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![[Post New]](/s/i/i.gif) 2009/08/11 15:06:52
Subject: Iperial guard question?
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Hardened Veteran Guardsman
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This might be an obviouse one, but I wanna get yer opinions. Suppose you are makeing your guard army air-mobile. What are the rules about exactly who can ride in a valkryie? I know everybody but ogryns can, but the problem I get is that once everyone is placed in a valkryie, I have platoon command squads with only 5 men in them that also need a lift. Since the valkryie holds 12 models, can I squeeze 2 platoon command squads in the same flyer? Or does this violate the rule about mixing units inside a vehicle? What about my snipers? I have 2, 5 man sniper squads that count as ratlings, can they rideshare or not? If not, what are some other options? I want most everybody to ride, but if I buy 3 squads of valkryies or vendettas, it's enough vehicles to haul everybody except my platoon command squads, do they hafta walk?
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![[Post New]](/s/i/i.gif) 2009/08/11 15:13:04
Subject: Iperial guard question?
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Implacable Black Templar Initiate
United States of America
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Yep they have to walk. Unless you buy another transport for them. I fly 7 Vendettas in an 1850 list with my 6 man command platoon in one. Enjoy.
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This message was edited 1 time. Last update was at 2009/08/11 15:13:58
When I get home I'm going to do SO much coke and ---- hot women. It will be like, 'It's 5pm..., time to do some coke and ---- hot women!' |
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![[Post New]](/s/i/i.gif) 2009/08/11 16:18:17
Subject: Iperial guard question?
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Decrepit Dakkanaut
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Only one unit at a time may ride in a Valk - or indeed any transport.
Snipers probably dont need a lift
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![[Post New]](/s/i/i.gif) 2009/08/11 16:28:40
Subject: Re:Iperial guard question?
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Boosting Ultramarine Biker
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For reference, the rule for what a transport can hold is on page 66 of the rule book.
"A transport may carry a single infantry unit and/or any number of independent characters (as long as they count as infantry)."
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![[Post New]](/s/i/i.gif) 2009/08/12 01:13:24
Subject: Iperial guard question?
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Hardened Veteran Guardsman
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Thanks guys, guess I will have to rethink how I field my dudes...
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![[Post New]](/s/i/i.gif) 2009/08/12 01:15:05
Subject: Iperial guard question?
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Hanging Out with Russ until Wolftime
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The only time it can carry 2 Units is if one of those units is an Attached IC or if its a Unit made of Multiple IC's
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/08/12 03:09:53
Subject: Iperial guard question?
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Longtime Dakkanaut
Long Beach, CA
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THe only way to do it would be to merge some squads together per guard rules. However I think then you would be over the 12 man cap. You would have 15 unless you lost a few then yes.
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"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
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![[Post New]](/s/i/i.gif) 2009/08/14 08:33:16
Subject: Iperial guard question?
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Longtime Dakkanaut
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smart_alex wrote:THe only way to do it would be to merge some squads together per guard rules. However I think then you would be over the 12 man cap. You would have 15 unless you lost a few then yes.
Still not workable, only basic infantry squads merge, no command squads.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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