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![[Post New]](/s/i/i.gif) 2009/08/14 07:23:31
Subject: Bloodcrushers
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Fresh-Faced New User
Orlando
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When your sitting across the table looking at 15 of them you know..........
your going to get bloodcrushed .......
how do you defend ? im interested in you alls response
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![[Post New]](/s/i/i.gif) 2009/08/14 07:39:33
Subject: Bloodcrushers
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Fresh-Faced New User
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Mobility is the real key against bloodcrushers. The turn they drop, they can't do anything but run. After that, their threat range is 12". Try to keep outside of that. Bloodcrushers suck at chasing down mech/fast units.
Another solution, if possible, is to use sacrificial units. This works best as IG or maybe Tau. Block their path with cheap, cheap units/armor. Tau piranhas are good at this, since they can get in their face quickly from anywhere. Yes, the S6 attacks hurt, but they have to hit on a 6+, so you have a chance of escaping without much damage. An IG Chimera can work well too, especially with plasma vets. Get in their way, shoot plasma. If they blow up the Chimera in the assault, you have another turn of rapid-fire plasma. Then they may have to spend yet another turn killing them off. And plasma hurts them badly (at least, as badly as it is possible).
Of course, most Khorne armies will have Bloodthirsters to chase down transports and fast units. If you run mech, focus on the Bloodthirsters and other MCs/Soulgrinders before bloodthirsters.
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![[Post New]](/s/i/i.gif) 2009/08/14 13:47:31
Subject: Bloodcrushers
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Towering Hierophant Bio-Titan
UK
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Gully Foyle wrote:Mobility is the real key against bloodcrushers. The turn they drop, they can't do anything but run. After that, their threat range is 12". Try to keep outside of that. Bloodcrushers suck at chasing down mech/fast units.
Exactly that. QFT all of Gully's post..
Also.. while thier threat range is 12" if your outside of 12" thier actual movement range is close to 9-10", combined with the additional bits of movement from consolidations it all adds up OR it all gets lost when they are denied an assault.
I heartily agree with blocking this unit with anything sacraficial. I.e anything that cant really do much damage to whats fielded on the board.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/08/14 14:35:44
Subject: Bloodcrushers
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Plastictrees
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Throw a dreadnought at them.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/08/14 16:01:49
Subject: Bloodcrushers
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Banelord Titan Princeps of Khorne
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Flavius Infernus wrote:Throw a dreadnought at them.
Ironclad too!
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![[Post New]](/s/i/i.gif) 2009/08/14 16:12:43
Subject: Bloodcrushers
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Pulsating Possessed Chaos Marine
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Pavane them into a nice ball and hit them with about 4 breath of chaos templates. Then use your horrors to gun down whatever is left.
Or just run into them with a soul grinder and laugh all the way to the bank.
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![[Post New]](/s/i/i.gif) 2009/08/14 16:29:36
Subject: Bloodcrushers
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Plastictrees
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Flavius Infernus wrote:Throw a dreadnought at them.
I'm serious. With only str5, bloodcrushers can't hurt a dreadnought (or ironclad). So the dread will hold them in place for the entire game, occasionally squashing one and forcing a "no retreat" save, while you deal with the rest of the daemon army.
If the daemon player paid for the rending gift, then the dread might not hold them for the entire game. But you can expect at least a couple of turns of negating the daemon player's main strike ability.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/08/14 16:45:30
Subject: Re:Bloodcrushers
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Crazed Cultist of Khorne
Canerda
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There are a couple of good ways to deal with crushers; the first as a few have already mentioned is the avoid them all together, a mech army can easily archive this as crusher can only threaten 12" a turn. The next way is get a tarpit unit like a seer council or something like an empty rhino and use terrain to bottleneck them, with those huge bases moving around everything is not always possible and if they have to go through the terrain better yet!
To win in general VS a Khornate deamon player then the best tactic is fry anything with a 16"+ Threat range first IE Soul Grinders, BloodThirsters ect.. Then just avoid it in general ftw if you let anything get close it will be mauled horribly unless you set up a bottleneck.
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![[Post New]](/s/i/i.gif) 2009/08/14 16:49:34
Subject: Bloodcrushers
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Depends on your army in general.
Lootas work well, as massed decent Strength fire puts them down quickly.
Never charge them with anything in decent armour, as hellblades ignore it (common sense really)
shooting them is about the only option if you cant avoid them, and with them being so cheap on points, they tend to be fielded in large units to act as a mainstay for an army.
As for trying to kill them in combat: high WS, good S, good T, Good save, good amount of attacks, ignore saves.
Just dont do it, even the "oh so great" Bikernobz get slaughtered in combat by them.
The dread idea to tie them up may work well, but watch out for rending or heralds in the unit.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/08/14 17:00:26
Subject: Bloodcrushers
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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As an aside don't run an IC/MC into them unless there are few left. A properly done up BC unit will have multiple special items allowing them to spread their wounds. That + T5 +S5 with power weapons makes them excellent IC/MC killers.
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-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2009/08/14 17:01:56
Subject: Bloodcrushers
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Missed that one frazz
allthough, its funny to watch someone throw a 300+ points godfex at them and then it dies before it gets to attack lol.
A thirster on the other hand may have what it takes
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/08/14 17:03:33
Subject: Bloodcrushers
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Longtime Dakkanaut
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I agree that a dreadnought is the key against them. Get the dread in early so they surround the dread and prevent anyone else from coming in to free them from the dread tarpit. I take armored sentinels in the IG just for this tactic.
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![[Post New]](/s/i/i.gif) 2009/08/14 19:18:49
Subject: Bloodcrushers
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Grisly Ghost Ark Driver
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Mobility is your best bet. If you have walkers, then use them to counter. Other than that, it will take a crazy amount of firepower to stop these things.
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Falcon Punch!
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