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Made in us
Moustache-twirling Princeps





PDX

HQ:
Dracon
w/ Agoniser, Splinter pistol, Shadow Field, Combat Drugs, Plasma grenades
[108]

Retinue
(9) Incubi
Raider
[280]

Troops:
(10) Raider Squad
w/ 1x Splinter Cannon
Raider
[145]

(10) Raider Squad
w/ 1x Splinter Cannon
Raider
[145]

(10) Raider Squad
w/ 1x Splinter Cannon
Raider
[145]

(10) Raider Squad
w/ 1x Splinter Cannon
Raider
[145]

(11) Warrior Squad
w/ 2x Dark Lances
[108]

(11) Warrior Squad
w/ 2x Dark Lances
[108]

Heavy:
Ravager
w/ 3x Disintigrators
[120]

Ravager
[105]

Ravager
[105]

[1498]

Meant to be pretty competative. Thoughts?

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd replace the Dracon by an Archon as she has better stats.

Incubi are a bit questionable as they cannot fleet on foot. Therefore, I'd replace the Incubi by Wyches (with wych weapons, 2 blaster, Succubi with agonizer and trophy rack).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Defending Guardian Defender




Atlanta, GA / Raleigh, NC

wuestenfux wrote:

Incubi are a bit questionable as they cannot fleet on foot.


Who cares? Raiders are open topped...
   
Made in gb
[SWAP SHOP MOD]
Killer Klaivex







In 1500 points, Incubi can be a slight liability. They're costly, and they cost the same amount as a jetbike.


 
   
Made in us
Moustache-twirling Princeps





PDX

Incubi are disgusting when piling out of a Raider on assault, especially 9 of them. What is a Jetbike going to do that an Incubi cannot when mounted up?

Also, a Archon's increase in price does not warrant the stats, when this Dracon is perfectly suitable for assaults.

   
Made in us
Executing Exarch






Odenton, MD

Ok Lets tackle this list one unit at a time:


HQ:
Dracon
w/ Agoniser, Splinter pistol, Shadow Field, Combat Drugs, Plasma grenades
[108]


Make it an Archon

Also, a Archon's increase in price does not warrant the stats, when this Dracon is perfectly suitable for assaults.


Incorrect, it's worth it for the +1 WS, +1 Attack, and +1 Wound. Especially when taking a agoniser instead of a punisher / Tormentor helm. The extra wound means you can pop more combat drugs without worrying about killing yourself. With the +1WS and the +1 WS combat drugs can give you puts you at 7 WS, meaning that anyone with WS 3 needs 5+ to hit. Also even if the +1 Attack only kills one extra model in the game it will most likely made up the points if cost for the Archon upgrade.

And more importantly it lets you take less Icubi. More on that later.


Retinue
(9) Incubi
Raider
[280]


Its crazy talk to take a massive unit of incubi in 1500 points. And its even crazier not taking Drazhar, he is the best infantry unit that DE have. Lower the number down to 2 Icubi , 2 warriors with splinter cannons, and Drazhar.

Incubi are disgusting when piling out of a Raider on assault, especially 9 of them. What is a Jetbike going to do that an Incubi cannot when mounted up?


While I agree that they are good jumping out of a raider and assaulting, taking 9 of them in a small game is a really dumb idea. Sure they will kill anything they assault, but the following turn they will get shot to pieces. Since consolodating into combat was removed in 5th ed. you really need to design your units to kill all but a couple models in combat on the charge, and then finish up anything thats left over on the opponents turn.

Not to mention the you are carting around 300+ points on a paper airplane, as soon as they lose their transport they become an expensive paper weight.



Troops:
(10) Raider Squad X 4
w/ 1x Splinter Cannon
Raider
[145]


Buy the blaster for 5 points!!!! even if the opportunity to shoot it only comes for one raider once a game, and even if it can only fire at a marine it will still make up the points for itself and all of the other raider squads you are running, And if you do get a shot at a tank or deepstriking termmie even better!

Also Drop the number of warriors down to 5. As soon as the raider goes down they will ether die in the crash, from enemy fire in the same turn, be pinned, or flee. The bottom line is that after you lose the raider the squad will loose all its functionality IF it does manage to stick around.

(11) Warrior Squad X 2
w/ 2x Dark Lances


Great unit, although I have no Idea why you want 11 warriors instead of 10. Drop the extra mook.

Ravager
w/ 3x Disintigrators
[120]


Add Nightshields with all the points we saved.

Ravager X2
[105]

Add 3 x Disinegrators and nightshield to both of them.

After all the changes you have enough points for a wyche squad mounted on a raider ( I would use them to guard your two sniper squads )





So here's the corrected list:

1500 Pts - Dark Eldar Roster

1 Archon @ 307 pts (Agoniser; Splinter Pistol; Combat Drug Dispenser; Shadow Field)
1 Retinue
2 Warriors (Splinter Cannon x2)
2 Incubi (Tormentor Helm; Punisher x2)
1 Drazhar (Disembowler Blades; Tormentor Helm)

5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)

5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)

5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)

5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)

10 Warrior Squad @ 100 pts (Splinter Rifle x8; Dark Lance x2)

10 Warrior Squad @ 100 pts (Splinter Rifle x8; Dark Lance x2)

1 Ravager @ 140 pts (Disentegrator x3; Nightshields)

1 Ravager @ 140 pts (Disentegrator x3; Nightshields)

1 Ravager @ 140 pts (Disentegrator x3; Nightshields)

5 Wyches @ 130 pts (Close Combat Weapon; Splinter Pistol; Wych Weapons; Blaster x2; Combat Drugs)
1 Raider (Dark Lance)


Total Roster Cost: 1497

This message was edited 1 time. Last update was at 2009/08/17 03:01:08


 
   
Made in us
Moustache-twirling Princeps





PDX

The 11th guy is insurance against a 50% casualty rate and a failed morale check.

I am not sure I am going with that list just yet, but I am going to tinker. Thanks for the ideas.

This message was edited 1 time. Last update was at 2009/08/17 06:03:24


   
Made in gb
Kabalite Conscript




Manchester, UK

I agree with taking the Archon in your army if you don't intend to have a few squads of wyches to hold them up in combat. To be honest you still might want to consider slipping in a wych squad even if it's just 5 of them in a raider with no upgrades because they are amazing for holding up enemy HQ and monstrous creatures. Making them lose their attack for 2 CCW's... and pretty much guaranteed the charge... knocking their WS down to half and having a 4+ invun makes them surprisingly nasty at holding up tough things for a few turns whilst you hit everything else they have and frees up your HQ unit to instead concentrate on killing their other units.

I'm also not sure you need 9 incubi... what can't be done by 5+ your HQ? Take one with a blaster and i usually take a warrior so i can wound allocate those pesky power fist or S6 weapons. With an Archon, punisher and +1 Str/reroll misses in combat drugs... you have 6 attacks with WS6, Reroll misses, S5 power weapon attacks and then 15 more WS5 Str 4 power weapon attacks. You are talking major kills so no point using another 100pts for 4 more incubi... points can be spent elsewhere much better. The 5 Incubi with Archon can charge forward and hit a selected unit and then you will find the opponent uses them as firing practice which works out quite handy if you can save all the high str hits on your SF or some handy cover saves on the Incubi.

Now for the splinter cannon raiders, I have to admit i'm not a fan of them with the rest of your army. You have sniper squads and ravagers so i presume you are going to want to hug your table edge shooting for as long as possible. Moving the raiders 6" so you can still fire 9 rifles and 1 cannon seems a bit pointless as they don't really do much damage to anything! Much better to use any of the other weapon selections... blasters for mobile support, dark lances for static additional firepower or shredders for anti troop/horde killing. Again i agree with Clthomps on the size to 5! When the raider dies you will lose 1/3 of the squad if it is destroyed. Then you have to take the Ld check on a poor 8 for pinning and probably morale. Better saving all those 40pts

Another unit possibly worth considering is Hermonculi with Destructors? For 40 pts each with Destructors i find them fantastic to play with and it's handy being able to take 3 of them and spread them out into your other units for extra fire support. Love how damaging flamers can be in this edition after vehicles have exploded or after troops have lined up for LOS/cover saves!

2,000
3,000
2,000
“I'm not going to hurt you, I just want to kill you.” 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

Im just not a fan of Incubi, period. Why? Because anything they can kill I can kill with my 3 ravagers with tri-disentagrators. Wyches are where its at. They can take on anything with out an AV. Put your Archon in a squad and watch them tear through stuff. Bring a Dracite with a wyche retinue (including a succubus for 2 agonizers in the squad) and you have 2 very killy assault units.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I agree with gardeth about the Incubi.
Replace them with Wyches, they are more resilient in cc.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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