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Made in us
Major






far away from Battle Creek, Michigan

Two tournament lists--which would you one would you rather not face?

Dreadmob

HQ
Big Mek w/SAG and ammo runt
Big Mek w/KFF

TROOPS
29 Boyz, +Nob w/pk and bp
29 Boyz, +Nob w/pk and bp
29 Boyz, +Nob w/pk and bp
19 Gretchin, 1 runtherder ( <----SAG Mek goes here to camp objective)
Simple Jack the Deff dredd, armour plates, x2 skorcha

ELITES
13 Kommandos (x2 burnas), Snikrot

HEAVY
3 Killa Kans, KMB
3 Killa Kans, Rokkits
3 Killa Kans, Grotzookas

total points: 1700

Speed Freeks


HQ
Big Mek w/KFF
Warboss w/PK, cybork

TROOPS
18 Boyz, Nob w/pk and bp
19 Boyz, nob w/pk and bp
19 boyz, nob w/pk and bp
9 Nobz + Painboy (all individually equipped)
----dedicated transport: Battlewagon w/ x4 rokkits, red paint, armour plates, reinforced ram

FAST ATTACK
2 Deff kopta, twin linked-rokkits, 1 w/buzzsaw

HEAVY
x3 Battlewagons w/ x4 rokkits, red paint, armour plates, reinforced ram (may go with deff rolla if TO says they affect vehicles)

Total Points: 1699

This message was edited 1 time. Last update was at 2009/07/30 22:26:36


PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Stalwart Tribune





i like the dreadmob list, but its not realy because of the dreads themselves. its the deep PKs on the nobs, and you cant go wrong with snickrot.
realy the best list ive gone agenst in orks are the green tide armys. and have tons of bikes.

but i dont play orks, so this advice is purly my opinion.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in us
Wraith





Raleigh, North Carolina

I've always wanted to try the Dreadmob list but just never have for one reason or another. However, I have done Speed Freaks fairly extensively. First off, your Battlewagons don't need all those Rokkits. Once you move over 1", you can only fire one. Once you move over 7", you can't fire any. If you aren't moving 13" to get those Boyz into combat, you're doing something wrong. I give these things one or two Big Shootas to soak up a Weapon Destroyed result, but that's it as far as weapons go.

I'd also go with two or three Wagons and the rest Trukk Boyz. Having two or three Trukk crews is very handy for picking off small support units like Tau Pathfinders, Eldar <insert any small-crew, specialized unit>, 5-man Marine Tactical or Heavy Weapon squads, small heavy weapon IG squads, tanks that are too busy shooting at you to move, etc. etc. etc.

 
   
Made in us
Mutilatin' Mad Dok





LaLa Land

I like the kan mob, but 2 KFF's (you cant get the forcefield coverage over that many kanz with just 1) drop the kommandos, grots, and dread. Fill out the rest of the points into 2 full loota mobs.

Team Zero Comp
5th edition tourny record 85-32-16 (2010-12) 6th 18-16-4
check out my Orky City of Death http://www.dakkadakka.com/dakkaforum/posts/skipread/336388.page 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Dreadmob list seems cool. And those Kommandos can really terrorize your opponents.

For Speedfreeks did you just forget to add the Trukks? Or are you really using battlewagons as dedicated transports. Also I donno why your heavy support wagons lack things like 'ard case and KillKannon. (I know the killkannon isn't that good against vehicles, but it is a pieplate, and it can pop things that don't have AV14, so it's worth having)

For speedy orks, you want lots and LOTS of slugga boyz in trukks, and consider giving all the dedicated transports a stikkbomb chukka for when everyone jumps out and assaults (I've heard that a boarding plank isn't a bad idea, but then again you have to get inside 2 inches of an enemy vehicle to power klaw it, which is pretty hard if your opponent is paying attention.)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Dakka Veteran






Stikkbomb chukaz are as worthless as stikbombs. The few armies that will strike first against normal boyz will strike first whether you have stikbombs or not. The ones that won't strike first won't hurt you in CC whether they go first or not.

If you're going to take a bunch of kanz then I'd highly recommend sticking with grotzookaz. Unless you're fighting an all out av 14 mek list then you're going to be able to do plenty of damage every turn. If you are fighting an av 14 mek list then you won't do any damage until you get into CC and you can start swatting vehicles with your PKs, anyway.

The battlewagon list is much scarier. I wouldn't call it a speedfreak list, though. Drop the rokkits and put a couple of big shootaz on every wagon to protect against weapon destroyed results. Take deffrollaz whether your judge rules that they work on vehicles or not. Unless you're up against a list full of land raiders they'll still do more than enough damage to pay for themselves.

   
 
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