sybarite Swinging an Agonizer





Dominar wrote:I actualy talked this out with the local game store guys and they all agreed all you really need is

- 20 Necron Warriors

- 1 walkie Necron Lord w/ Res. Orb

- 3 Heavy Destroyers

- 3 Destroyers

- 1 Necron Destroyer Lord w/ Res. Orb

- couple 3-5 groups of scarb swarms to act as cover

- 1 Monolith

Basicly the walk lord sticks with the Warrios to act as a healier and the Destroyer lord dose the same with the destroyers. Scarbs, as I said act as cover and take hits if needed.
Monolith is there to mess up stuff and get units out of bad situations. And the destroyers are there to jsut mess stuff up.

This is fairly cheap with the starter kit and monolith being the most expensive bits.

Everything else really isnt needed because lets face it. Tomb spider it good for crappin out scarb's and res. things but the lords can easily do that. The flayed ones are only good for assault and just make phasing out easier. Immoratals hace a high point value and are easily replaced by Destroyers. And finally the C'tan, thought powerful, are always going to be taken out early game.


It sounds like you have some misconceptions about how the Necrons rules work.

If you only have 3 Destroyers and 3 Heavy Destroyers, and a Destroyer Lord with Res Orb, you essentially have a weak combination, no offense. All the res Orb does against shooting is allow WBB against weapons that double your toughness, in this case, STR 10. There are not that many str 10 guns around, and even so that's not the issue with this set up.

The real problem is you only have squads of three, and no other units of the same type at all. That means when those 3 destroyers or heavy d's go down, they stay down, no matter what. Res orb can't save you if you don't have another unit of the same type in range that makes it legal to WBB. Heavy Destroyers and Destroyers are both different unit types. You essentially have a 200 point lord that adds absolutley nothing to their survivability against a smart opponent and is a major commitment of points to a rather small role. Every one I play against has the capability to merc 3 T5 wounds on a MEQ with minimal commitment of fire.

C'tan only get shot to death if the Necron player doesn't know how to hide it behind his monolith, which is pretty easy to do. Regardless there isn't an overabundence of effecient C'tan killing weapons played in 40k, most of the time I don't mind Big D getting shot at, things like lootas and snipers are a worry. But you need LoS to shoot so......

And I don't understand what you mean about immortals being expensive so just swap them for destroyers??? Either way if you read my post above you will see both immortals and destroyers are about the only thing worth taking. IMHO

This message was edited 1 time. Last update was at 2009/07/22 16:01:29


Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in gb
Flashy Flashgitz






london

I'm going today so c'tan, monolith, destroyers.
Thats about my limit this trip.
plus paints washes and those sprays.

Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in us
Regular Dakkanaut




c'tan= nooooooooo

it's all about the destroyers =D
   
Made in us
Sybarite Swinging an Agonizer





oggers wrote:I'm going today so c'tan, monolith, destroyers.
Thats about my limit this trip.
plus paints washes and those sprays.


Sounds good, let us know how it goes.

Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

As SseevenN has been saying, Necrons require "symmetry" to do well. You can't say "I'll bring one squad of Immortals for inftantry T5, and one squad of destroyers for some range" like you might with any other army.

With Necrons, it's "I'm going to bring 20-30 Immortals for some infantry T5" or "I'm going to bring 15 Destroyers for a flying circus". Only in a really high points game (maybe 'Ard Boyz?) would you really ever mix Destroyers and Immortals... they're too big of a points sink, and you need multiple units of each to back each other up for WBB.
   
 
Forum Index » 40K Army Lists
Go to: