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Made in us
Fresh-Faced New User






Just to clarify this is my first time playing marines so any kind of feedback would be good.

HQ
-Master of the Forge
Wargear:
• Artificer armour
• Servo-harness
• Bolt pistol
• Frag and krak grenades
-100 point’s
Troops
-Space Marine Tactical Squad
4 Space Marines
1 Space Marine Sergeant
Wargear:
• Power armour
• 3 Bolt guns
• Frag and krak grenades
• Bolt pistol
• Flamer
• Chain Sword
-90 point’s
-Scout Squad
4 Scouts
1 Scout Sergeant
Wargear:
• Scout armour
• Frag and krak grenades
• 3 Sniper rifles
• 1 Combat blade
• Camo cloaks
• Missile launcher
-100 point’s

Elites
-Ironclad Dreadnought
Wargear:
• Seismic hammer (with built in meltagun)
• Dreadnought close combat weapon ( with built in storm bolter)
• Smoke launchers
• Searchlight
• Extra armour
-135 point’s
Heavy Support
-Thunderfire Cannon
1 Thunderfire Cannon
1 Techmarine Gunner
Wargear:
• Artificer armour
• Servo-harness
• Bolt pistol
• Frag and krak grenades
-100 point’s

This is 525 point's. What should I add and/or take out to bump this up to 750?
   
Made in us
Missionary On A Mission




The Eye of Terror

Do not list necessary wargear, list unit names, the number you are taking them in (if applicable), and the upgrades you are buying.

Make your list readable, and I'll try to help.

 
   
Made in us
Wraith




O H I am in the Webway...

well the scouts should have 4x snipers 1x missile >.>

but yeah the list is kinda hard to read try something like

Tactical Squad
5x; Flamer

Even

Tactical Squad
4x; Sergeant; Flamer

Tells us the same info without being rediculous.

I think thunderfire sucks. Just my opinion.

Ironclads are good but you might want to run a pair.

More Tacs.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
 
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