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Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

ok this i need to know does a vet´s in valk list really work.

my list:

CCS
straken
LASPISTOLS FOR ALL!!!!!!!
astropath

vendetta

305


marbo

65


vet varient 1 -squad 1-
3x melta´s
shotguns
power fist

valk
MRP

245


vet varient 2 -squad 1 -
3 flamers
shotguns

valk
MRP

215


vet varient 2 -squad 2 -
3 flamers
shotguns

valk
MRP

215


vet varient 3 -squad 1 -
3 plasmaguns (OH YEAAAH!!!!)

vendetta

245


penal legion

valk
MRP

210

that rounds off as a nice GRAND TOTAL of :

1505

now i would like to know any weakness´es and how to strengthen them and how i could strengthen my list.

tactics are pretty obvious but i will DS my flamer squads behind enemy troops flame ´em then assualt surviver´s
my melta´s hit enemy die and rear armor whilst the valks take any armor left or enemy elites i.e. termi´s
my plasma´s then come in and rapid fire any surviving eltes. my CCS finds and kills any weak squads and my MRP destroy and troops on the flanks or squads that broke off from the main army.

comments and critisism please.

This message was edited 2 times. Last update was at 2009/07/23 18:56:44


My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in ca
Hardened Veteran Guardsman





The penal legion squad doesn't make sense?

I don't think an air cav army would work well on the table. As sweet as it would be too field one, I really think too many valkyries are a point sink. Just my thoughts.
   
Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

why doesn´t the penal legion make sense???????
and what do you mean by a point sink?

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What is strakens purpose? I mean overall in the list of things he doesnt really seem to have one. Is he there to give furious charge to a 10 man unit of Guard?

I guess the penal legion is to outflank

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

This should be in the army list forum.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

yep ill ask a mod to move it.

straken´s there to give the ccs a bit of a boost in close combat.

and the penal legion are gonna load up in a valk (or vendetta ((cant remember))) and deep strike then assault next turn.

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in ph
Rough Rider with Boomstick






ah it's a bit fragile, but what the hell if you like playing it go for it!



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in es
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

hmmm... i dont want 2 go and spend 50$ on conversion bits if it will die quickly. this army revolves around removing threats to my airforce ASAP so hopefully with a few well placed meltashots and no mishaps my men can survive for a while. and if it does go belly up i can easily re-embark and redeploy or use the INCOMING! order and cover to dig in and defend.

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in us
Stalwart Veteran Guard Sergeant






Melta vets in a Vendetta or Valk work really really well in almost any situation. However, IMHO they should be used strictly as a way to augment your army, NOT as the entire army in and of itself. In a 1500 point game, I say stick to two Vendettas with either melta or plasma vets (I prefer Melta since 5ed is a mechanized world). For 230 points you have 6 twin linked lascannons and the ability to carry some Melta-Vets if you have to pop a land raider or two.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

I'm going to move to the army list forum.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
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Made in au
Lone Wolf Sentinel Pilot






-Read sig re Power Fists
-Drop the Penal Legion; it doesn't make sense army wise (as in it looks out of place) and probably won't work as well.
-How are your flyers going to operate in squadrons (you have more than FOC allows for them to go individually)

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Instead of veterans...

Why not use Infantry platoons instead of expensive veterans. Also, penal legions ARE a good choice for valkyries/vendettas.

Why; are penal legionnaires gonna shoot? No. Can they? No. Are they cheap? Yes. Can they be effective in certain areas (CC mainly) Yes.

This will give you more points for more things, other than valkyries (or..aswell as valks)

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in pt
Tea-Kettle of Blood




Razerous wrote:Instead of veterans...

Why not use Infantry platoons instead of expensive veterans. Also, penal legions ARE a good choice for valkyries/vendettas.

Why; are penal legionnaires gonna shoot? No. Can they? No. Are they cheap? Yes. Can they be effective in certain areas (CC mainly) Yes.

This will give you more points for more things, other than valkyries (or..aswell as valks)


An Air-Cav army is restricted by the amount of available Valks \ Vends so you might as well go for the (ALOT) more efective choice and use Veterans instead of normal Platoons.

IMO Platoons are a bit useless in anything but a IG spam army (either foot spam or Chim spam).

I also advise in not using Penal Legionaires, they may be efective in CC (provided you are lucky enough with their "power" roll), but even if they get the right power to use in CC, you will need to keep their transport still for a full turn close to your opponent before they can disembark and assault something... Not to mention that since you are running your Valks in squadrons its squadron mate will also have to sit still to allow them to assault something... not good in an army that is supposed to rely on mobility...
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





How in the world is a 1500p aircav am going to feel shackled by th amount of VTOL allowed (max 9)? At higher point... sure, maybe. At lower points like this though, there likely won't be more than 6 VTOL in the list.
   
Made in gb
Towering Hierophant Bio-Titan



UK

PhantomViper wrote:An Air-Cav army is restricted by the amount of available Valks \ Vends so you might as well go for the (ALOT) more efective choice and use Veterans instead of normal Platoons.


Why? Because the veterans are going to be shooting every turn with thier awesome BS and lots of awesome weapons, no. Veterans equipped well get expensive quickly, trying to fill up 6-9 valkyrie chassis well get costly. I mean, you dont even need to fill them all up but the penal legionnaires and Infantry squads are cheaper.


PhantomViper wrote:you will need to keep their transport still for a full turn close to your opponent before they can disembark and assault something... Not to mention that since you are running your Valks in squadrons its squadron mate will also have to sit still to allow them to assault something... not good in an army that is supposed to rely on mobility...

This is just not true.

Turn A; 24" movement - Grav-drop what-ever troops your fielding. (they are designed to do this, you know).

Turn B; unit that grav-dropped can now move+fire+assault at things while the valkyries can move off and fire. Either 6"/12" or complete another 24" flat-out move.

Now, those valkyries have been exposed to enemy fire but they have a SMF cover save aswell as requring 6's to be hit in CC.

This message was edited 1 time. Last update was at 2009/07/23 18:08:28


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

hmmmm..... a clear split here.


second thoughts on the penal legion. i could drop them and get some support I.E. ratlings or other infiltrate warriors.


and i dont plan to grav-drop them. 1 mishap and i lose 100 points of guardsmen.


i am not such a fan of inf. platoons and only get one, even in my defensive army.


I may drop fists on second thoughts.


to counter the limited fast attack space's i will deploy my men in 3 main role's.

melta's in a valk (alone)

my flamer troops and penal legion (may drop) in valk's in a bulk

and my elite hunter's (plasma gun vet's and ccs) in another medium bulk.



and i am gonna keep the vet's. they are there to use heavy weps. and use heavy wep's they shall.


i may get some vet's to provide covering fire. I.E. wait until 3rd-4th turn before deploying in cover. they will have a heavy weapon.


i either want almost everything or completely nothing on the board at the start.

This message was edited 1 time. Last update was at 2009/07/23 19:02:12


My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in us
Wraith




O H I am in the Webway...

Penal legion have no place in aircav. They rarely have a place in guard in the first place....

I would swap one flamer squad for melta and probably run the other squads with melta or plasma and you could stick heavy flamers in them.

The main thing is to try and pack a lot of meltas and heavy flamers (flamers) etc. into an alphastrike XD.

This message was edited 1 time. Last update was at 2009/07/23 19:44:40


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Pyromaniac Hellhound Pilot






There are some units in the guard codex that you should avoid the penal legion and rough riders. Sure they can hurt things in cc, but they cannot continue to do it throughout the course of the game. Vets are the best cargo for vendettas. You blast your opponent for the first two turns with the vendettas then when they get close unload all of the vets with melta guns.

   
Made in gb
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

melta vet's seem to be geting the vote's but what is i play an horde or an enemy with few vehicles?

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in pt
Tea-Kettle of Blood




Razerous wrote:

Why? Because the veterans are going to be shooting every turn with thier awesome BS and lots of awesome weapons, no. Veterans equipped well get expensive quickly, trying to fill up 6-9 valkyrie chassis well get costly. I mean, you dont even need to fill them all up but the penal legionnaires and Infantry squads are cheaper.


Cheaper: yes.

But is the diference in points that you save worth the loss of BS 4 and 2 special weapons (not even mentioning doctrines)? Frankly: no.

Air-cav is IMO a mobility and first strike type of army, you need to choose your targets and then pounce on them with massed firepower. I don't think you can achieve this with basic guardsmen.

Razerous wrote:
This is just not true.

Turn A; 24" movement - Grav-drop what-ever troops your fielding. (they are designed to do this, you know).

Turn B; unit that grav-dropped can now move+fire+assault at things while the valkyries can move off and fire. Either 6"/12" or complete another 24" flat-out move.

Now, those valkyries have been exposed to enemy fire but they have a SMF cover save aswell as requring 6's to be hit in CC.


So now, you are exposing both your valk AND the penal squad for a whole turn of enemy fire / assault... Not to mention that grav dropping is hazardous on the best of circunstances and again IMO should be reserved as a last resort option.

In what way is that better than:

Turn A: Valk does a 24" movement receiving the 4+ cover save and 6's to hit in CC.
Turn B: Penal squad disembarks, moves and assaults and Valk can go about its business.
   
Made in us
Moustache-twirling Princeps





PDX

Just look up my basic 1500pt AirCav list. That is pretty much the norm, from what I am seeing elsewhere. 2 CCS w/ Astros, 4 Vets w/ Meltas, 4 Valks w/ MRPs, 2 Vendettas.

Basic.

   
Made in gb
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

why 2 astropath's?

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in us
Hierarch




Pueblo, CO

deadly chicken wrote:why 2 astropath's?

To mitigate the fact that he can't actually get the valks/vendettas onto the table in a timely fashion without them, as failing even 1 reserve roll out of the 4 he'd have to roll for a single squadron keeps the whole group from hitting the table.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in au
Lone Wolf Sentinel Pilot






And you get the "does it stack" rules debate; which is always fun!!!

Many started armies including: / , , ....and Bretonnia 
   
Made in pt
Tea-Kettle of Blood




Dronze wrote:
To mitigate the fact that he can't actually get the valks/vendettas onto the table in a timely fashion without them, as failing even 1 reserve roll out of the 4 he'd have to roll for a single squadron keeps the whole group from hitting the table.


What? Since when?

AFAIK if you have a Vendeta (or Valk) squadron that is transporting troops inside, you just make 1 reserve roll to see if they all come in play...
   
Made in us
Hierarch




Pueblo, CO

I guess that one needs a ruling, as it's not just a single element mounted up in a single squadron. I thought that was part of that whole entanglement hack that you could carry out by loading up 3x3 squadrons of valks with elements from 3 different Infantry platoons and end up needing to pass your reserve roll for each element involved... but that might just be me extrapolating information the wrong way.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Veterans are rather safe in Valkyries until they disembark.
I'd prefer Vendettas and Veterans in Chimeras.

Former moderator 40kOnline

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Made in pt
Tea-Kettle of Blood




Dronze wrote:I guess that one needs a ruling, as it's not just a single element mounted up in a single squadron. I thought that was part of that whole entanglement hack that you could carry out by loading up 3x3 squadrons of valks with elements from 3 different Infantry platoons and end up needing to pass your reserve roll for each element involved... but that might just be me extrapolating information the wrong way.


Found it, page 94 of the BRB, section "Preparing reserves":

"the player must specify if any transport vehicle in reserve is carrying any of the infantry units and/or independent characters in reserve. If they do, the unit and the transport will be rolled for toghether and will arrive toghether."

So, only 1 roll for squadrons + the units that they are carrying.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend






Sale, Manchester, England

ok. that may be a problem if 1 unit arrives at 1 time.

concentrated gunfire.......

not good.........

My blog here, here and here...

Beware the silent wolf, not all packs howl as they hunt. 
   
Made in us
Hierarch




Pueblo, CO

deadly chicken wrote:ok. that may be a problem if 1 unit arrives at 1 time.

concentrated gunfire.......

not good.........


Eternally the risk of reserves... so you just have to play the list more aggressively and hope for the first turn.


More to the point, IIRC, don't valks have a scout move? You can bounce them up 24" before the first turn, drop their payload on an important target in the first turn without having to move the thing, and potentially deal an obscenely devasting blow to your opponent's line. Most transports are AV 12 or lower, so busting them shouldn't be much of an issue, especially when you go Scout move, Turn 1 vet drop, trash target A with the vets, target B with the valk(s), and then giggle maniacally... though you may be better off running 3 squadrons of 2 in this case, and maybe going for a Platoon for objective-based purposes.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
 
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