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Made in us
Boosting Ultramarine Biker





Denton, TX

Hello everyone,

To start off, I've recently heard of dark heresy and am interested enough to start a small RPG group in my area. I've read through some of the forums here already to get a good idea as to how the game plays, but I still have a couple questions.

#1) First of all..at minimum what books are required to play? Beyond the minimum, what other books are worth buying for good additional content?

#2) How many players (or PC's) are recommended for this RPG?

...actually as far as questions go thats it for now, but I would also be interested to know how you all like this compared to other RPG systems out there as well. Any feedback is welcome and thank you in advance.

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Ultramarine Scout with Sniper Rifle




St Louis, MO

I enjoy the game a lot. It catches the flavor of the 40k world very well. However, Rogue Trader is coming out this month, and it might be the corner stone RPG game for the 40K universe. So, I'd hold off any purchases for a few weeks to see how the reaction to RT is.

1. Core Rule book and Inquistors Handbooks. GM would probably want/need the Creatures Anthaceum (sp?), i.e. Monster Manual. Also a couple of adventures for the GM are available.
Actually the core rule book is very good and one could play with that alone. Some mini adventures are on the fantasy flight games website.

2. At least 3 players (perhaps running two characters each). I've tried it with 2 and it doesn't work as well. DH/RT is an investigators game, not a pur shoot 'em up. The more people to figure out the "puzzle" the better everyone will be.

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Long-Range Ultramarine Land Speeder Pilot






You can get away with just the core rulebook as a player, but the Inquisitors handbook opens up some new class/background options and lots of gear and stuff.

Depending on your GM's creativity/intellegence he can also get away with just the core rulebook, but have the other source books like the creature book and disciples of the dark gods are great reference tools and serve as a measureing stick to place his own creations against for whether or not they are the right strength/power for what he needs.

Also I'd like to point out that although people say this is an investigation game, many groups simply play it as a battle game because thats what they like. And as any game with wide open rules like most RPGs you can make it fit any play style if the GM is decent.

This message was edited 1 time. Last update was at 2009/08/06 23:46:16


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