Switch Theme:

Tank Shock into corner  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Horrific Howling Banshee




Warren, OH

What happens if you tank shock a unit that is in the corner, that doesn't fail moral, but to move 1" away from the tank would be off the board.

Does it just find the shortest distance to where it would be 1" away from the tank?

1850 Mech Eldar 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

The rules don't say for the unit to move 1" away from the tank.
The unit must be moved out of the way by the shortest distance so that there is at least 1" between it and the tank while maintaing unit coherency.
If the shortest distance unit can move is behind the tank to avoid moving off the board, then that is where it will move.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

The question is pretty much unanswerable by the rules as written. It does not say that the unit must move, it says that [the models under the vehicle] must be moved out of the way by the shortest distance. It does not say what should happen if they cannot be moved so as to be > 1" from the enemy and maintain unit coherency, and it does not allow you to move the other members of the unit.

There isn't really a rule for what you should do if the rules order you to do something you cannot do. Should you lose the whole unit? Just the models that can't be placed? Should you just place them to the best of your ability even if it breaks coherency? Who knows?
   
Made in us
Horrific Howling Banshee




Warren, OH

time wizard wrote:The rules don't say for the unit to move 1" away from the tank.
The unit must be moved out of the way by the shortest distance so that there is at least 1" between it and the tank while maintaing unit coherency.
If the shortest distance unit can move is behind the tank to avoid moving off the board, then that is where it will move.


So what you are saying is, for the unit to maintain unit coherency, it has to remain on the board. But I look at this the same way as a deep strike mishap where you scatter off the board. I'm just looking for a general ruling. Would you want to be tankshocked off the board, or pop out the side or back of the tank, because it would be the shortest distance on the board and remaining in unit coherency. I honestly could go either way, but I would like to know what people thought, as it seems like a gray area in the rules.

1850 Mech Eldar 
   
Made in us
Regular Dakkanaut



CT

What time wizard said makes the most sense. I don't see why we should assume that the player loses units. That isn't written in the rules, and it really doesn't seem like RAI either from the tank shock wording. Tank shocking is about breaking the enemies lines not pushing them off the literal table.
   
Made in gb
Lord of the Fleet






I don't see any way that you could tank shock someone and the models under the tank couldn't be moved 1" while maintaining coherency.

Anyone feel like drawing a diagram of how this could happen?
   
Made in gb
Hanging Out with Russ until Wolftime







You cannot move off the board unless falling back. Therefore, the shortest distance will be the shortest distance that they can move AND stay on the board.

Remember, the Key is Break No Rule (Unless the Rule says you can). Tank Shock does not say "It ignores the rule saying you may never move off the table unless falling back", so you can't move off the table.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Ludovic wrote:The question is pretty much unanswerable by the rules as written.
Actually, it's perfectly answered by the rulebook. I recommend taking another look at the Tank Shock rules.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Hanging Out with Russ until Wolftime







Bookwrack wrote:
Ludovic wrote:The question is pretty much unanswerable by the rules as written.
Actually, it's perfectly answered by the rulebook. I recommend taking another look at the Tank Shock rules.
I call shenanigans. The Rulebook doesn't have rules in it! You sir have clearly lost your marbles!

This message was edited 1 time. Last update was at 2009/08/12 16:05:10


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Longtime Dakkanaut







It's perfectly answered in the rulebook. One may notice the diagram for tank shock showing the tank shocked unit traveling through the tank, and that gives you the answer: The shortest legal path is to safely travel through the tank to the other side.
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

Of course it's possible.

x=another tank (or impassable terrain) (which doesn't really even need to be here but it helps)
y= the tank shocking tank's final position
o= the unit being tank shocked
O= units being tank shocked that must move
Z=the board edge

No matter where the two figures being tank shocked move to, the unit won't be in coherency. In order to do so you'd have to move units that are not under the final position of the tank, because the tank shocking tank is creating a wedge between the two halves of the unit that will cause the unit to break unit coherency. The rules for being tank shocked don't allow you to move models that aren't being tank shocked and they don't allow you to break unit coherency. Nor do they state what happens if you aren't allowed to move the models.
   
Made in au
Long-Range Ultramarine Land Speeder Pilot




Probably somewhere I shouldn't be

Losing coherency is irrelevant - the rules make allowances for that:
BGB p.12 wrote:During the course of a game, it’s possible a unit will get broken up and lose unit coherency, usually because it takes casualties. If this happens, the models in the unit must be moved in such a way that they restore coherency in their next Movement phase.


So if the only solution is that the unit loses coherency, all that happens is that they must try to regain coherency next turn.

40k: WHFB: (I want a WE Icon, dammit!)
DR:80S+G+M(GD)B++I++Pw40k96+D+A+++/areWD206R+++T(M)DM+
Please stop by and check out my current P&M Blog: Space Wolves Wolf Lord 
   
Made in us
Slaanesh Havoc with Blastmaster



Orklando

Taking casualties by shooting does not say that you must maintain coherency if possible (although some people will try to tell you that.)

Tank shock doesn't even tell you to maintain coherency if possible. It tells you to move to maintain coherency, so the situation you describe will never arise because you need to move to maintain coherency.
   
Made in au
Long-Range Ultramarine Land Speeder Pilot




Probably somewhere I shouldn't be

Ludovic wrote:Taking casualties by shooting does not say that you must maintain coherency if possible (although some people will try to tell you that.)

Tank shock doesn't even tell you to maintain coherency if possible. It tells you to move to maintain coherency, so the situation you describe will never arise because you need to move to maintain coherency.
I'm not sure what you're trying to say - looking at tank shock I see now that yes, you must maintain coherency, so therefore the shortest distance is that distance that will be both out of the way of the tank and in coherency.

40k: WHFB: (I want a WE Icon, dammit!)
DR:80S+G+M(GD)B++I++Pw40k96+D+A+++/areWD206R+++T(M)DM+
Please stop by and check out my current P&M Blog: Space Wolves Wolf Lord 
   
Made in gb
Lord of the Fleet






Ludovic wrote:Of course it's possible.

No matter where the two figures being tank shocked move to, the unit won't be in coherency. In order to do so you'd have to move units that are not under the final position of the tank, because the tank shocking tank is creating a wedge between the two halves of the unit that will cause the unit to break unit coherency. The rules for being tank shocked don't allow you to move models that aren't being tank shocked and they don't allow you to break unit coherency. Nor do they state what happens if you aren't allowed to move the models.


OK, I see where you're coming from now.

Tank shock does not require the target unit to end in coherency. Only that the models which must move must end in coherency (to prevent massive abuse!).
   
 
Forum Index » 40K You Make Da Call
Go to: