So, just to add some background and disclaimers before I start the report. This was my first game in ~13 years or something. In essence the game has changed so much since I last played that it's a completely new game. My opponent (who lured me back to the hobby) has never played before. So we were both completely new to the rules. If you spot any errors in movement and such it's just us forgetting. No matter what, we had a GREAT couple of games!
This is game two played this day. The first game was a bit dodgy, we didn't remember to treat power klaws (and Dread
CCWs) as power weapons. And well, it was nothing to report about 'cause I lost. Although we took some great pics that I will add to this report to add some feeling for the game!
So…
The Forces
Space Marines -
Commanded by Herr General Lifter
1
Captain Bigstrong - Storm Bolter, Power Sword, Iron Halo etc.
1 Tactical Squad - Flamer, Missile Launcher (proxied heavy bolter)
1 Tactical Squad - Meltagun, Heavy Bolter
1 Razorback,
TL Heavy Bolters & Hunter Killer Missile.
Orks - Commanded by oberwaaghbahnführer Pixelpusher
1 Big Mek - Kustom Force Field
20 Ork Boyz - Choppa & Slugga. Nob with Power Klaw
20 Ork Boyz - 17 Shootas, 2 Big Shootas. Nob with Power Klaw
1 Killa Kan (Frak) - Grotzooka
1 Killa Kan (R-Nold) - Rokkit Launcha
Points.........520-ish
The field of battle
We rolled Sieze Ground as the mission, and placed our 5 objectives. The deployment was rolled for and much discussing went about when we tried to figure out how to deploy in a Spearhead type deployment.
Space Marines won the roll for deployment and placed his models. I was hoping to win the deployment. The lower left quarter of the table was so much more suite to my orks. Having to deploy them almost all out in the open made me a bit nervous even though I had the
KFF mek.
Turn One - Space Marines
The Razorback moved up and unloaded the melta-equipped combat squad. The combat squad in the middle moved to sieze the ruins in the middle. Commander Bigstrong and his combat squad took the objective in the back.
Shooting was the funniest ever... We've always joked about the
HK-missile and how worthless it was. And lo and behold when a 1 was rolled for the roll to hit!!! Lifter made up for it by shooting a krak grenade at Frak, the grotzooka equipped Killa kan, shaking it. A frag missile exploded in the midst of the sluggas, making no damage to all but one grot that sorely regretted joining the big ones for some killin'.
Captain Bigstrong ordered the heavy bolter to shoot at the shootas in the distance, scoring three kills.
Turn One - Orks
The orks, without any substansial cover moved as fast as they could. The sluggas moved, but to my dismay the marines with the meltagun was placed too far away for me to charge. R-Nold (K1) moved up. The shootas fired back with their big shootas at Bigstrongs squad, killing one marine. Apart from that there was a lot of shooting but not much hitting or wounding (Blast that 3+ save!).
The carnage of turn one!
Turn Two - Marines
The melta equipped squad moved up dangerously close to R-Nold (K1) and the combat squad in the middle moved up to get clear shots at the shootas.
I wondered a little about Lifters smile when he moved his marines, and when it came to shooting I realized why he was so happy. The melta-rule!!!
The beam of melta tore right through poor R-Nold. Rolling a 5 on the table made it stand there burning for the rest of the game :(. The marines imitated the orks and shot a lot, not hitting much.
Turn Two - Orks
They had to pay for what they did to R-nold!!! I moved up the sluggas as far as I could in order to be able to envelop the melta-squad when I charged. The shootas dashed forward, guns blazing, trying to reach the ruins.
Charging the squad was a blast! I got to roll like…*a ton of dice. Resulting in the death of four marines. Leaving the sergeant all alone. Not a single one of my orks died! Thank you Chessex for making great dice!!!
Turn Three - Space Marines
The marines in the midfield appeared to be scared of the advancing shootas, and retreated in the direction of the tower of dice. Captain Bigstrong moved forward meet the horde.
Shooting was poor this round as well, the Mek's coversave rescued me and the space marines boltguns had moved, not allowing them to rapid fire on me.
In the close combat phase the lone sergeant chopped up two orks before succumbing to the axes, sharp sticks and pointy teef of the sluggas. The orks consolidated 2" forward.
Turn Three - Orks
The sluggas moved and charged the combat squad by the ruins. Completely enveloping them and killing four in the charge! One ork got to taste the butt of a heavy bolter and broke his neck.
The shootas moved up with Frak (K2). Shooting a lot, missing a lot, as usual… -.-
Turn Four - Space Marines
The retreating combatsquad took positions at the farthest objective. While Captain Bigstrong swiftly charged my shootas (ooops! Bad move last turn >_<

and chopped up a ton of orks. That power sword was way sharper and slicier than I thought!
Mr. Heavy Bolter got tore up by my mob of sluggas, not taking one single of them with him.
Turn Four - Orks
I was planning that my shootas would've survived to take the objective at the crater. So when they didn't i decided that my best move was to declare Waagh! and charge in with my mob of sluggas in an attempt to kill off Captain Bigstrong. Difficult ground made it tricky though and it was within inches of me failing to reach him!
The resulting carnage ended up in a bunch of dead orks, but also in me killing off Captain Bigstrong and his entire squad. Lifter was like "You can do what?!" and I was trying hard not to enjoy the slaughter.
Turn Five - Space Marines
The orks moved their consolidation move and the remaining five marines shot as much as they could on the wall of green. Killing two of them. The Razorback raced across the field shooting but failing to hit any ork.
Turn Five - Orks
Well, there was just for me to consolidate. I charged in with my sluggas and Frak (K2) into the remaining marines. Killing them off but losing a bunch of orks. No matter what. The objective was mine. The remains of the shootas moved into cover of the crater, claiming another objective.
We rolled for the end of the game, and ended up playing turn 6.
With not much hope, Lifter shot his heavy bolters at my mob of shootas. Killing two of them. The remaining Nob failed his morale test and fled like a scared grot!
In my turn I moved up my orks in cover of the ruins, hoping that there wouldn't be a turn seven. And… rolling a three made turn six the last turn!
The end of the game. Not much left! ^_^
We shook hands and went out for a smoke discussing the game. Both of us giddy with excitement. A great game indeed! Both of us were very pleased with the outcome (well, I was perhaps a little more pleased) and was planning to play another game until Lifters
better half told us what time it was, 00:30 – time to pack up! o.O (they have about one hour to drive)