Mission and Board
This was a custom mission that the local game store Admin created for us. The board, as shown below, had a road stretching down the middle, upon which there was a line of tank traps. Any glancing hit against an AV10 would destroy a tank trap. The side of the board was heavily covered in debris.
The attacker was the
CSM Nurgle player. His objective was to get all his models to the other side of the board. For every unit he got to the other side of the board, he received one
VP. For every defender unit completely wiped, he received one additional
VP. This gives lots of
VP opportunities for the attacker. The attacker's deployment zone was the east side, and his objective was to escape the west side.
The defender was the UltraMarine 8th Chapter, leading a counter-assault on mobile bikes. The defender gets 1
VP for every unit that the attacker does NOT get across the board. The defender's deployment zone's are the north and south sides of the board.
This mission has an advantage to the attacker
IMHO. Every unit they get across the board grants them an
VP and loweres the enemy
VP by one. If the attacker bogs himself into fighting the defender, they will lose, as they already start with all their
VPs given to the defender.
Army Lists 1750
I brought the following army. There were a few other trims added, but this is the core.
Captain w/Relic Blade and Bike
2 Squads with 2
MG, 1
MM and Seargent with
PF
2 Squad with 2
MG, 1
MM
1 Squad with 2
PG, 1
MM
1
MM Attack Bike squad of 2 bikes
He brought the following army
3 Plague Marine squads with 2
MG, Rhinos. At least 1 had a
PF
2 Daemon Princes with Wings, Mark of Nurgle, and ability to reroll hits and wounds
6 Oblits into 2 squads each.
1 Greater Daemon of Nurgle
We both had to do some pretty heavy proxying with this army, and some models were not painted yet. Please forgive the images below for not being perfect.
Turn One
CSM
Minions of Nurgle poured onto the battlefield from the eastern side. Three rhinos deployed in a defensive position, flanked by two daemon princes on the right. Three squads of obliterates secured the flanks swarming the chaos scum.
Marines
The hammer of the Emperor came in from the northern and southern sides. While racing across a crater, two of the soutern bikers got caught on debris and were thrown from their bikes. (Failed 2 difficult terrain tests)
Bolter, Melta and Plasma made short work of all 6 obliterates slaying every one of them. They proved to be less effective on the rhinos, and only managed to shake them.
The stalwart marines were not ready for the tricks Chaos had planned for them.
(I chose to split my squads into combat squads. I looked at what I had, and if I split everything, I would only give up 12
VPs, which is what he had. It was a risk, but if i could just delay him with my squads, and keep 1 alive, I would win)
Turn Two
CSM
The two daemon princes took flight, one headed to the southern flank, and the other heading to the northern flank. Unconcerned, they did not even attempt to enter cover.
Two rhinos deposited a load of nurgle marines. The Chaos scum moved south and viciously shot up one squad of Ultramarines. Melta and bolters made short work of the marines, and the 3 remaining marines in the squad soon joined their previous 2 allies in the crater. (That combat squad was wiped). The final rhino pushed forward at full speed, deploying smoke to protect it.
The other nurgle squad moved and destroyed 3 marines with bolter and melta fire. The marines, utilizing their combat tactics, knew that it was a good idea to flee, as the daemon prince was in assault range. The last attack biker fled back around the dangerous terrain and rallied next to his allies.
The northern daemon prince assaulted the two attack bikes and wiped them both out with a barrage of daemon attacks (rerolling hits and wounds is just OMG stupid powerful)
Marines
The marines knew they had a fight on their hands. The southern flank of marines utilized their bikes to turbo boost away from their enemies. Most of them boosted to the west, while the eastmost squad boosted to the north.
The northern flank of marines converged on the daemon prince. Every single bolter, meltagun, and plasma gun fired into the daemon, a full 24 bikes all hailing death into the prince. The blows were mighty, but the prince survived. (He took 3 wounds and had one left).
In order to prevent the prince from assaulting and trusting in the powerfist and marines, all of the marines assaulted the prince. The blessing of the emperor was not with them, and the daemon prince spotted the real threat. All of his attacks found their home, and every since marine in the squad was cut in two.
The daemon prince survived everything and was ready to assault again.
(Really, hitting on 2s, wounding on 3s, no save allowed, and rerolling everything is just stupid).
Turn Three
CSM
The southern Daemon Prince flew after the retreating marines. He overestimated his abilities and was out assault range.
One squad of plague marines ran back into the rhino.
Bursting from the other squad of plague marines, a Greater Daemon split from the aspiring champion. The Daemon moved forward and assaulted the bikers that turbo boosted north. The daemon destroyed two of the bikers and delivered a wound to the attack bike. The marines, knowing they were outmatched trusted into their combat tactics and fled from the daemon.
The rhino in the lead moved twords the roadblock and two chaos marines destroyed a portion of it with two melta guns.
The northern Daemon Prince casually chose which squad of marines he would slaughter and wiped another one from the emperors records. The remaining two squads of marines fell upon their combat tactics to flee from the battle. One of them was overzealous and fled right off the battlefield.
Of the six marine squads on the northern flank, the Daemon Prince alone killed four of them.
Marines
After suffering staggering losses on the northern flank, the marines again launched everything they had at the daemon prince. Both squads fired at him, and the squad that was engaged earlier by the Unclean One also fired into the Prince. Finally, after causing all that damage, the Daemon Prince went down.
One southern multi-melta had not been fired, and shot at the northernmost rhino, blowing off its treads and immobilizing it.
The southern most marines had a desperate gamble to try and wound the Daemon Prince. All closed in on the prince and shot at it, followed by vicious assaults. This time the captain and his relic blade, combined with the shooting, were able to deal 3 wounds to the prince. The Daemon Prince gourged himself by slaughtering 3 marines and wounding an attack bike.
Turn Four
CSM
The southern most squad of plague marines exited their rhino in the hopes they would be able to assist the prince in his assault. They advanced forward, but were to far from the fray. The plague marines in the immobilized rhino shot at the one lone multi-melta attack bike. Both melta guns in the squad missed, showing that the luck of the emperor was with him.
The remaining Daemon Prince directed his attacks at the captain, delivering four mightly blows to him. Luckily, the captains iron halo proved worthwhile and saved him from perishing. The rune blade proved to be more faithful than the prince's filth, and was driven clean through the prince. (The captain killed the final prince)
The forces of nurgle had been reduced to 3 plauge marine filled rhinos, and one greater daemon plodding along.
Marines
Two remaining northern marines began to race to the western horizon.
One northern squadron moved and engaged the rhinos from the rear. They fired their multi-melta at close range -- taunting the chaos marines inside to head eastward and engage them. The multi-melta missed it's intended target.
The southern forces raced westward to prepare for one final strike on the plague marines.
Turn Five
CSM
The greater daemon of Nurgle finally caught back up to the two marines who escaped it's clutches earlier, much to their surprise! The two marines were killed in minutes. (I would have swore I was 13 or so inches from that daemon, but I was only 12 on the nose. Damnit!)
Two of the chaos rhinos rushed forward at full speed to the western edge -- knowing this would seal a victory for the forces of Chaos. (They moved 18" on the open road)
The plague marines disembarked from the immobolized rhino, and were somehow able to catch up to one of the boosting marine squads. The power fist in the plague marines brought down all the remaining bikers in that squad. (Again, I did not anticipate his 2" disembark, 6" move, and 6" assault. He was barely reached me, by less than 1/16th of an inch)
With two rhinos closing on the west side of the board, the marines options began to look grim.
Marines
The final multi-melta bike shot behind the two remaining rhinos, and shot at the rear armor. After an earlier strike on the front armor of a rhino refused to penetrate the vehicle (Yes, I rolled a 3 on
2d6 penetration), the marines were not willing to take any chances. The emperor was with the marines, and the rhino was completely destroyed.
The southern marines fired a long range multi-melta at the last mobile rhino, not wanting to risk getting killed by a plague marine assault
The battle continued... (A 4 was rolled to see if the game ended)
Turn Six
CSM
The final mobile rhino rushed to the western flank, and its escape appeared within reach.
The Daemon Prince caught the attack bike that destroyed the chaos rhino and slaughtered him.
The plague marines on foot began to run to the western edge, not sure if they would make it in time.
Marines
A final shot into the remaining rhino proved worthless. The marines just could not bring their target into sight.
The battle came to a close, and dusk approached... (The game ended)
Game Summary
I had 2 combat squads and 1 captain alive at the end of the game, giving 9
VPs to the Chaos Player.
He did not get any of his models across to the other side of the board, giving me 12
VPs.
Victory was to the forces of the imperium -- barely
Game Thoughts
OMFG are winged Daemon Princes of Nurgle
OP Sauce. Getting 5 attacks on the charge, rerolling hits and wounds guarantees kills vs. normal troops. With an effective charge of 18", this is a unit not to be underestimated. Now, he did get lucky on his saves, and I got unlucky on my shots, but at the end of the day, his northern Daemon Prince killed ~600 points of marines. How the hell was he hitting on a 2+ again? I need to check that to see if he made a mistake with his list.
The most effective things against those beasts were plasma guns. When trying to bring them down from fire, 4 rapid fire plamsa gun shots were much more useful than 2 meltagun shots.
I made two very bad mistakes in regards to the range of his assaults. When running a bike army, you should try and keep 13" away from his nasty assault creatures.
More powerfists are required. When I assaulted his prince with one powerfist, the fist was to easy to spot and kill. Even though he had to kill 3 bikers before he got to the fist, with the power of Daemon Princes, this was not a problem. If I assaulted him with 2 or 3 fists, there would have been enough to do the trick.
His oblits were useless, and he was complaining about that. I had no problem killing all 6 before he moved. Were it not for the princes, this would have been a very short game.
I was pleased to see how greater daemons work. When you are not expecting them, they can really add a nice punch of a chaos squad.