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Made in us
Regular Dakkanaut





In the daemonhunters list I was wondering a couple things....

is an orbital strike a Kill point when you use it?

is a unit of 3 death cult assasins 3 kill points or 1? (do you get a KP per model, or for the whole dead unit?)


can I take a single unit of sisters of battle in a rhino as an allies supplement to a daemonhunters army with grey knights/storm troopers.

This message was edited 1 time. Last update was at 2009/08/09 09:14:48


 
   
Made in us
Sneaky Striking Scorpion





Melbourne, FL

GeneralX wrote:In the daemonhunters list I was wondering a couple things....

is an orbital strike a Kill point when you use it?

is a unit of 3 death cult assasins 3 kill points or 1? (do you get a KP per model, or for the whole dead unit?)


can I take a single unit of sisters of battle in a rhino as an allies supplement to a daemonhunters army with grey knights/storm troopers.



No the Orbital strike cannot be killed so no kill point

The 3 Assasins are only 1 unit, so all 3 must be killed for that 1 KP

Sisters and GKs make great ally well with each other, 2 rinos of sisters are a cheap troop choice in a expensive army like the DH

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Made in us
Lieutenant General





Florence, KY

DJ Illuminati wrote:The 3 Assasins are only 1 unit, so all 3 must be killed for that 1 KP

No. While purchased as a single Force Organization Chart selection, they operate independently during the game. Therefore each will give up a Kill Point.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

This is about Orbital Strikes.


Okay we were playing a 5000 per side Cityfight/ OH GOD world is burning Planet Strike / Armageddon game.

There were four players.

Since there were no Unit Restrictions the great knight Player fielded 2 Landraiders w/ Terms / 2 squads of Inquisitorial Stormtroopsers basically like a 1500 poin army ; then took


1000 points of Orbital Strikes.


We couldn't find any restrictions on any of the books that say you cant.


edit:

Oh to state the game went fast was a understatement; with the World is Burning plus orbital strikes the defenders us got wiped off the board on the 2nd turn when the strikes came it.

This message was edited 1 time. Last update was at 2009/08/10 04:26:44


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Well, when you choose to have no unit restrictions, you can't complain later on when someone takes 10+ 0-1 heavy selections.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





You have to admit, the concept of it is AWESOME. Grey knights call in an orbital bombardment on chaos defenses and melt the sand to glass. Plus the idea that the best strategy would be to flee from the area terrain, thats an awesome idea too, like, INCOMING BRETHREN, and then they start running like rats from tunnels that are being smoked. : )


innocence proves nothing!





Just to make 100% sure, I can take a single rhino of sisters (troops choice)?

This message was edited 2 times. Last update was at 2009/08/10 05:14:53


 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Actually, it's hard as hell to hit with orbital strikes now. They used to work with 1d6 scatter, now it's 2d6. If I remember correctly, you always scatter, even on a hit result, and double the distance if it's an arrow. They kill everything around the target, but you need to roll very low, and get a hit, (2, 3) to actualy hit a bastion. Fun to take though.

Taking no restrictions on forces sets up that kind of crap.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yea, we decided to not allow that the game literally lasted 2 turns maybe 20 minutes at the most set up was longer.

It was pretty hilarious though, prelimanary barrage for attacker then a massive amount of orbital strikes.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Fresh-Faced New User




I have heard of lots of abuse of the Orbital Strikes in apocolypse games, where there's no force organization and 0-1 limits are removed.
   
Made in us
Sneaky Striking Scorpion





Melbourne, FL

Ghaz wrote:
DJ Illuminati wrote:The 3 Assasins are only 1 unit, so all 3 must be killed for that 1 KP

No. While purchased as a single Force Organization Chart selection, they operate independently during the game. Therefore each will give up a Kill Point.


They are not independent characters, and even though they work seperatly, I saw nothing that states that they are seperate units.....but I will look into it again.

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

IC is not the issue.
They act indepently, as seperate units in the game.

Like Zoanthropes.

Each is a unit, despite a brood of them only taking 1FOC slot.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in ca
Gimlet-Eyed Inquisitorial Acolyte



Around Montreal

Aye Death cult Assassins are a single Elite Choice but acting separately means they are separate units.

Kill the Heretic! Burn the Witch! Purge the Unclean! Exterminate the Mutant! Eviscerate the Traitor! Pwn the Noobs! 
   
Made in us
Regular Dakkanaut





doesn't this make them rubbish? at least in kill points, and generally they don't seem that good to begin with. But that's good to hear... I think I'll be taking a lance orbital strike from now on, just for the fun of it!

 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Yes, that's why Death cult assassins have been on the outs this edition.

Also, the problem with orbital strikes is that if you load up on them, you have that fewer units to capture objectives with, and there's a good chance your opponents are going to be moving theirs out of the likely hit range of the terrain you're targeting.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
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Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Bookwrack wrote:Yes, that's why Death cult assassins have been on the outs this edition.

Also, the problem with orbital strikes is that if you load up on them, you have that fewer units to capture objectives with, and there's a good chance your opponents are going to be moving theirs out of the likely hit range of the terrain you're targeting.


Naw, I actually think it's safer to be in the bunker they target, than outside. You still get cover even if it's destroyed, and the chance of getting hit is actually greater if you're nearby than directly under where they are aiming.)

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in au
Camouflaged Zero






Australia

Raland wrote:I have heard of lots of abuse of the Orbital Strikes in apocolypse games, where there's no force organization and 0-1 limits are removed.


I have done it. The carnage makes it worth-while and this has been the only time I have every appreciated having the option in the Codex.

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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

mikhaila wrote:Actually, it's hard as hell to hit with orbital strikes now. They used to work with 1d6 scatter, now it's 2d6. If I remember correctly, you always scatter, even on a hit result, and double the distance if it's an arrow. They kill everything around the target, but you need to roll very low, and get a hit, (2, 3) to actualy hit a bastion. Fun to take though.

Taking no restrictions on forces sets up that kind of crap.


Actually, it's still 1d6 for a DH Orbital Strike as codex overrides rulebook. The WH OS got FAQ'd, while the DH OS did not. As such, you roll for scatter + 1d6; if the scatter "hits" its drifts 1d6 inches, and if it scatters it drifts 1d6x2 inches. This nets you 1"-12" drift with an average between 3"-6" drift with every placement.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





So why is it you can have grey knights in a space marine army, but not space marines in a daemon hunter army with grey knights?

 
   
Made in gb
Hanging Out with Russ until Wolftime







GeneralX wrote:So why is it you can have grey knights in a space marine army, but not space marines in a daemon hunter army with grey knights?
Because GW say so.

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Made in nz
Sword-Wielding Bloodletter of Khorne





If you really want SM you can just call it a SM army and have it as a full GK army in every other respect

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Made in us
Regular Dakkanaut





Honestly I just wanted 1 tac squad in a drop pod, a dread in a drop pod, or a predator, but I realized that's impossible as I can't take space marines in a GK list : /



also one more question, I can't find a way to buy a LR as a dedicated transport... does that mean I can't roll on from reserves in one or deploy in one? And if I'm wrong and I can buy it as a transport for GK, or GKT, does it take up a heavy slot?

 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

jeffersonian000 wrote:
mikhaila wrote:Actually, it's hard as hell to hit with orbital strikes now. They used to work with 1d6 scatter, now it's 2d6. If I remember correctly, you always scatter, even on a hit result, and double the distance if it's an arrow. They kill everything around the target, but you need to roll very low, and get a hit, (2, 3) to actualy hit a bastion. Fun to take though.

Taking no restrictions on forces sets up that kind of crap.


Actually, it's still 1d6 for a DH Orbital Strike as codex overrides rulebook. The WH OS got FAQ'd, while the DH OS did not. As such, you roll for scatter + 1d6; if the scatter "hits" its drifts 1d6 inches, and if it scatters it drifts 1d6x2 inches. This nets you 1"-12" drift with an average between 3"-6" drift with every placement.

SJ


Ah, cool, good to know.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in gb
Hanging Out with Russ until Wolftime







GeneralX wrote:Honestly I just wanted 1 tac squad in a drop pod, a dread in a drop pod, or a predator, but I realized that's impossible as I can't take space marines in a GK list : /



also one more question, I can't find a way to buy a LR as a dedicated transport... does that mean I can't roll on from reserves in one or deploy in one? And if I'm wrong and I can buy it as a transport for GK, or GKT, does it take up a heavy slot?
Non Dedicated Transports can have any unit begin the game with them and and unit come on from reserves in them. However, in your case yes, to get the Transports you need to use up a Slot.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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