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Made in us
Bush? No, Eldar Ranger





i am new to tau, and have a question concerning battlesuit loadouts

".....must select three battlesuit weapon systems or support systems. he may select additional items from the battlesuit wargear list..."

does this mean i can only have a combined 3 weapons or support systems, and then choose any gear under the column labeled "battlesuit wargear"?

thanks!
   
Made in us
Been Around the Block




Yes.

That's the benifit to hardwired systems. Even if you have your 3 weapon/support systems, you can still get those extra goodies
   
Made in gb
Boom! Leman Russ Commander






Oh yeah, so thats why commanders are normally given 3 weapons and hardwired multi tracker and target lock, if you can I don't have the dex infront of me at the moment.

   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

Wolf wrote:Oh yeah, so thats why commanders are normally given 3 weapons and hardwired multi tracker and target lock, if you can I don't have the dex infront of me at the moment.


No they still only get 2, since you can't hard wire a target array. And since a 'o is 25 points more than a 'el and a Target array is 10 points there is almost no reason to not save yourself the 15 points.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in au
Long-Range Ultramarine Land Speeder Pilot




Probably somewhere I shouldn't be

Red_Lives wrote:
Wolf wrote:Oh yeah, so thats why commanders are normally given 3 weapons and hardwired multi tracker and target lock, if you can I don't have the dex infront of me at the moment.


No they still only get 2, since you can't hard wire a target array. And since a 'o is 25 points more than a 'el and a Target array is 10 points there is almost no reason to not save yourself the 15 points.
A Target Lock is not the same as a Targeting Array

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Made in au
Shas'la with Pulse Carbine




Tau Player

Red_Lives wrote:
Wolf wrote:Oh yeah, so thats why commanders are normally given 3 weapons and hardwired multi tracker and target lock, if you can I don't have the dex infront of me at the moment.


No they still only get 2, since you can't hard wire a target array. And since a 'o is 25 points more than a 'el and a Target array is 10 points there is almost no reason to not save yourself the 15 points.

Unistoo is correct. The target lock is what allows a model to choose a target different from that of its unit. It's available as both a hard-point and hard-wired support system.




 
   
Made in us
Lone Wolf Sentinel Pilot





Vacaville, CA

I know, i play Tau, i was TALKING ABOUT THE TARGET ARRAY! I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.

Also, I firmly believe that Target Locks are non-functional wargear and refuse to play it any other way.

"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas."

-Joseph Stalin
 
   
Made in us
Water-Caste Negotiator




Clinton, TN

I don't know why anyone would want to take 3 weapons, you have to have a multi tracker (hard-wired or not) if you even want to fire 2, and you can't fire 3 a turn.

This message was edited 1 time. Last update was at 2009/08/13 05:21:18


Currently Play/Own
= 3500 = 3500 = 4000 = 2500 = 1000 = 500 = 3000 = 2000 = 1000 = 2500 = 1500

"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Red_Lives wrote:I know, i play Tau, i was TALKING ABOUT THE TARGET ARRAY! I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.

Also, I firmly believe that Target Locks are non-functional wargear and refuse to play it any other way.


What explain.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Long-Range Ultramarine Land Speeder Pilot




Probably somewhere I shouldn't be

Red_Lives wrote:I know, i play Tau, i was TALKING ABOUT THE TARGET ARRAY! I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.

Also, I firmly believe that Target Locks are non-functional wargear and refuse to play it any other way.
But what you wrote was that they can only have two weapons - which is wrong.

I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.
The fact that you consider it not 'worth' taking three does not mean that it contradicts the rules. If you wish to discuss tactics, please do so in the appropriate forum.

40k: WHFB: (I want a WE Icon, dammit!)
DR:80S+G+M(GD)B++I++Pw40k96+D+A+++/areWD206R+++T(M)DM+
Please stop by and check out my current P&M Blog: Space Wolves Wolf Lord 
   
Made in au
Quick-fingered Warlord Moderatus






Hollismason wrote:
Red_Lives wrote:I know, i play Tau, i was TALKING ABOUT THE TARGET ARRAY! I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.

Also, I firmly believe that Target Locks are non-functional wargear and refuse to play it any other way.


What explain.


Which part, Regarding the first it's popular to take a Shas'el with Targetting Array rather than a Shas'o, you save 15 points and lose 1 WS, 1 W, 1 A, 1 LD. I often give my HQ a shield gen and stimulant injector though, which means you need the shas'o to get BS5 (no hard wired shield gens) and the +1W makes the stims/inv save more valuable(you get to benefit from them slightly more).

Regarding the second part, many people claim that because the Target Locks contain information explaining how they worked with target priority tests, and the target priority test no longer exists, that the wargear is now useless. There's definitely no agreed stance on this in the community.

unistoo wrote:
Red_Lives wrote:I know, i play Tau, i was TALKING ABOUT THE TARGET ARRAY! I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.

Also, I firmly believe that Target Locks are non-functional wargear and refuse to play it any other way.
But what you wrote was that they can only have two weapons - which is wrong.

I was saying that hardly anyone takes 3 weapon systems because the vast majority of tau players take an el' with a TA because its 15 points cheaper than an 'O.
The fact that you consider it not 'worth' taking three does not mean that it contradicts the rules. If you wish to discuss tactics, please do so in the appropriate forum.


Actually, Red's original post was replying to the phrase "so thats why commanders are normally given 3 weapons" so he never said it was against the rules, merely that it's not the norm. It's simply a case of miscommunication.

This message was edited 1 time. Last update was at 2009/08/13 05:48:44


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Made in us
Fixture of Dakka



Chicago, Illinois

The Target Lock thing, I think it works. Whats really weird is that the wording for Vehicle Target Locks and Troop target locks completely Different.


The GW faq says if the wargear has no discernable effect to ignore it it has a discernable effect it allows you to fire at a seperate unit.


I thought the Target lock for troops thing had been faqed away.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Long-Range Ultramarine Land Speeder Pilot




Probably somewhere I shouldn't be

Hollismason wrote:What explain.
He's referring to the fact that part of the Target Lock rules refer to a rule that no longer exists (target priority tests). In the GW BGB FAQ it asks what to do if a piece of wargear no longer has any effect - the answer is:
if an option (or a rule) clearly has no effect, like in the case of the example above, it simply does nothing.
Some people argue that this means you cannot use the target lock at all because it mentions target priority tests.

I go with the INAT FAQ as the correct interpretation.

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Hanging Out with Russ until Wolftime







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Made in gb
Boom! Leman Russ Commander






lol gwar! you sinister being ! Well I forget that the commander has a good enough BS to not need a targetting array, and I agree Target locks are useless.

Some poeple take the three weapons as an option, so they can vary their damage for the certain situation.

   
 
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