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So wich one of the lists below is the most efficient?
The Deceiver's lone party
The Deceiver's bragging show
The Deceiver's grand parade
The Deceiver's favorite pals
The Deceiver's Can Openers

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Made in br
Freaky Flayed One





New Westminster, BC - Canada

Ok guys, I'm trying to figure out wich one of the lists below is the most efficient.

#1 - The Deceiver's lone party

Deceiver
20 Necron Warriors (2 squads of 10)
13 Immortals (2 squads of 6 and 7)
10 Destroyers (2 squads of 5)
2 Monoliths

So I'm fielding 6 "easy" Killpoints with the Deceiver and Liths making it 9 KP total. I like to keep the Immortals separated because if one is tied up and swept, I can fire with the second in the following turn. Having no power weapons means I'll likely lose combat often.

Since the majority of necrons in the list are T5, and can avoind Close Combat somewhat well, the absence of a Rez orb is not all that bad. The Immortals can fire while retreating, and the Deceiver is always there to countercharge. When the warriors do come in the Monos can block out LoS from anything that could kill them from a distance.

With 2 Liths if my Immortals stand ground I can portal them and then drop a pie-plate on the bunched up enemy models left.

But I have also reconsidered the list into this:

#2 - The Deceiver's bragging show

Deceiver
Necron Lord (Res Orb)
20 Necron Warriors (10-10)
10 Immortals (10)
9 Destroyers (3-3-3)
2 Monoliths

My Phase out is lower, with the enemy having to kill only 30 models. But the Immortal unit is a lot stronger with the help from the lord and the presence of a Rez Orb. His AP3 shots are always helpful.

#3 - The Deceiver's grand parade

Deceiver
Lord (RO, GoF, Disrupt. Field)
20 Necron Warriors (10-10)
14 Immortals (single squad)
11 Destroyers (5-6)
Monolith

My reason for bringing two monoliths before is twofold. For one I can block LoS to my warriors and grant them cover from incoming fire. Also there is the trick of portaling a unit that has been assaulting and dropping the pie-plate on the bunched enemies left there (hence the small units).

I still like to field a single monolith though. If the enemy does fire at them, they are wasting shots that would otherwise be targetted at my Necrons. If they ignore it I use it to the fullest rerolling my WBB rolls, you can't argue that that is not a usefull feature, you can easily pay the cost of the Mono with the extra WBBs after 6 rounds of battle.

My best attempt at merging both lists. This way I have a sturdy hold the line infantry unit (Immortals) that are capable of holding a charge thanks to the Gaze of Flame. The Disruption field on the lord is a bonus against a charging dread I guess.

If I where to drop the Monolith though, I'd consider this list:

#4 - The Deceiver's favorite pals

Deceiver
Lord (RO, GoF)
20 Necron Warriors (10-10)
16 Immortals (16)
12 Destroyers (6-6)
2 Heavy Destroyers (1-1)


What do you guys think?

This message was edited 2 times. Last update was at 2009/09/09 01:57:54


 
Made in br
Freaky Flayed One





New Westminster, BC - Canada

Thanks guys, your help is much appreciated!

What do you guys think of this tweaked list. I played a game against a BT player and I had trouble dealing with the transports and vehicles. His Terminator where eaten by the Deceiver, and most tactical squads couldn't stand the Destroyers hail of Gauss, but the Vehicles took some shooting to neutralize.

So I decided to add some Heavy Destroyers in the mix.

Here you have it, List #6 - The Deceiver's Can openers:

Deceiver
Lord (RO)
20 Necron Warriors (10-10)
5 immortals
10 Destroyers (5-5)
5 Heavy Destroyers (2-3)
Monolith
- - - -
PO: 10 or less, 31 dead necrons

One think I like about this list is that there are so many threats that the enmy will have a though decision to make. If he ignores the C'tan he's gonna have his way around the field. If he ignores the H.Destroyers they are going to blow up his vehicles. All the while the regular destroyers do theyr beautiful work backed up by the immortals.

I know that it's a liability to only have 2 scoring units, but I hope I can mass fire the enemy out of their objectives, as well as contesting them.

If you think I'm better off with more regular Destroyers and immortals, I could go for #7 The Deceiver's Skimmering Support

Deceiver
Lord (RO)
20 Necron Warriors (10-10)
8 immortals
12 Destroyers (4-4-4)
2 Heavy Destroyers (1-1)
Monolith
- - - -
PO: 11 or less, 32 dead necrons

All comments are very welcome, thanks for reading!

This message was edited 2 times. Last update was at 2009/08/25 00:00:55


 
Made in br
Freaky Flayed One





New Westminster, BC - Canada

After a couple games trying out Destroyers vs Immortals I decided to go for Immortals. Not only are they more resilient, but they pack more shots and boost Phase Out more than Deswtroyers.

  • Deceiver
    Necron Lord (RO, GoF, Solar Pulse, Chronometron)
    30 Warriors (10-10-10)
    16 Immortals (8-8 )
    Tomb Spyder
    2 Monoliths

  • PO: 11 less, 36 to kill

    The Tomb Spyder is good at getting entire squads up after being wiped, and they can charge those Drop Podding Dreads and try for lucky. The Solar Pulse on the lord is because I'm playing on a tourny with that "Dying of Light" scenario that can really cripple my shooting.

    If I drop the spyder and Lord Tricks I can manage to:

  • Deceiver
    Necron Lord (RO)
    30 Warriors (10-10-10)
    16 Immortals (8-8 )
    6 Scarab Swarms (3-3) com Disruption Fields
    2 Monoliths

  • PO: 11 less, 36 to kill

    Use Scarabs to try for a lucky charge on Vehicles or hold charges. Problem is they are easy Killpoints, but I have turned a Land Raider into a useless husk with 3 of them before...

    Or even...

  • Deceiver
    Necron Lord (RO)
    32 Warriors (12-10-10)
    18 Immortals (9-9)
    2 Monoliths

  • PO: 13 less, 38 to kill

    Maximize Phase Out with 2 more Warriors and Immortals.
     
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