Switch Theme:

Blast Weapons and Independent Characters  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Savage Khorne Berserker Biker





So lets say a blast weapon hits a unit of 11 guys, it covers 8 of them one of which is a plasma gunner, one a powerfist sergeant, one a missile launcher, and one a space marine captain. All 8 hits wound. How do you distribute the wounds?

The Blast rules say all models under the template are hit, the Complex Squads rules say that you can distribute wounds models one wound at a time, not hits, and the Blast rules say you can distribute the wounds onto any models in the unit, even those not under the template.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Speedy Swiftclaw Biker



Florida

Their are a few different ways you could distribute the wounds.

I'm going to assume the guys you are talking about are a Tactical Marine Squad..so they save on a 3+, and your Captain, depending on how you have him pimped out, I usually run him with the Artificer Armour just cause thats how I get down but anyway..

You could say "Hey, I am rolling 7 regular wounds for my TAC Squad and then I am going to take my last save seperate on my Captain"

You could say "Hey, I think I'll go ahead and roll 3 wounds on my Captain and then roll the other 5 on my TAC Marines"

Any combination like that, I dont feel like going through every possible one though.

As for who you take out of your squad as a casuality is up to you!! Unless their is something special being shot at you like Telions Boltgun which the attacker gets to choose who he is shooting at.

This message was edited 1 time. Last update was at 2009/08/13 04:27:35


 
   
Made in us
Water-Caste Negotiator




Clinton, TN

The way I run it is if a squad of 11 has 8 wounds, you can allocate those wounds however you see fit. In this case (SM tac squad with an IC attached) you could roll 7 for the marines with bolters (joes) and one on anybody you want. Who ever you roll that one wound on though, has to take it.

Also, I don't think you can actually take 3 wounds on the Captain as he is part of the squad he has joined. Everyone in the squad must take at least one wound before the wounds can be allocated to be "doubled up" on different models. (pg. 25 BGB)

Now, if the weapon is Str 8 I wouldn't even chance a roll on my captain since he would then become instant bye-bye.

Similar question however...

This came up in 'Ard Boyz semis

Genestealers assualt Tac squad

results 2 rending, 5 normal wounds

Can i put both rending wounds on one model? 7 total wounds, kinda like this:
x=wounds
0=rending
M=marine (all the same)

x
0
0 x x x x
M M M M M

That way only one is no save death.

the ruling was that since all the models are the same, there are two that have no save (kill two) and then take 5 armor saves on the rest... I didn't argue because i was getting my butt handed to me, but I don't think that's right. Thoughts...?

Currently Play/Own
= 3500 = 3500 = 4000 = 2500 = 1000 = 500 = 3000 = 2000 = 1000 = 2500 = 1500

"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu 
   
Made in ca
Fresh-Faced New User




ShawnSum wrote:Their are a few different ways you could distribute the wounds.

I'm going to assume the guys you are talking about are a Tactical Marine Squad..so they save on a 3+, and your Captain, depending on how you have him pimped out, I usually run him with the Artificer Armour just cause thats how I get down but anyway..

You could say "Hey, I am rolling 7 regular wounds for my TAC Squad and then I am going to take my last save seperate on my Captain"

You could say "Hey, I think I'll go ahead and roll 3 wounds on my Captain and then roll the other 5 on my TAC Marines"

Any combination like that, I dont feel like going through every possible one though.

As for who you take out of your squad as a casuality is up to you!! Unless their is something special being shot at you like Telions Boltgun which the attacker gets to choose who he is shooting at.


Sorry, this is wrong. You have to assign one wound to each model in the unit before assigning a second. Since you took 8 wounds, 8 guys get assigned wounds. In your example, since you don't need to wrap around, you basically just pick 8 marines. You have 7 normal, 1 Sergeant, 1 Plasma, 1 Missile, 1 Captain. So you could pick 7 marines and the Captain, hoping to save with his 4+ invulnerable. Or you could pick 7 normal and one of the others to avoid a wound on the Captain. The captain cannot take 3 wounds on himself until this unit has taken at least 23 wounds from whatever is targeting them (11 twice around, and then a third one on the captain).

After you've assigned wounds, you roll saves for each group of identical models. So if you assigned 1 wound to each of the 7 normal marines, you roll 7 saves (assuming you are permitted) for that group. Each failed save means one marine, from that group only, loses a wound. You then roll for whatever other group you assigned the last wound to. It gets complicated when you have different types of incoming fire, and when you get to start wrapping back around.

Omega_Warlord wrote:The way I run it is if a squad of 11 has 8 wounds, you can allocate those wounds however you see fit. In this case (SM tac squad with an IC attached) you could roll 7 for the marines with bolters (joes) and one on anybody you want. Who ever you roll that one wound on though, has to take it.

Also, I don't think you can actually take 3 wounds on the Captain as he is part of the squad he has joined. Everyone in the squad must take at least one wound before the wounds can be allocated to be "doubled up" on different models. (pg. 25 BGB)

Now, if the weapon is Str 8 I wouldn't even chance a roll on my captain since he would then become instant bye-bye.

Similar question however...

This came up in 'Ard Boyz semis

Genestealers assualt Tac squad

results 2 rending, 5 normal wounds

Can i put both rending wounds on one model? 7 total wounds, kinda like this:
x=wounds
0=rending
M=marine (all the same)

x
0
0 x x x x
M M M M M

That way only one is no save death.

the ruling was that since all the models are the same, there are two that have no save (kill two) and then take 5 armor saves on the rest... I didn't argue because i was getting my butt handed to me, but I don't think that's right. Thoughts...?


Is this squad all identical models? If you have 5 marines hit by 2 rending and 5 normal wounds, you would roll the five saves. Add any failed saves and the two rending and thats how many marines die. So yes, the ruling was correct.

This message was edited 1 time. Last update was at 2009/08/13 05:02:38


 
   
Made in us
Water-Caste Negotiator




Clinton, TN

I re-read my examples box and stand corrected...

Currently Play/Own
= 3500 = 3500 = 4000 = 2500 = 1000 = 500 = 3000 = 2000 = 1000 = 2500 = 1500

"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu 
   
Made in us
Longtime Dakkanaut





US

Wow talk about over complicating.

- You assign one wound per model of your choice and if all models have been assigned then you assigna second wound to each model of your choice till you run out of wounds.

- This is assuming that the captain was attached to the unit in question and if it was not then count the nubmer of wounds this model took separately.

- Clarification that I am assuming by your post OP, the models that are actually hit by the blast are not specifically the ones that have to take the wounds. Assign wounds as per normal shooting after tallying how many wounds were taken.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in gb
Hanging Out with Russ until Wolftime







BlueDagger wrote:- Clarification that I am assuming by your post OP, the models that are actually hit by the blast are not specifically the ones that have to take the wounds. Assign wounds as per normal shooting after tallying how many wounds were taken.
This, Blast Weapons have not had to hit the models under the Marker since 3rd ed

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Speedy Swiftclaw Biker



Florida

Thanks for clearing that up for me as well then, sorry for giving out wrong advice. *_*
   
 
Forum Index » 40K You Make Da Call
Go to: