| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/08/01 19:21:57
Subject: Tactics to use death cultists?
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Hello Dakka!
I'm thinking about adding death cultists to my Space Marine army, of course together with an Inquisitor. The point is, this is just a "whoa, those are some cool close combat chicks, I bet they can beat up my Tau and IG enemies real hard"-idea at the moment, and....
...well, while I'm sure they're great once they are in CC, I have some problems getting them there. They don't have fleet, they can't use transports, they can't join squads for ablative wounds...and although +5 invuln save due to fething lighting reflexes is super cool, it's not that much when you need to charge an enemy gunline.
So, how do you use your death cultists? Do you use them at all?
I think about if it may possible to advance them in full cover of a rhino chassis, running every round till they're there, but that doesn't need to work....
|
|
This message was edited 1 time. Last update was at 2009/08/01 19:41:05
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 12:19:46
Subject: Re:Tactics to use death cultists?
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Come on, don't tell me nobody uses death cultists!  Are they that bad?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 13:05:45
Subject: Tactics to use death cultists?
|
 |
Steadfast Grey Hunter
|
They're not "awful", at worst they'll give your Marines an extra Initiative level in CC (which is useful for wound allocation) and they can Infiltrate (and therefore Outflank), but they need to be taken in 3s to be worth using. And even then the Callidus and Eversor will easily outperform them.
|
Back on the planet Quecks, Rockhead Rumple is wreaking havoc!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 13:06:28
Subject: Tactics to use death cultists?
|
 |
Killer Klaivex
|
You pretty much listed why you shouldn't use them. 5+Inv, no fleet, can't join squads, can't use transports.
Bolters will kill them. Lasguns will kill them. Even Grot Blastas will kill them.
They can't stand up to any kind of shooting, period. Take a Vindicare or Callidus Assassin instead.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 13:43:03
Subject: Tactics to use death cultists?
|
 |
Nimble Pistolier
|
meat shields.
|
501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 14:34:15
Subject: Re:Tactics to use death cultists?
|
 |
Lady of the Lake
|
"Tactics to use death cultists?"
You see that big thing over there? Walk towards it until it dies.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 15:02:51
Subject: Tactics to use death cultists?
|
 |
Nimble Pistolier
|
my bad i realized my mistake as soon as i posted. i thought we were talking about chaos cultists...
|
501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 15:09:27
Subject: Tactics to use death cultists?
|
 |
Missionary On A Mission
The Eye of Terror
|
Chaos can't HAVE cultists.....
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 16:17:10
Subject: Tactics to use death cultists?
|
 |
Impassive Inquisitorial Interrogator
|
Meat shield indeed. They all act independently even if you get three to a unit so if a firing line uses up a shot to take one of them out then that was a cost effective waste of shots.. maybe?
If they are not taken out right away then they are decent enough to maybe disrupt your opponent with some close combat.
They are surely not game breaking but at least they are interesting in my opinion.
|
Frazzled wrote:Modquisiiton on: this thread is so closed its not funny.
DR:80-s---G++M--B--I+Pw40k95/re#+D+A++/eWD283R+T(D)DM+ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 18:06:14
Subject: Re:Tactics to use death cultists?
|
 |
Mekboy Hammerin' Somethin'
Lubeck
|
Thanks for the answers!
After looking at the stats for temple assassins, I, too, came to the conclusion that the death cult assassins lack some survivability and punch compared to them, however, three of them are still in the same price range as a callidus assassin...well, it's a shame you can't take them as an inquisitors retinue like it is described in the "Grey Knight" novel.  I guess I'll have to think about this...maybe they could work on maps with lots of LOS-blocking terrain, where they can infiltrate and pose a threat to any enemy trying to move in their direction. Hm. Hm, hm, hm.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/02 18:11:10
Subject: Tactics to use death cultists?
|
 |
Irked Blood Angel Scout with Combat Knife
|
I think that adding death cultists sounds like a good idea. You should give it a try.
|
Rage hurtles through our blood system...we must avenge the death of our beloved leader...for the Emperor and Sanguinius! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/03 00:39:51
Subject: Tactics to use death cultists?
|
 |
Killer Klaivex
|
superprism2 wrote:I think that adding death cultists sounds like a good idea. You should give it a try.
Care to give a reason to?
They have no fleet (so running is useless), no save other than a 4+ invulnerable, cannot use transports, cannot join units, have no ranged attack, and are toughness 3.
The other Assassins are so much better it isn't funny.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/03 03:22:39
Subject: Tactics to use death cultists?
|
 |
Nimble Pistolier
|
did they in an older dex?
|
501 Agathonian Grenadiers
Blood Angels strike force
Glory for the first man to die!
the caption says " when there is something scary at the front, put something even scarier at the back." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/03 03:51:39
Subject: Tactics to use death cultists?
|
 |
Banelord Titan Princeps of Khorne
|
If you are playing space marines, there are plenty of space marine assault units that function much better, and stick with your theme. Plus, you have to burn FoC slots at least to take the death cultists.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/08/03 19:02:58
Subject: Tactics to use death cultists?
|
 |
Steadfast Grey Hunter
|
Cheese Elemental wrote:no save other than a 4+ invulnerable,
The DCAs are 5++, worsening the fail. All they have going for them is that they're cheap, but even that sucks because three of the four Temple Assassins will do more hurting than any number of DCAs. The Culexus not so much >_<
|
Back on the planet Quecks, Rockhead Rumple is wreaking havoc!
|
|
|
 |
 |
|
|