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![[Post New]](/s/i/i.gif) 2009/07/31 19:33:42
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Longtime Dakkanaut
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Daemons:
KoS, torment blade, 4th level wizard, siren song
Bloodthirster, rerolls, flame blade
The Masque
2 HoT, One has power vortex, other has master of sorcery
1 HoS, Siren Song
10 Pink Horrors
10 Pink Horrors
10 Pink Horrors
10 Daemonettes
6 Flesh Hounds
6 Flesh Hounds
3 Bloodcrushers
5 Flamers
Trolls:
Kholek
Galrauch
Throgg
5 Warhounds
5 Warhounds
3 Trolls
4 Trolls
4 Trolls
4 Trolls
4 Ogres w/MoK, GW
3 Dragon Ogres w/2 hand weapons
2 Chaos Spawn w MoT
Scylla Arnfingrim
Giant w/MoS (Poppa Smurf)
Terrain: Hills on n/s, ignored, trees on east/west, NW means board north, west of trees, N means north of trees, center is between forest, etc.
Deployment: Daemons North, Trolls South
Deamons NW, Flesh Hounds, Keeper, Masque
Deamons N, All units of Pink Horrors, all Heralds, Daemonettes. HoS in Daemonette unit, both HoT in Pink Horror units
Daemons NE, Bloodcrushers, Flesh Hounds, Thirster
Trolls SW, Dragon Ogres, Galrauch, 2 spawn, 1 Troll unit
Trolls S, 3 troll units, Throgg (with 3 man troll unit), 2 warhound units, Scylla
Trolls SE, Kholek, Poppa Smurf, frenzy ogres
Daemons finish deploying first, lose roll.
Trolls 1:
Galrauch goes emo
No trolls stupid
All trolls surge north, Kholek hangs back
Kholek kills 1 Daemonette with lightning
Daemons 1:
Daemons move south, hesitating on E flank, surging on W flank, hesitating in middle.
Magic from HoT and PH kills 5 trolls, 2 from one 4 man unit, 3 from another.
Trolls 2:
W trolls stupid, Throgg's trolls stupid
Hounds charge Pink Horrors, lose and break
Trolls continue n. On E flank Poppa Smurf now right up in enemy's face.
Kholek blasts Daemonettes, kills 3
Galrauch flies up in front of Keeper/Hounds on W, Gate is dispelled, Breath of Chaos doesn't kill Keeper
Deamons 2:
KoS, Hounds charge Galrauch, who flees. Gets away due to Keeper hitting Masque (flee from rounds, puts Keeper into woods, hitting rear of Masque, > 3 inches in), Dragon Ogres also flee, to avoid discovered charge from hounds
In east, Hounds charge from of poppa smurf, crushers charge E flank. He kills 4 wounds of crushers with Swing with club, takes 2 wounds, hounds take 1 wound from CR
In center, Daemon magic unimpressive, Spawn + trolls are close now
Thirster crosses from E to center, crushes Scylla, overruns into Troll unit (2 left)
Trolls 3:
Galrauch rallies but emo (due to Masque leadership damage), Spawn aims at masque, just misses, trapped in front of Keeper/Masque. W trolls stupid
4 man Troll unit charges Pink Horrors with Herald, start doing damage
Kholek moves up to flank Thirster after it overruns
Ogres move into position to help Poppa Smurf
Poppa Smurf yells, kills another hound
Daemons 3:
In W, Hounds charge trolls, Keeper charges spawn, looking to overrun into combat, Kills spawn but ends up 1/8" out of combat masque dances at Galrauch's leadership
In center, pink horror magic fails to do much
Thirster charges Kholek, does 3 wounds, gets murdered
In east, Poppa Smurf takes 3 more wounds (5 total), sweeps club across hounds, killing 3rd and 4th.
In w, even without Keeper's help dogs murder trolls, overrun into Galrauch's flank
Trolls 4:
Galrauch is emo (due to masque), as 6 hounds flank him.
Trolls grind down Pink Horrors
Kholek + spawn charge daemonettes + herald, kill it
Ogres charge in to help Poppa Smurf, it yells, kills crushers (sending Ogres past), leaves it fighting 2 dogs with one wound left.
Galrauch is missed by all dogs, misses himself, and does 1 wound to the dogs, losing by one, makes his leadership
Daemons 4:
Keeper turns around, comes back
Galruach kills 3 dogs
Magic does 4 more wounds to Kholek, one left
Dogs kill Poppa Smurf, it tried to pick one up
Trolls 5:
Kholek moves e, shoots lightning at Keeper, dealing 3 wounds
Galrauch not emo this round, kills hounds off, gate dispelled
Ogres and spawn move into position to kill last unit of pink horrors
Daemons 5:
Magic kills Kholek
Masque dances at Galrauch
Keeper charges Throgg, who fails terror and gets run down
Dogs follow Ogres
Trolls 6:
Galrauch emo, hurts himself for first wound
Ogres + Spawn kill last Pink Horror unit
Daemons 6:
Keeper + Hounds kill Ogres
Final score:
Both sides have killed general, Daemons have 2 quarters, Flamers and Keeper, Trolls have 1 quarter (Galrauch)
Daemon survivors: Keeper (under half), 5 Flamers, 2 Flesh Hounds, Masque
Troll survivors: Galrauch, Spawn w/MoT
Result: Tie.
A hard fought game, could have gone either way. Good practice for 'Ardboyz
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This message was edited 1 time. Last update was at 2009/07/31 19:34:12
All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/07/31 20:50:36
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Fanatic with Madcap Mushrooms
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Was always interested in fielding Trogg and his Troll Horde.
Nice Rep! And congrats against beating daemons!
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/07/31 21:21:27
Subject: Re:Daemons vs Trolls, 3k, Ardboyz practice
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Longtime Dakkanaut
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Well, it was a tie, but I've beaten Daemons with the trolls other times, so I'll take the compliment and apply it to some other battle.
The Trolls are fun, but you have to develop a tolerance for their Stupidity. I've had it ruin a number of battles, would be easy to get discouraged by it.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/01 00:05:38
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Auspicious Aspiring Champion of Chaos
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Wow, the Masque really ruined Gaulrach's day... I was surprised there wasn't any Ld Banner to complete the Ld Bomb. What's the story on that?
(I know it's not your army, but just curious).
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/08/01 02:35:50
Subject: Re:Daemons vs Trolls, 3k, Ardboyz practice
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Fanatic with Madcap Mushrooms
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40kenthusiast wrote:Well, it was a tie, but I've beaten Daemons with the trolls other times, so I'll take the compliment and apply it to some other battle.
The Trolls are fun, but you have to develop a tolerance for their Stupidity. I've had it ruin a number of battles, would be easy to get discouraged by it.
As an Orc and Goblin Player, I welcome stupidity.... lol.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2009/08/02 12:13:40
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Adolescent Youth on Ultramar
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Daemons are beatable i think i'll have to tatics on how if people don't know how.
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40k
fantasy |
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![[Post New]](/s/i/i.gif) 2009/08/02 13:10:52
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Killer Klaivex
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Hm, looks like the Monstrous Horde is a fairly good build for WoC and can stand up to Daemons well enough to get a tie. But you're still playing Daemons, and that disgusts me.
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This message was edited 1 time. Last update was at 2009/08/02 13:11:01
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/02 13:59:11
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Auspicious Aspiring Champion of Chaos
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You're disgusted that he's playing *against* demons?
RZ
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2009/08/02 14:14:11
Subject: Re:Daemons vs Trolls, 3k, Ardboyz practice
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Killer Klaivex
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Whoops.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/08/03 15:12:58
Subject: Re:Daemons vs Trolls, 3k, Ardboyz practice
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Longtime Dakkanaut
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@Red_Zeke:
Most fierce armies nowadays have all their important units ITP. No need for other half of leadership bomb when most games where you might have trouble it doesn't work.
The masque, by contrast, is similarly cheap and not fighty, but also useful vs. ITP armies. Lowering movement is gold. Further, the Masque doesn't give up any bonus points when/if it gets killed.
@Cheese:
You are right to be disgusted, I don't believe in cheesiness. Bring anything legal and its fine by me. I didn't play Daemons this time, but I've done so on other occasions, its a great codex.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/08/04 02:19:52
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Space Marine Scout with Sniper Rifle
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Nice Batrep
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500 points
2nd 40k Army
3rd 40k Army
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![[Post New]](/s/i/i.gif) 2009/08/09 15:18:14
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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How were the trolls killed so easily? (Was it the flamers and the tzeentch magic?
I know there is a Throgg army at the 2500pt tourney I'm going to next week with 20+ trolls.
With the '2 wounds regenerated per unit per game phase = roll on eye of the gods table' rule I'm going to be struggling with O&G (no flaming attacks)
Best I can come up with is smash everything into Throggs unit and try and kill him, and flank units and break them rather than kill them...
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This message was edited 1 time. Last update was at 2009/08/09 15:18:53
2026: Games Played:22/Models Bought:323/Sold:70/Painted:135
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![[Post New]](/s/i/i.gif) 2009/08/09 16:29:27
Subject: Daemons vs Trolls, 3k, Ardboyz practice
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Omnipotent Lord of Change
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@ 40K - I always enjoy your Throgg reports, such a damn cool army with all those monstrous SC running around. Good luck at 'Ard Boyz, hope to hear about the rampaging. @ Nads - That's the main reason I still shy away from chaos trolls - I'm just not convinced they can actually do much once they hit combat. 3 attaks each is sad times with my dice, and Ld4 means they aren't going to last long against the most basic of CR5 blocks. Taking 4 trolls likely helps this problem, but that's still 12 attaks -> 6 hits -> 2-4 wounds (depending on armor) = not CR6 ... - Salvage
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This message was edited 1 time. Last update was at 2009/08/09 16:30:42
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![[Post New]](/s/i/i.gif) 2009/08/10 18:49:17
Subject: Re:Daemons vs Trolls, 3k, Ardboyz practice
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Longtime Dakkanaut
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@hardrock: Thanks!
@WG: One unit got burned down, another got run over by the thirster, another got beat by bad dice on a flesh hound charge, and the last...I don't recall, probably shot down, I think it was Throgg's unit.
@BS: Thanks! It's a lot of fun to play. I think I may just go Daemons at the 'Ardboyz tourney though. All the cool kids are doing it!
On the subject of the trolls, I find they do better the more the modern metagame propogates. Nowadays folks bring mostly cav units, and regen + vomit is brutal to charging cav. I've seen em bounce charging chaos knights with a decent degree of regularity. I use the other parts of the list (scylla, the general, Throgg's unit) for enemy infantry, or I try and get a flank charge alongside my front charge.
Critical is that the Trolls can flee. It's a bigger deal than it looks like at first. Most modern armies are ITP. Trolls give you an edge in maneuverability, if they aren't Siren Songing you all over the place.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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