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![[Post New]](/s/i/i.gif) 2009/08/14 01:39:35
Subject: Psychics and Psychic Hoods
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Nasty Nob on a Boar
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Was playing vs Sista's the other day and was wondering if the faith points/actions were considered psychic tests?
I've run a librarian in my SM list lately, but either a) don't understand my opponents psychic powers and/or b) don't recognize when I should be trying to prevent the action.
When playing vs. Eldar, I can attempt to stop Doom/Fortune but in the individual army codex, does it specifically state "This is a psychic test/abilty" or do I have to ask each time?
Just wondering if there was a short cut to what powers/abilities I have the chance of stopping.
Thanks!
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/08/14 01:44:33
Subject: Psychics and Psychic Hoods
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Longtime Dakkanaut
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Uriels_Flame wrote:Was playing vs Sista's the other day and was wondering if the faith points/actions were considered psychic tests?
Nope. Sisters are pretty much anti-psychic. Acts of Faith require no psychic test and the Codex even goes on to say that psychic powers that include a Sister in their area of effect fail to work on a dice roll of 5+.
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![[Post New]](/s/i/i.gif) 2009/08/16 04:29:06
Subject: Psychics and Psychic Hoods
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Hurr! Ogryn Bone 'Ead!
CT
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Acts of faith are small miracles and use roll based on squad size to go off. Anything a psychic hood can be used against will be listed as a Psychic power and be cast by a psyker.
In the witch hunters codex the only psykers are Inquisitors (both elite and hq varieties) even if they don't have any psychic powers.
Its probably just easiest to ask your opponent if anything in his army is a psyker.
Cheers
~Volkan
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![[Post New]](/s/i/i.gif) 2009/08/16 05:27:53
Subject: Psychics and Psychic Hoods
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Da Head Honcho Boss Grot
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Faith is likely psychic-based fluffwise.
However, acts of faith are not psychic powers in the game, much like Ghazzie's Waaagh isn't.
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Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
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![[Post New]](/s/i/i.gif) 2009/08/16 05:46:56
Subject: Psychics and Psychic Hoods
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Nasty Nob on a Boar
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I was of the mind the Libby was on par with the Chaplain except I could null powers, and since I have the DA codex still, I liked my powers.
But, I haven't played anything around here that he's gotten to nullify save Eldar.
So I'm looking to move away from the Libby and just deal with Guide/Doom/Fortune and see what happens.
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/08/16 05:54:27
Subject: Re:Psychics and Psychic Hoods
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Sneaky Lictor
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I love my librarian he is my ultimate support hq. I run him with Null Zone and Gate of Infinity with a 5 man squad of sternguard in a razorback. He hardly ever leaves the transport and if forced to runs/gates to another transport. Psychic hood is the main reason I use him usefull against a lot of the CSM and Eldar I see, it's by no means a garunteed blocker of thier powers but it adds uncertainty to the player and this gives you the tactical edge.
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![[Post New]](/s/i/i.gif) 2009/08/18 15:37:23
Subject: Psychics and Psychic Hoods
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[DCM]
Tilter at Windmills
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Whenever your opponent takes a psychic test, you can use the hood. Your opponent should be telling you each time he rolls for a psychic test.
Doom, Guide, Mindwar, Eldritch Storm and Fortune all require tests. As does Lash of Submission. And Null Zone, and Gate of Infinity.
All of those powers are found in popular and strong tournament armies (though most of the Eldar ones you'll just see on Eldrad).
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/08/18 17:16:44
Subject: Psychics and Psychic Hoods
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[ARTICLE MOD]
Longtime Dakkanaut
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Mannahnin wrote:Whenever your opponent takes a psychic test, you can use the hood. Your opponent should be telling you each time he rolls for a psychic test.
Doom, Guide, Mindwar, Eldritch Storm and Fortune all require tests. As does Lash of Submission. And Null Zone, and Gate of Infinity.
All of those powers are found in popular and strong tournament armies (though most of the Eldar ones you'll just see on Eldrad).
Not with the new SM dex's hood.
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"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers
Don't settle for the pewter horde! Visit http://www.bkarmypainting.com and find out how you can have a well-painted army quickly at a reasonable price. |
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![[Post New]](/s/i/i.gif) 2009/08/18 22:25:03
Subject: Psychics and Psychic Hoods
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Regular Dakkanaut
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Yay.
Gawd i hat the across the whole board even if its 60" away Hood.
Ever seen an Grand Inquisitor hide behind a toolshed just so some unnerving army could get a Hood at Morale 10?
The new SM Dex turns Hoods into half personal. Finally.
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3000 points.
5000 points and still growing when GW adds something cool.
3500 points centered around 25 Terminators and 12 Dreadnoughts
500 points and just started.
5 Warlords / 5 Reavers / 4 Warhounds of the Legio Pallidus Mor. |
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![[Post New]](/s/i/i.gif) 2009/08/19 21:35:31
Subject: Psychics and Psychic Hoods
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Nasty Nob on a Boar
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Oh - I play DA so I still have the 60" version
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No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
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![[Post New]](/s/i/i.gif) 2009/08/19 21:52:06
Subject: Psychics and Psychic Hoods
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Decrepit Dakkanaut
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Best to use Ezekiel than a generic Librarian, because he has the only Ld10 Psychic Hood in the army list. Ld9 Psychic Hoods can be sort of frustrating to use at times. Plus he has other goodies to use, like the Book of Salvation.
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![[Post New]](/s/i/i.gif) 2009/08/21 03:57:26
Subject: Psychics and Psychic Hoods
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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A Ld10 Hood vs a Ld10 psyker is functionally a 5+ save to negate, while a Ld9 Hood vs a Ld10 psyker is functionally a 6+ save to negate. This is due to ties going to the psyker, not the hood.
Those odds suck enough that taking the best hood you can is only worth it if that is your only counter to psykers. Vehicles are more expensive yet a far more reliable counter to most psychic powers. The questions you need to ask are: what kind of powers should I expect and what the best counters to those powers. This will tell you if taking a Hood in your army is worth the cost.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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