Hi Nurglitch.
Are you proposing using a 'fire corridor' hit allocation mechanic , dependant on fireing unit to targets unit disposition?
(This is a good idea , but it does'nt shift the basic element from the unit level to the model level,it just makes unit formations and table location- area , more important.Which is a very good thing
IMO!

)
If applied with a casualties taken from within the fire corridor,(rather than shoot what you see but take casualties from anywhere , b*££*cks.).This would make a great alternative.
If we are using this sort of targeting mechanic, why not make the to hit roll based on a 'range ruler ' type mechanic , as used for throwing in Blood Bowl?
Eg the
BS is replaced by a distance in inches.
Eg
BS 6".
Targets up to 12" away are hit on a 2 +.
Targets 12" to 18" are hit on a 3+,
Targets 18" to 24 " away hit on a 4+
Tarets 24" to 40 " away hit on a 5+
Targets 30" to 36" away hit in a 6+.
Then to hit modifiers, positive things like 'large target.'ADD to the dice score.
And negative things like 'intervening cover' add to the score required,(range number goes up.)
I have not explained that too well.
(But it works realy well in the old galleon game 'Age of Sail')
TTFN,
lanrak.