Ok Lets tackle this list one unit at a time:
HQ:
Dracon
w/ Agoniser, Splinter pistol, Shadow Field, Combat Drugs, Plasma grenades
[108]
Make it an Archon
Also, a Archon's increase in price does not warrant the stats, when this Dracon is perfectly suitable for assaults.
Incorrect, it's worth it for the +1
WS, +1 Attack, and +1 Wound. Especially when taking a agoniser instead of a punisher / Tormentor helm. The extra wound means you can pop more combat drugs without worrying about killing yourself. With the +1WS and the +1
WS combat drugs can give you puts you at 7
WS, meaning that anyone with
WS 3 needs 5+ to hit. Also even if the +1 Attack only kills one extra model in the game it will most likely made up the points if cost for the Archon upgrade.
And more importantly it lets you take less Icubi. More on that later.
Retinue
(9) Incubi
Raider
[280]
Its crazy talk to take a massive unit of incubi in 1500 points. And its even crazier not taking Drazhar, he is the best infantry unit that
DE have. Lower the number down to 2 Icubi , 2 warriors with splinter cannons, and Drazhar.
Incubi are disgusting when piling out of a Raider on assault, especially 9 of them. What is a Jetbike going to do that an Incubi cannot when mounted up?
While I agree that they are good jumping out of a raider and assaulting, taking 9 of them in a small game is a really dumb idea. Sure they will kill anything they assault, but the following turn they will get shot to pieces. Since consolodating into combat was removed in 5th ed. you really need to design your units to kill all but a couple models in combat on the charge, and then finish up anything thats left over on the opponents turn.
Not to mention the you are carting around 300+ points on a paper airplane, as soon as they lose their transport they become an expensive paper weight.
Troops:
(10) Raider Squad X 4
w/ 1x Splinter Cannon
Raider
[145]
Buy the blaster for 5 points!!!! even if the opportunity to shoot it only comes for one raider once a game, and even if it can only fire at a marine it will still make up the points for itself and all of the other raider squads you are running, And if you do get a shot at a tank or deepstriking termmie even better!
Also Drop the number of warriors down to 5. As soon as the raider goes down they will ether die in the crash, from enemy fire in the same turn, be pinned, or flee. The bottom line is that after you lose the raider the squad will loose all its functionality IF it does manage to stick around.
(11) Warrior Squad X 2
w/ 2x Dark Lances
Great unit, although I have no Idea why you want 11 warriors instead of 10. Drop the extra mook.
Ravager
w/ 3x Disintigrators
[120]
Add Nightshields with all the points we saved.
Ravager X2
[105]
Add 3 x Disinegrators and nightshield to both of them.
After all the changes you have enough points for a wyche squad mounted on a raider ( I would use them to guard your two sniper squads )
So here's the corrected list:
1500 Pts - Dark Eldar Roster
1 Archon @ 307 pts (Agoniser; Splinter Pistol; Combat Drug Dispenser; Shadow Field)
1 Retinue
2 Warriors (Splinter Cannon x2)
2 Incubi (Tormentor Helm; Punisher x2)
1 Drazhar (Disembowler Blades; Tormentor Helm)
5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)
5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)
5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)
5 Raider Squad @ 110 pts (Blaster; Splinter Rifle x3; Splinter Cannon; Raider)
1 Raider (Dark Lance)
10 Warrior Squad @ 100 pts (Splinter Rifle x8; Dark Lance x2)
10 Warrior Squad @ 100 pts (Splinter Rifle x8; Dark Lance x2)
1 Ravager @ 140 pts (Disentegrator x3; Nightshields)
1 Ravager @ 140 pts (Disentegrator x3; Nightshields)
1 Ravager @ 140 pts (Disentegrator x3; Nightshields)
5 Wyches @ 130 pts (Close Combat Weapon; Splinter Pistol; Wych Weapons; Blaster x2; Combat Drugs)
1 Raider (Dark Lance)
Total Roster Cost: 1497