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Made in us
Fresh-Faced New User





I am new at Fantasy and chose to play Warriors of Chaos. I have wanted to make an army centered around Wulfric the Wanderer. My vision includes a large horde army, so i figured Marauders were the way to go. Here is the list(2500 pts). I would appreciate constructive crit. Anything you would change, drop, add, etc. I want a list that is fun to play but also competitive. (Wulfric, his unit of Marauders, the troll king and his trolls are the only thing I am firm about).


Wulfric 185

30 Marauders (Deploy with Wulfric) 200
flails
light armor
command

Sorcerer 206
Dispel Scroll
Power Familiar
Conjoined Homunculus
Steed(Barder)
Lvl 2


20 Marauders 120
Flails
Light armor
Command

20 Marauders 120
Great Weapons
Command
Light Armor

20 Marauders 120
Flails
Light armor
Command


20 Marauders 120
Flails
Light armor
Command

20 Marauders 120
Great Weapons
Command

20 Marauders 120
Flails
Light armor
Command

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60



Troll King 175
7 Trolls 270


5 Marauder Horsemen 110
Full Command
Shields
Throwing axes

5 Marauder Horsemen 110
Full Command
Shields
Throwing axes

Scyla Anfingrimm 105

Chaos Spawn 55

Total 2496

   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

I havent even read over your list but the first thing I see right off the bat. You have 2 hero choices and no lord choice in a 2500... Add a lord or at least maximize your heroes... It will make a big difference...
   
Made in us
Fresh-Faced New User





I actually have 3 Wulfric, Troll King, and The Sorcerer, but I see what you mean. If i were to add another Hero choice, what would you recommend and what would you recommend I drop to keep it at 2500?
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

I would say drop a unit of mauraders... or a unit or two of hounds... maybe both...At this point you have over 200 models... Thats more than i see alot of orc players field D:
   
Made in us
Fresh-Faced New User





Lol...I like over kill....Thanks for the advise. I may drop a unit of each.


Automatically Appended Next Post:
OK update

Wulfric 185

30 Marauders (Deploy with Wulfric) 200
flails
light armor
command

Sorcerer 206
Dispel Scroll
Power Familiar
Conjoined Homunculus
Steed(Barder)
Lvl 2

Exalted Hero 303
Chariot
Great Weapon
Rune Sword
Blood Curdling Roar
Mark of Khorne

20 Marauders 120
Flails
Light armor
Command


20 Marauders 120
Flails
Light armor
Command

20 Marauders 120
Great Weapons
Command

20 Marauders 120
Flails
Light armor
Command


10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60

10 Chaos Hounds 60



Troll King 175
7 Trolls 270


5 Marauder Horsemen 110
Full Command
Shields
Throwing axes

5 Marauder Horsemen 110
Full Command
Shields
Throwing axes

Scyla Anfingrimm 105

Chaos Spawn 55

Total 2499

This message was edited 1 time. Last update was at 2009/08/05 05:33:14


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Hmm. Interesting list, lots of the more barbaric SC running around with loads of their barbarian friends. I do think you have a lot of wasted points though: all the light armor on the flailing marauders, when a 6+ save is very very easily negated at this point, the full command on the horsemen, the offensive magic on the lone sorcerer, some of the kit on the chariot exalted ... And another thing to keep in mind, Wulfrik and his unit, if you walk on from a table edge, only have 4" to deploy themselves. I guess 5 ranks of 6-wide fit in that, but even that many marauders is a bit silly to be jamming up somebody's DZ. What they really need is a mark ...

Here's my take on the list:

H: Wulfric = 185
H: Throgg = 175
H: Sorcerer - level 2, scroll, scroll = 170

C: 24 Marauders - MoK, full command, great weapons, shields, light armor = 218
C: 20 Marauders - full command, great weapons, shields, light armor = 160
C: 20 Marauders - full command, great weapons, shields, light armor = 160
C: 20 Marauders - full command, great weapons, shields, light armor = 160
C: 20 Marauders - full command, great weapons, shields, light armor = 160
C: 5 Horsemen - musician, throwing axes, shields = 86
C: 5 Horsemen - musician, throwing axes, shields = 86
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 7 Trolls = 270
S: Chariot - MoK = 150
S: Chariot - MoK = 150

R: Scyla = 105
R: Spawn = 55
---------
2350

Some things have been cleaned up (sorcerer, horse command, etc), but you'll notice right off that the chariot exalted is gone. For the same points you can get 2 khorne chariots, which are a) horrific on the charge by themselves, and b) more likely to survive enemy shooting, since there are two and your army is otherwise full of soft targets. Frankly, your list is so fluffed out that I'd spend the last 150 points on a third chariot - more surviving, more killing, more helping out the static CR of your marauders. Chariots may compliment those big blocks quite well, actually.

Speaking of marauders, instead of just cutting all the light armor and calling it done, I opted for something I saw in another marauder-using chaos list recently. With GW and shield/light armor, the marauders have the option of buttoning up for 4+ save if charged or looking to use their CR alone, or they can go GW and lumberjack away. As was pointed out in the other thread, flails aren't so impressive if you aren't beating the enemy in one turn - if you've opted for +2S, then keep the option and absorb the hits. Oh, and the shield/la give them a more meaningful 5+ sv against shooting.

But you know what makes GW work best on marauders? Mark of khorne. What about using your 150 points to give all the marauder infantry MoK (120 pts), making them frothing loonies who no longer worry about psych and really tear into the enemy? A much scary horde! That leaves 30 points to either buy more hounds - you had too many to start IMO, and why 10 hound blocks?? Throgg boost them, but not that much! - or maybe a tricky gift for the sorcerer (ROAR!)

You know, like this:

H: Wulfric = 185
H: Throgg = 175
H: Sorcerer - level 2, roar, scroll, scroll = 190

C: 24 Marauders - MoK, full command, great weapons, shields, light armor = 218
C: 20 Marauders - MoK, full command, great weapons, shields, light armor = 190
C: 20 Marauders - MoK, full command, great weapons, shields, light armor = 190
C: 20 Marauders - MoK, full command, great weapons, shields, light armor = 190
C: 20 Marauders - MoK, full command, great weapons, shields, light armor = 190
C: 5 Horsemen - musician, throwing axes, shields = 86
C: 5 Horsemen - musician, throwing axes, shields = 86
C: 5 Warhounds - scaly skin = 35
C: 5 Warhounds - scaly skin = 35

S: 7 Trolls = 270
S: Chariot - MoK = 150
S: Chariot - MoK = 150

R: Scyla = 105
R: Spawn = 55
---------
2500

- Salvage

This message was edited 1 time. Last update was at 2009/08/05 15:05:46


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fresh-Faced New User





Boss_salvage,

Thank you so much. This is exactly the kind of advise I am looking for. I love the second list. It's perfect. It's what I am going to run.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Cheers dude, glad to help. Let us know how it works out, I've never actually seen anybody run that many marauders!

Also, I had another thought. With that many infantry blocks, a BSB could really help the army out. This is the khorne banner bearer my buddy uses (without bronze armor, as the marauders do need his Ld8):

Exalted - MoK, BSB, collar of khorne, enchanted shield = 190

You'd have to drop a 20 marauder unit to pay for him, but I think overall it might be worth it. Your call if 1 crazed BSB is worth 20 crazed marauders, but he'd really help 1 marauder unit out and keep the other lads in the fight longer, with any luck. And at 119 models it's still quite the horde

- Salvage

This message was edited 1 time. Last update was at 2009/08/05 16:07:54


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran




Los Angeles, CA

Some pointers

1) Man that is a lot of marauders. Neet. I would actually give some of them the mark of slanesh instead of khorn but both work. Nurgle also works wonders as WS5 guys now hit you on 4+.

2) Throg's unit is far to large. With the troll king that is 8X0mm wide
Max should be 5 models (after char joins) so drop three trolls.

I would use the points to buy more horsemen.

4) Also, boss is right, you need a BSB with that many blocks of troops.
Unfortunately this leaves you with only 4 combat if you send wulf hunting. This can be a fairly small army. I would take the BSB and keep wolf and his unit in the main battle line, baring certain enemy armies of course. It just gives you an extra option in those cases.

5) One lvl 2 sorc is not gonna cast anything.
Drop him to lvl 1. You could even drop a scroll for a shield but that depends on how much magic you usually face.



Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut





I'll echo Cypher's comments. Split between MoK (reserves, come up after the initial charges are sorted out), and MoS (front guys, can't be baited) on the infantry blocks. Also, let us know how it works, always wanted to try Wulfrik.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

cypher wrote:
5) One lvl 2 sorc is not gonna cast anything.
Drop him to lvl 1. You could even drop a scroll for a shield but that depends on how much magic you usually face.

Thought somebody might knock on that level 2. Why I kept it ...

- Cheap upgrade, especially @ 2500
- Lets him get 2 chances at a high level fire, etc spell, to be free casted when the other guy miscasts on the one that lets you cast
- Can throw 3 dice for an IF attempt, or 2x 2 dice vs other dispel-light armies

On MoS, I didn't go with it because it seemed cooler / fluffier to go with either loads of khorne or slaanesh, not both, and khorne's ItP + killing things seemed most helpful for those marauder blocks. Also, more manly.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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