| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/26 21:43:40
Subject: What is the difference btween WOTR and LOTR?
|
 |
Ork-Hunting Inquisitorial Xenokiller
Canada
|
Noob to the LOTR universe and was wondering what was the difference btween the two game systems?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 00:08:39
Subject: What is the difference btween WOTR and LOTR?
|
 |
Killer Klaivex
|
WotR is much, much bigger and is a great deal more fun. I think it's become the core LotR system now, as reported in the News and Rumours forum.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 00:59:38
Subject: What is the difference btween WOTR and LOTR?
|
 |
Ork-Hunting Inquisitorial Xenokiller
Canada
|
Oh so it's like Apoc. for LOTR?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 14:55:35
Subject: What is the difference btween WOTR and LOTR?
|
 |
Foul Dwimmerlaik
|
deadratman wrote:Oh so it's like Apoc. for LOTR?
No. Its like WHFB for LOTR.
LOTR is a skirmish game involving less than 40 models generally per side.
WotR is more of a wargame where you utilize 100-300 models per side.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 15:34:38
Subject: What is the difference btween WOTR and LOTR?
|
 |
Longtime Dakkanaut
|
In WotR, you're manuevering units of models. It's a company-sized wargame.
In LotR, you're maneuvering individual models. It's a skirmish game.
The only thing that connects the two is that you can use the same models. It has some similar rule mechanics, but they're different games. APOC is basic 40k with superheavies and more stuff on the board. WotR and LotR is more like WFB and Mordheim.
|
In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 16:15:08
Subject: What is the difference btween WOTR and LOTR?
|
 |
Decrepit Dakkanaut
|
It's 28mm Warmaster, basically what Warhammer Fantasy would be except for all the legacy junk.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 17:03:03
Subject: What is the difference btween WOTR and LOTR?
|
 |
Fixture of Dakka
|
Nurglitch wrote:It's 28mm Warmaster, basically what Warhammer Fantasy would be except for all the legacy junk.
Interesting, How much does it leech from Warmaster?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 17:05:34
Subject: Re:What is the difference btween WOTR and LOTR?
|
 |
Slippery Scout Biker
|
My sarcastic, yet accurate answer would be LoTR sucks, WoTR does not.
WoTR's biggest downfall is the cost of starting a new army, but if you had any LoTR figs that you liked, you might be able to use them as the beginnings of a WoTR army.
|
Never count on rolling to save your ass. More often than not, average in tight situations runs far below average. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/27 18:14:19
Subject: What is the difference btween WOTR and LOTR?
|
 |
Decrepit Dakkanaut
|
George Spiggott:
Not the turn sequence, unfortunately, but the concepts of bases of models being the essential unit of the game, freedom of movement (formations composed of companies, like brigades composed of regiments), simple combat mechanics, and fluid play.
|
|
|
 |
 |
|
|