Switch Theme:

Seer Councils.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deadly Dire Avenger





Arizona

It seems that no one has really stated 'the perfect council size'(that I could find); but I see many occasions where people are saying your council is to small or has to much of this, or shouldn't have this. So what does 'the perfect seer council' consist of? How many of each warlock psychic ability really works the best? Should you take Singing Spears or not, and how many if you should?

I myself run a jet council but others may run foot or even in a serpent so please consider this as the sizes may very greatly between the types...

This message was edited 1 time. Last update was at 2009/08/13 01:39:40


Silly Mon-keigh, tricks are for Eldar....

+ - 2000pts
- Coming soon to a table near you! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its a trade-off between costs and efficiency.
I usually take a full Seer Council on foot mounted in a Serpent.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




I usually run a fortune seer on bike with singing spear + 5 warlocks on bike with 1 embolden, 1 enhance, and 3 destructors.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

andeR wrote:I usually run a fortune seer on bike with singing spear + 5 warlocks on bike with 1 embolden, 1 enhance, and 3 destructors.

Looks rather small to me.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




i usually play 1500-2000 point games and i personally don't like investing too many points into a single unit. That way i'm not totally screwed if they get tar pitted or wiped out.
   
Made in nl
Longtime Dakkanaut




For Jetbike mounted Seer Councils I like to go with 7-8 Warlocks, 1 Embolden, 1 Enhance and 2-4 Destructors.

For Seer Councils on foot you should really be fielding the maximum amount of Warlocks (10), since their survivability isn't a high as that of a Jetbike mounted Seer Council. More Warlocks makes up for a bit of that loss.
   
Made in us
Hacking Noctifer





behind you!

I prefer the 9 man jetlock unit with 7 destructors +embolden+enhance and the fortune/doom seer. Many of my opponents are marine and 7 destructors even with doom can have a hard time killing a full marine bike unit quickly enough (last night I had managed to land 21 wounds only to kill 3 guys; unlucky me but its not unheard of, I would rather be more confident of the kill)

I find the foot council a little to slow, even with the serpent it becomes an either move or fire unit with a turn delay if I wish to charge (since a serpent is not an assault vehicle)

If a smaller game (1750 or less) I will start trimming the council size (to about 6 models) or swap the jetlocks for guardian jetbikes

This message was edited 1 time. Last update was at 2009/08/13 16:58:17


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I'd run an 8 strong biker council with enhance/embolden/2-4 destructors or a full sized foot council with enhance/embolden/3-5 destructors. I would pretty much always mount a foot council in a Wave Serpent unless I had a very, very good reason not to. I'd also take Eldrad either way.
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

I used to put foot councils on foot, Wave Serpents get shot down but that was when you could have multiple Farseers and had to deal with Entanglement.

There are reasons not to take Wave Serpents, they block LoS. But I have not used a Seer Council in 5th Edition I have used an Avatar in all my games he is (finally) too good. And I like Farseers with Banshees anyway.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in us
Swift Swooping Hawk




Its always worthwhile to run two embolden warlocks as insurance. Nothing quite ruins the day as taking just enough fire that your one embolden warlock has to take a save ... and have him be the one save that you fail. Well, nothing except then failing a test and not having the ability to reroll


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, my Seer Council never goes out without two embolden Warlocks.
The rerolls of morale checks and psychic power tests are priceless.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

Agreed. I've started experimenting again with my Eldar. 2 Emboldens are a necessity IMO. Right now, I'm liking the Farseer and 7 Warlocks on Jetbikes. I will soon add an Autarch on Jetbike to the unit to see how the additional Power Weapon attacks help. I've actually had my Jetseer unit tarpitted, then whittled down.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A larger Jetcouncil is one of the best anvil units in the game.
The Autarch with laser lance may turn it into a hammer unit as she is the only one with a tougher weapon.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




I've toyed wiht the idea of taking 10 warlocks with Eldrad. I get to still keep Eldrad but I also run a council with him. Eldrad's power weapon spear offers some punch in CC and he's more resilient when locked in with assault terminators. They do have to walk, and that's a negative, but the cost savings for the walking council is pretty nice.
   
Made in us
Regular Dakkanaut




IF you take Eldrad you take Yriel. At this point your army is a basically centered around this unit, but this unit basically rolls almost everything in the game.

Beyond foot based hth units, and jet bike based warlock units, there are also alpha strike units with destructor.

8 warlocks with 1 enhance are really good. 6 with destructor and singing spears is also an interesting throw away unit. It can tank hunt or mess up troops.

This message was edited 2 times. Last update was at 2009/08/14 19:35:57


 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I prefer not to take mine on jbikes, it gets to expensive. Mine isnt this sive but my perfect one would be 2 farseers 8 warlocks, with 1 each of Conceal (extra durability) enhance (better in combat and shooting) and embolden (as said before re-rolled Ld tests are priceless) Finally id go with at least 3 destructors, not nessecarily 5 but theyre very good for thinning down large units of models.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Longtime Dakkanaut




deFl0 wrote:IF you take Eldrad you take Yriel. At this point your army is a basically centered around this unit, but this unit basically rolls almost everything in the game.




You think Yriel would be a good fit for this unit? I was considering an Avatar who would stay close and get fortuned by Eldrad. The Avatar would draw incoming fire and could also go off to pick on an enemy unit that is attempting to tarpit the council. Both HQ's move up each turn towards the enemy to become a threat. I'll also include 3 Wraithlords for a big HtH kick. I'm going to write a list up and post it in the army list forum to see how it looks.
   
Made in us
Agile Revenant Titan




Florida

wuestenfux wrote:A larger Jetcouncil is one of the best anvil units in the game.
The Autarch with laser lance may turn it into a hammer unit as she is the only one with a tougher weapon.


I got a rough surprise in the last Ard Boyz when this unit went up against Terminators in two games. One bad round of armor saves (with Fortune) and my unit was in very bad shape. Too many points to have run off or get tarpitted. This has got me thinking the Autarch powerweapon attacks may be necessary. I'm ok if they kill something in assault and then get exposed to shooting in the following turn. Even with bad armor saves, they shouldn't run away from shooting (LD10 w/ reroll).

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Why cant you use Eldar MC's for the anti-armor attacks and leave the council to be resilent (also allowing for smaller non-autarch councils)

Field both, the enemy has to shoot at one and the jetlocks are by far more mobile (and more of a threat to shooty armies)..

This message was edited 1 time. Last update was at 2009/08/15 13:23:25


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Swift Swooping Hawk




The seer council does have problems with troops such as termies, the armor save turns the combat into an iffy thing. That is when an autarch can make a huge difference since th autarch will usually kill more of this type of model than the rest of the council put together. The down side is that the autarch is not a good buy against more ordinary opponents, so it all depends on what type of target you expect to run into.

Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Deadly Dire Avenger





Arizona

Lately I've been running a 6 man jetcouncil w/ fortune doom stones 1 enhance 1 embolden and 1 destructor along with 5 Shining Spears with an autarch w/ mandiblasters and a laser lance. It's worked pretty well all around as they both charge around the same time. But I've been wondering if a larger council with just an autarch would do better. The spears do kill almost anything, but at the same time almost anything kills the spears... Which do you guys think would do better?

This message was edited 1 time. Last update was at 2009/08/16 15:20:11


Silly Mon-keigh, tricks are for Eldar....

+ - 2000pts
- Coming soon to a table near you! 
   
 
Forum Index » 40K Army Lists
Go to: