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Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Hey All,

Sorry if this is posted somewhere else, but this got to me this weekend in my game. I was playing a 2500 point Eldar game with my Grey Knights and I just couldn't beat the darned Fire Prisms no matter how many times I got them. The best I did was to blow off a weapon on one of the three. How do you battle these things? Does anyone have some pointers on how to beat them? Thanks.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in gb
Proud Phantom Titan







shake and move on.
   
Made in us
Wraith




O H I am in the Webway...

Shoot them with your LASSCANNONS BRO!

But really like Rifleman dreads or something might work.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Missionary On A Mission




The Eye of Terror

Drop behind them or hit them in CC.

 
   
Made in us
Sneaky Lictor





UK

The trick to dealing with any kind of tank spam is to concentrate anti tank on each tank until you've prevented it from firing on it's next turn then move onto the next tank in order of threat to you. Eventually you'll kill them all and hopefully without them getting too many shots off.



 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Take landraiders or 2-3 lascannon dreads.
Knights dont stand a chance against armour unless you have either of the abover, thier list is limited and leaves them with only 2 choices for hunting armour.

In cases of AV14 (landraiders) your best off charging it with a dread.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Proud Phantom Titan







Why is every one so bother about killing it?

If you want to beat a Fire Prism Stun or Shake it ... then at best it can move.
If you get lucky you may destroy a gun yay, now you can ignore it.
If you Immobilise it you still need to stun it.
If you Wreck or Exploded it ... Job done.

If the FirePrism can't fire its Prism then its not worth worrying about.

This message was edited 1 time. Last update was at 2009/08/18 01:36:08


 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

From the standpoint of someone that is allowed to take transports, yes, but to someone like me. Where at the 2500 point total we were playing only had 3 and they were Land Raiders, the guy was making me nervous each turn. You pop one Land Raider and then I'm foot-slogging to the objective amidst an array of Eldar fire. I'm sorry, but nobody survives that much fire whilest walking 2 feet across the board. Also, the Fire Prisms were the only unit he had to kill my Land Raiders.. asside from his one squad of Fire Dragons, but I busted their transport so they were walking.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Water-Caste Negotiator





Kansas

The Grey Knights don't have as many options to tank bust, as say, the Space Marine Codex. Your best bet is to take 3 Land Raiders with Lascannons and focus all three on a Fire Prism one at a time unit it's shaken, and then move on to the next (like the fella above me pointed out). If you're still lacking in anti-tank, consider a Dreadnoght or two for transport popping duty while your Land Raiders take out the tanks. Run them with Lascannons and Missle Launchers, that should be enough shots to take down a transport a turn.

Or, if you have not the resources for these options, consider loading a 5 man Stormtrooper unit in a Rhino with extra armor and smoke launchers (the old kind!) and give them a couple melta guns. Then run their transport as fast as you can towards their Fire Prisms. The Land Raiders may attract attention away from this suicide unit. The old Smoke Launchers downgrade every penetrating hit to a glancing hit, and coupled with the Extra Armor, you have a good chance to move that transport 12 inches every turn!

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Foolproof Falcon Pilot






Hmmm..the best way for Grey Knights to beat a Fire Prism....

I would use a really big stick, while your opponent's back is turned...not many other options thatn that I am afraid

   
Made in us
Perturbed Blood Angel Tactical Marine





don't all grey knights have S6 in CC? Just assault it!

Drink deep of victory and remember the fallen.

Gwar! wrote:Sanguine has it spot on.
 
   
Made in us
Swift Swooping Hawk




Let me get this straight: your opponent had three prisms that could potentially harm your LR, but the three prisms were the ONLY thing in his list that he had left that could damage you? This thread should have been started by the eldar player asking how hes is supposed to stop 3 land raiders with only 3 prisms as AT.........


Three LR moving down the table with only three prisms to stop you is about as good of an I win scenario as you are ever likely to face against the eldar.

As a note tho, prisms are only AV 12, so anything better than a HB will have a chance at them. And since cc hits the rear armor you can assault them with anything in your army and have hopes there as well.



Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Sanguine Sympathy wrote:don't all grey knights have S6 in CC? Just assault it!

I'm sure when he can, he does. With the fire prism is a fast skimmer, so its hard for those grey knights to get close.
Even when they can, the knights hit on a 6, so you can just imagine them jumping up trying to slice the back of the prism open.

LC Dreads and LRaiders are a much easier way to take them down IMHO
   
Made in us
Rotting Sorcerer of Nurgle





Don't forget, the Prism only benefits from hitting on 6's when moving over 6".
So it better be moving fast enough, else GK's only need 4's.

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Foolproof Falcon Pilot






Sanctjud wrote:Don't forget, the Prism only benefits from hitting on 6's when moving over 6".
So it better be moving fast enough, else GK's only need 4's.

My 7 Cents.


...except that no decent Eldar player moves Prisms less than 6" a turn.

Honestly, 3 Prisms can easily rip apart 3 LRs long before the LRs can reach them to deliver their payload, and there isno reason that a Prism should be assaulted by GKs.

I prefer Holofield Prisms with SS. Sure, they are expensive, however, they are VERY hard to kill. Even if you stun them or remove their weapon, they can still fly 24" for tank shocks/rams.

   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

yea, the 2d6 pick the lowest upgrade on vehicle damage tablew makes me want to cry .... ive never successfully killed eldar tank with that upgrade ... i always roll 5 and 1 or 6 and 2 so i just stun and shake the damn thing all game ... op ass upgrade lol.

- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
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3850 pts 
   
Made in gb
Guarding Guardian



Leicester - UK




alerian wrote:Honestly, 3 Prisms can easily rip apart 3 LRs long before the LRs can reach them to deliver their payload


What are you on about?
3 moving LRs can still fire 1 weapon because of their machine spirit, and if those are las LR then one twinlinked lascannon shot has more of a chance of smokin a prism than the prism has of destroyin the LR

This message was edited 3 times. Last update was at 2009/08/18 18:36:05


 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

Well, like I said, he had the fire dragons but I popped their transport so they have to hoof it. He kept linking his Prisms making them S10 AP1, which effectively got me on his second turn out, immobilizing one of my Land Raiders, which left it there to be shot to pieces, and the troops inside lasted half of his shooting phase.

Yeah, I thought about swinging my knights at him, but needing 6's to hit was too much. I luckily was able to get a Land Raider into position over his objective, it was the only way that I could tie. I just barely got the tie on this one because those twin linked Fire Prisms just kept rocking me. I tried the tactic of fire everything at one... just kept shaking the darned thing since he upgraded the armor. But he always had two to link.. bah! Oh well, just have to do my best next time I see 'em.

Thanks for the input folks.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Water-Caste Negotiator





Kansas

Matt1785 wrote:I tried the tactic of fire everything at one... just kept shaking the darned thing since he upgraded the armor. But he always had two to link.. bah! Oh well, just have to do my best next time I see 'em.
That's what we're saying. Shake it once and move on. You don't have enough ordnance to destroy it, but you do have enough to keep at least two from firing (provided your luck holds). Accept that you will not destroy it, and your path is clear...

Only Dr. Cox knows how to express my innermost feelings for you and your arguments.  
   
Made in us
Slippery Scout Biker





Fort Belvoir

BTW, quick question as im a newer eldar player, how does that linkage thing work?

:  
   
Made in us
Regular Dakkanaut




Westerville, OH

So, I believe to hit on 6's on a prism, the vehicle has to have moved over 12" (i.e. can't fire)--not over 6". 6-12" is 4+ to hit, not 6+.

Also--agree with poster who said 3 LRs > 3 Fire Prisms. They don't have energy shields, so they're just not that hard to take out. And that was basically his only anti-tank? Yay for you. He's going to bust up a land raider early on--you should expect that, and not whine about it. But you should easily win the LR vs. FP game.


Automatically Appended Next Post:
So how do you do it?

(1) Deep Strike some PAGK into assault range with it--force it to either move >12" and not fire, or move <12" and still fire, but be in range of being assaulted. 3 attacks each on 4+, a unit of 8 (what I usually field) grants 25 attacks (extra for Justicar), 12 hit, s6 means that 2 glance and 4 penetrate. That should be more than enough to destroy one.

(2) A Land Raider firing 2 twin linked lascannons and a hull lascannon should do it also...you've got just as good a range as he does, blow him up.

(3) Threaten him with something fast (Land Speeders with multi-meltas? deep striking multi-melta dread?) that can blow him up--again, force him to move but not shoot, or stay to shoot, but risk dying.

This message was edited 1 time. Last update was at 2009/08/19 04:01:58


 
   
Made in us
Foolproof Falcon Pilot






MarineFist wrote:


alerian wrote:Honestly, 3 Prisms can easily rip apart 3 LRs long before the LRs can reach them to deliver their payload


What are you on about?
3 moving LRs can still fire 1 weapon because of their machine spirit, and if those are las LR then one twinlinked lascannon shot has more of a chance of smokin a prism than the prism has of destroyin the LR


Your math is off.

Linked Prisms deliver S10 hits. This is a glance on 4's, pens on 5+.

The LRs deliver S9 hits. This is a glance on 3's, pens on 4+.

However, the Holofield of the Prism requires you to roll 2d6 and take the lowest result. This means that Prisms are not going to die anytime soon. Also, prisms with holofields are 100 points less than a LR, which leaves the GKs with more WSs to deal with as well. This is why 3x Prism > 3x LR. They are cheaper for greater fire effect.

In the end it is about cost, not just the 3 tanks of each race pitted against each other. For the points, it is actually 3x Prism (w/ Holofield) + 2x WS w/ Brightlance Vs. 3x LR. This is no contest, the Eldar win hands down.

Also, all good Mechdar start in reserve, which means that the Prisms WILL fire at the LRs first. This means that it is a downhill game for the GK from the start. Add in the manueverability of the Mechdar and the GK have little hope.

   
Made in ca
Angry Blood Angel Assault marine




ottawa, ontario, canada

Get a gaurd infantry platoon, 1 cmd section with las cannon or missile launcher 2 squads with lascannon or missile launcher, and 5 squads of 3 lascannon or missle launcher weapon teams as your fire support section, then 2-3 squads of 6 guys having 3 with melta guns as you special weapons teams, should run about 5-600 points for all that.

Id be suprised if there was a tank on the table after turn 2

guess what, all that for the low low price of 1 troops slot

my suggestion on aquiring this would be to get a guard battleforce (one cmd squad and 2 guard squads, 3 weapons teams, and a sentenel). and slowly buy the gurad weapons teams if the squads and cmd section work out for you, as there about 35$ for 3 if I remember right.

This message was edited 3 times. Last update was at 2009/08/21 01:26:28


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