Cover is claimed in 2 ways:
-50% concealment.
-Moving flatout.
Getting cover saves is great, but losing out on SMF is a bit....eek. Penetrating hits hurt, esp. if AP1.
If you want to talkt about Eldar tanks, don't forget the Wave Serpent.
I believe that the durability of the wave serpent and holofield-falcons are comparable.
With meta-gaming leaning towards meltas the WS can be more desirable.
Prisms can stay far away from stuff.
As to living longer or dying faster, it depends if you will hug cover the whole game while fortuning the tanks. HOw often will you be boosting and how much melta the opponent brings, or what cover ignoring AT weapons they have or how many attacks/reroll to hit they have to down skimmers in combat.
In general all vehicles got stronger vs. glances, but penetrating AP1s makes things die faster.
My 7 Cents.
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