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![[Post New]](/s/i/i.gif) 2009/07/25 15:40:33
Subject: I need to know about the complex unit rule
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Automated Space Wolves Thrall
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I just need to know whether I am playing thr right way with the complex unit rules. Stacking unsavable wounds is allowed as long as there are models that are the same as the one taking the wounds. If there are not alike models you cant stack the wounds? when in the rules does it say that you role seperately for sub groups of alike models. ex. 2 SM with bolters and nothing else. I just dont think that I understand this right.
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This message was edited 1 time. Last update was at 2009/07/25 15:40:51
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![[Post New]](/s/i/i.gif) 2009/07/25 16:14:22
Subject: Re:I need to know about the complex unit rule
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Angered Reaver Arena Champion
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You allocate wounds, and then roll armor saves for identical models at once. If the models are multiwound, you take off entire models from each wound group (a wound group is a group of identical models).
edit: So long as each model has the same number (or as close as possible) then yes, a single marine can champ 2 lascannon shots for example. Just make sure you are allocating a single wound to EACH model in the unit before putting a second on any, and so forth.
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This message was edited 1 time. Last update was at 2009/07/25 16:21:48
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2009/07/25 22:08:38
Subject: I need to know about the complex unit rule
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[MOD]
Making Stuff
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SW40KMP wrote:Stacking unsavable wounds is allowed as long as there are models that are the same as the one taking the wounds.
Nope, other way around. If there are models the same as the one you're stacking the wounds onto, then stacking the wounds has no effect since you just remove those wounds from the group that models belongs to.
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![[Post New]](/s/i/i.gif) 2009/07/27 15:37:07
Subject: Re:I need to know about the complex unit rule
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Automated Space Wolves Thrall
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So if i have one model then that is in a squad that isn't like any of the others i can stack wounds on him? I'm still kinda confused but I'm starting to understand. How does this benefit speed of play and playaz who are new to the. Because I have been playing for 9 years and i don't get it?
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This message was edited 1 time. Last update was at 2009/07/27 15:39:43
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![[Post New]](/s/i/i.gif) 2009/07/27 16:15:14
Subject: I need to know about the complex unit rule
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Lord of the Fleet
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You take two plasma wounds and eight normal wounds.
You have five guys
Two plasma wounds means that two guys are instant killed. Then you roll eight saves and take off one model for each fail.
You have five guys with two wounds each
Two plasma wounds means that two guys are instant killed. Then you roll eight saves and take off as many whole models as possible.
You have one sargeant and four normal guys.
Two plasma wounds on the sargeant and two normal wounds on each of the guys. Sarge dies with no save and you roll eight saves for the four guys together. However many fails you get is how many casualties there are.
You have five guys all slightly different with two wounds each.
You allocate both instant kills to same guy and he dies. Then you make two saves for each guy separately (so two fails doesn't mean that two guys die)
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![[Post New]](/s/i/i.gif) 2009/07/27 16:32:52
Subject: I need to know about the complex unit rule
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Decrepit Dakkanaut
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Scott-S6:
Remember the models in your last example are a complex unit composed of W2 models. Therefore:
You distribute ten wounds amonst five models, and you can allocate both Instant Kill wounds one model, and distribute the other eight wounds to the remaining four. Because no model is identical to another model in the unit, you roll two armour saving throws for each model separately, although the Plasma wounds deny armour saving throws entirely.
After rolling saving throws, you subtract wounds from each model, and if any model is reduced to 0 wounds or suffers Instant Death, then you remove them as a casualty.
You could fail four saves, one per model that gets to save, for example, and still have a unit of four models leave after casualties have been removed.
This means something very interesting, I find, because it means that the effectiveness of combining high power attacks with low power attacks depends on the ratio of high power attacks to low power attacks.
Take Power Weapons vs Power Fists, for example. Although a Power Weapon on a Marine Sergeant hits at I4 with an extra Attack thanks to the Sergeant's Pistol, the Power Fist will likely cause more casualties because it attacks at I1 and thus is not distributed at the same time as competing wounds from other members of the squad.
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![[Post New]](/s/i/i.gif) 2009/07/27 16:53:59
Subject: I need to know about the complex unit rule
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Shas'la with Pulse Carbine
Tau Player
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A good example is terminators. If 3 unique terminators took 3 railgun wounds (S10, AP1) they would have to allocate one wound to each model and would subsequently all be dead. If however the attacking unit had also hit them with 4 SMS wounds (S5, AP5) then the terminators player would simply allocate so that all the AP1 wounds were on the one model. The other two terminators merely have to make a couple of 2+ saves each.
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This message was edited 1 time. Last update was at 2009/07/27 16:55:19
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