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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Warboss Gorgutz-250

WS BS S T W I A Ld Sv
6 2 5 5 3 4 4 10 2+

Wargear: Mega Armor with Power Klaw and Twin-Linked Big Shoota, Cybork Body, Bosspole.

Special Rules:

Independent Character, Furious Charge, Mob Rule, Eternal Warrior

Back Fer Anuvver Go: Warboss Gorgutz is known fer his Kunnin'. When Gorgutz loses his last wound, roll a die. On a 3+, Gorgutz is back up with 1 wound.

I'm Da Boss: Gorgutz has inspired Ladz all over the galaxy to great deeds. All units within 12" may use his Leadership. Also, Gorgutz may choose to pass of fail ANY Ld check, regardless if failure is normally automatic.

'Ead 'Unter: Gotgutz may re-roll failed hits and wounds against ANY enemy HQ choices, including Retinues.

I'm Da Best: Gorgutz is known to have drawn thousands of Orks to his bloody cause. In addition to making 1 Nobz mob a troops choice, he also may take any other unit and count it as a Troops choice (Bikes, Buggies, Koptas, Wotevah) This unit counts as scoring.

Low Kunnin': Gorgutz often employs many schemes upon his foes, often including explosions. Gorgutz may choose to plant a Burna Bomb at any location of the board before deployment. Tell your opponent you are using it, but you do not need to tell him where the Bomb is located. For every turn the Bomb is on the board, roll a dice. on a 3+, the Bomb remains relatively safe. On a 1 or 2, The Bomb explodes prematurely. If an enemy model is within 6' of the Bomb, it goes off at the following profile.

Range: Large Blast. S10 AP 1 Melta

The Bomb explodes from the place noted as where you placed the Bomb. Any models within range are hit, including friendly units.

Pointy Stick: Gorgutz may choose to behead an opposing model during his assault phase, before any attacks are made. Gorgutz must attack the model he chooses to behead. Should Gorgutz kill said model in assault, he places the opponents head on his pointy stick. All enemies in an assault against Gorgutz will suffer an additional -1 modifier to their leadership should they lost the combat.

This message was edited 7 times. Last update was at 2009/08/01 21:48:17


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Tough-as-Nails Ork Boy





This doesn't seem like much of a special character... He only has one special rule, and it's not even his rule. It's just copy pasted from Yarric.

Aside from that, balance wise, you've taken a warboss in mega armor(100 points) and given him +1WS, a TL bigshooter, Eternal warrior, a cyborg body, and Yarric's get back up ability all for only 50 points. That doesn't quite seem reasonable to me. Even 175 might be pushing it.
   
Made in gb
Veteran Wolf Guard Squad Leader






i thought yarricks was a 3+ get back every time he loses a wound
   
Made in us
Tough-as-Nails Ork Boy





maybe it starts at a 3+ rather than a 4+, I don't have the guard codex handy, but the ability is still the same.
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I can't really think of any other defining feature for Gorgutz, really. I'll try to add something, for sure.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in mx
Water-Caste Negotiator





He is the 'Ead 'Unta, perhaps give him HQ killing abilities or bonus when certain units are killed by him.

Waaagh! 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

You could have some kind of 'Da boss 'as a plan' rule, like giving one unit per army a bonus.

Or perhaps, a bit like Dakkadood's idea, have a 'tally'.

Make him able to pick out seargents and the like, make them count for 1 on the tally and HQs for 3. Have it a bit like Epidemius, giving army wide rules them more he kills.

   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I'll look into that 'Eadhunter rule. Thanks.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Missionary On A Mission




The Eye of Terror

My suggestion:
Back Fer Anuvver Go: Warboss Gorgutz is known fer his Kunnin' escape planz. When Gorgutz loses his last wound, place him reserves, on the next turn, he must take a Ld test at his Ld -1. If successful he may come in from any board edge with a single wound. He may repeat this as many times as he likes, with a cumulative -1 modifier every time he "dies.", if he fails, Gorgutz is assumed to either failed in his kunnin' plan, or decided to live and krump anuvva day.

 
   
Made in us
Apprehensive Inquisitorial Apprentice




The Labyrinth

Deffgob wrote:maybe it starts at a 3+ rather than a 4+, I don't have the guard codex handy, but the ability is still the same.


It doesn't start as a 3+, it IS a 3+. Always. No matter how many times Yarrick has fallen, he gets back up on a 3+.

However, Yarrick may be the best comparison.Yarrick is 115 points more than a Commissar Lord, and gets:
+1 T, -1 Attack, Storm Bolter, Force-field, Power Fist, Carapace Armor, Iron Will, a hot-shot las pistol, 12" Fearless. and Eternal Warrior
Let's work out points here.

Power fist 15
Carapace 10
Hot-shot las-pistol 5.
Storm bolter: 10? (Yarrick is the only non-vehicle to wield one in the codex.)
That leaves 75 points for:
forcing wound re-rolls, Getting back up on a 3+, 12" Fearless, and Eternal Warrior.

EW is worth roughly 10 points, so 65 for the other 3. I'd say 20 for forcing re-rolls, 30 for getting back up, and 15 for fearless 12".

Now, You've got a standard warboss in Mega-armor with a bosspole and Cybork body, which is 115 points, +1 WS...5 points? It's relatively non-useful. The only thing it really does is SM heroes hit you on 4s instead of 3s.
EW:10 points
Back for Annuver go: Less durable than Yarrick, but you are tougher. So, we'll say it evens out to the same- 30 points
12" Rites of Battle: I have always said that Rites of Battle costs about 10, so we'll give this 5.

Which leaves a TL-Big Shoota instead of a Shoota: 10 points?

Which, amusingly, brings us to 175 points.
   
Made in au
Killer Klaivex






Forever alone

Damn, I was about to put my rules up...

WS: 6
BS: 2
S: 5
T: 5
W: 4
I: 4
Ld: 10
Sv: 2+

Wargear: Power Klaw, twin-linked Big Shoota, Mega-Armour, Cybork Body

Special Rules:
Da Boss 'as a plan: Gorgutz is an unusually kunnin' boss. Unlike other Warbosses, he formulates basic tactics for his troops. Gorgutz may use one of the three following 'planz' once per game.
Needs more dakka: Before deployment, two Boyz or Nob squads may take a Shoota for +1 point per model in addition to their normal wargear.
Move it, ya gitz! Gorgutz is a ruthless leader and has learned a few tricks while fighting the Imperial Guard; namely the art of execution. If a unit of Boyz or Nobz within 6" fails a leadership test (of any kind), you may choose to remove the unit's Nob Leader (or one Boy if no Nob is present). The unit will become fearless and gain the Counter-Attack special rule until the end of the Ork player's next turn.
Fasta, fasta! Gorgutz hates being left out of a fight, and will do anything to get in the thick of combat. If Gorgutz is on foot and attached to a squad, then you may remove one model (but not Gorgutz) in order to grant the squad an automatic roll of 6 on a 'Run' roll.

Headhunter: Gorgutz has claimed the heads of Chaos Lords, Space Marines, and Imperial Generals, but he always searches for more to go on his pointy stick. If an Independant character is within 12" of Gorgutz, he must move (and run) towards it if possible, and must direct all his close combat attacks at the character (if possible) until they are dead. If one of Gorgutz' unit models kills the character, he goes berserk with rage at his subordinates. Remove D3 models from his unit in this case.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in ca
Frightening Flamer of Tzeentch



in Canada

points cost?
   
Made in au
Killer Klaivex






Forever alone

I dunno. I usually leave pointing things to other people.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Potent Possessed Daemonvessel






you forgot: I've gotz to plan the rest of me day!: If Gorgutz kills an enemy charecter in one roundcof combat, he gains the preffered enemy special rule.
   
Made in us
Infiltrating Hawwa'





Australia

Cryonicleech wrote:
Pointy Stick: Gorgutz may choose to behead an opposing model during his assault phase, before any attacks are made. If Gorgutz kills said model, he places the opponents head on his pointy stick. All enemies in an assault against Gorgutz will suffer an additional -1 modifier to their leadership should they lost the combat.


So if he is in an assault with a SM unit that includes Calgar, he can insta-death Calgar without rolling, and put his head on a stick?
This character seems quite overpowered, even for his points.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

No.

Note: the "if gorgutz kills said model"

Nowhere does it say Gorgutz insta kills enemy models. Gorgutz has to kill him first, hit, wound, everything. Then, after the opposing model has died, Gorgutz may place his head on his Pointy Stick.

Though I can see how it can be interpreted as such, I'll fix that.

This message was edited 2 times. Last update was at 2009/08/01 21:46:54


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Infiltrating Hawwa'





Australia

Cryonicleech wrote:No.

Note: the "if gorgutz kills said model"

Nowhere does it say Gorgutz insta kills enemy models. Gorgutz has to kill him first, hit, wound, everything. Then, after the opposing model has died, Gorgutz may place his head on his Pointy Stick.

Though I can see how it can be interpreted as such, I'll fix that.


A word fix is definitely in order, as it said, "may choose to behead an enemy model during his assault phase, before any attacks are made."
Usually being headless means you are dead....you may just want to go through and make sure the wording for his several special rules are all very clear.

DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this.  
   
 
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