vinsal wrote:
From the few games you guys played, does it flow better at about 4-8 minis or more towards 12-15 minis?
25 soulstones is probably good for some intro or quick games. I haven't played above this level but was able to give a demo game at this amount in 1hr and 15 minutes with looking up material and explaining rules. I think you could easily play a 25 soulstone (approx 5 figs) game in 45 minutes with 2 experienced players. I certainly think Malifaux will scale up from there quite nicely. I believe 35 to 50 may be more common. This would net about 6 to 10 figures depending on costs.
One of the unique mechanics is that if you choose not to spend your entire allotment of soulstones on your crew, you can retain these soulstones as another method to effect the game.
Each Master (leader) has a Cache of Soulstones they begin the game with. (example... 3). Then there are 25 soulstones to recruit a crew. If you spend 21 soulstones on your minions/crew. This leaves 4 stones left over.... added to your cache of 3 and you will have a soulstone pool of 7 to start the game.
Duels are essentially flip a card and add it to your stat. On opposed duel (vs. another player) the attackers win on draws. Defenders must be strictly over attackers value.
After the initial flips you can choose to discard a soulstone. You can then flip an additional card and add its value to your first, thus increasing the chances of being the winner of the duel or being the winner by a more significant margin (also important).
There are considerably more to the mechanics. (suits, magic is a bit different, damage, cheating fate and twists of fate).