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Ok guys, I'm trying to figure out wich one of the lists below is the most efficient.
#1 - The Deceiver's lone party
Deceiver
20 Necron Warriors (2 squads of 10)
13 Immortals (2 squads of 6 and 7)
10 Destroyers (2 squads of 5)
2 Monoliths
So I'm fielding 6 "easy" Killpoints with the Deceiver and Liths making it 9 KP total. I like to keep the Immortals separated because if one is tied up and swept, I can fire with the second in the following turn. Having no power weapons means I'll likely lose combat often.
Since the majority of necrons in the list are T5, and can avoind Close Combat somewhat well, the absence of a Rez orb is not all that bad. The Immortals can fire while retreating, and the Deceiver is always there to countercharge. When the warriors do come in the Monos can block out LoS from anything that could kill them from a distance.
With 2 Liths if my Immortals stand ground I can portal them and then drop a pie-plate on the bunched up enemy models left.
But I have also reconsidered the list into this:
#2 - The Deceiver's bragging show
Deceiver
Necron Lord (Res Orb)
20 Necron Warriors (10-10)
10 Immortals (10)
9 Destroyers (3-3-3)
2 Monoliths
My Phase out is lower, with the enemy having to kill only 30 models. But the Immortal unit is a lot stronger with the help from the lord and the presence of a Rez Orb. His AP3 shots are always helpful.
#3 - The Deceiver's grand parade
Deceiver
Lord (RO, GoF, Disrupt. Field)
20 Necron Warriors (10-10)
14 Immortals (single squad)
11 Destroyers (5-6)
Monolith
My reason for bringing two monoliths before is twofold. For one I can block LoS to my warriors and grant them cover from incoming fire. Also there is the trick of portaling a unit that has been assaulting and dropping the pie-plate on the bunched enemies left there (hence the small units).
I still like to field a single monolith though. If the enemy does fire at them, they are wasting shots that would otherwise be targetted at my Necrons. If they ignore it I use it to the fullest rerolling my WBB rolls, you can't argue that that is not a usefull feature, you can easily pay the cost of the Mono with the extra WBBs after 6 rounds of battle.
My best attempt at merging both lists. This way I have a sturdy hold the line infantry unit (Immortals) that are capable of holding a charge thanks to the Gaze of Flame. The Disruption field on the lord is a bonus against a charging dread I guess.
If I where to drop the Monolith though, I'd consider this list:
#4 - The Deceiver's favorite pals
Deceiver
Lord (RO, GoF)
20 Necron Warriors (10-10)
16 Immortals (16)
12 Destroyers (6-6)
2 Heavy Destroyers (1-1)
What do you guys think?
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