Riffraff wrote:Librarian - Terminator armor, Epistolary, Storm shield, Nullzone and Gate of Infinity
As you stated in post #3,
GoI will work the Locator Beacon equipped
DPS.
Riffraff wrote:Sternguard x9 - 4x combi melta
I think points are better spent just *getting* two full time meltaguns.
Riffraff wrote:Space Marine tac x 9, flamer, MM
1 Sergeant - Power Weapon, Meltabombs, combi-melta
Rhino
The combi-melta seems a bit much, unless you already know your
LGS has a lot of players running a lot of armor ... and you gave sarge
MBs.
Riffraff wrote:
Models: I have everything except the Sterngaurd. I'm planning to proxy test with friends before I commit. I have read it can be bad to have only a single pred
One of any of the *lesser* (for lack of a better term) tanks: pred, dreads,
WWs, Vins means it'll likely go down faster. Two are always better, but ...
Riffraff wrote: but I figure there are enough other legitimate threats that my enemy focusing on the pred might be to my advantage.

Yes, a bullet magnet is sometimes a good thing, which Vins and Preds often are.
Riffraff wrote:Are two tac squads too few? I have another tac squad worth of marines. Should I consider combining two of the landspeeders for KP considerations?
General wisdom is a
tac per 500 points. If the mission comes up
KPs, then yes, combine the speeders. Otherwise, run 'em separate.
Decent enough list, and yes, as you cited a little shy in the h2h dept. I'd say run it as is and see how it fares.
Edit: I just realized Teleport Homers do not work with Gate of Infinity. I suppose that gives me some points for a few combi-weps in the sternguard.