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![[Post New]](/s/i/i.gif) 2009/08/25 16:16:54
Subject: Kroot and Devilfish, compatible?
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Fixture of Dakka
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Quick question that came up over the weekend: can Kroot ride in devil fish? I know they can not buy them as a dedicated transport, but is there some other rule in the codex that prohibits them from riding in a borrowed 'fish?
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![[Post New]](/s/i/i.gif) 2009/08/25 16:21:27
Subject: Kroot and Devilfish, compatible?
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Hanging Out with Russ until Wolftime
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Yes, they may now ride in the fish. They used to not be able to, as it was prohibited by the Rulebook, and thus no mention was made in the codex. Now they can because 5th edition removed that restriction. They still however cannot begin the game embarked on it.
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This message was edited 1 time. Last update was at 2009/08/25 16:22:09
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/08/25 16:22:59
Subject: Re:Kroot and Devilfish, compatible?
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Wraith
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Any unit can ride in another unit's dedicated transport (exceptions being old-school codeces like DH Inquisitor's LR/Chimera/Rhino), they just can't start the game in it.
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![[Post New]](/s/i/i.gif) 2009/08/25 16:30:21
Subject: Kroot and Devilfish, compatible?
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Fixture of Dakka
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Ok cool. I didn't know if they had some sort of rules like Repentia or assassins that specify that they can never get into transports.
Thanks!
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![[Post New]](/s/i/i.gif) 2009/08/25 16:32:01
Subject: Kroot and Devilfish, compatible?
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Hanging Out with Russ until Wolftime
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Wehrkind wrote:Ok cool. I didn't know if they had some sort of rules like Repentia or assassins that specify that they can never get into transports.
Thanks!
Well, couldn't you have just looked in the codex?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/08/25 20:02:09
Subject: Re:Kroot and Devilfish, compatible?
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Sneaky Striking Scorpion
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Kirbinator wrote:Any unit can ride in another unit's dedicated transport (exceptions being old-school codeces like DH Inquisitor's LR/Chimera/Rhino), they just can't start the game in it.
funny, my WH/ DH codexs' doesnt say anything about the Inquisitors LR being unuseable by other units......
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7000+ Aliatoc Eldar
3000+ DeamonHunters
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![[Post New]](/s/i/i.gif) 2009/08/25 20:05:50
Subject: Kroot and Devilfish, compatible?
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Longtime Dakkanaut
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In the crazy event that you want to have a Krootox in your unit, you should probably address the sitauation of Krootox in the fish before the game. The rules do not make any special mention (the Kroot couldn't embark in fourth edition) of Krootox, so it appears that by RAW they would take up one transport slot. However, a lot of people think they should be 'bulky' like Ogryns and termies and MANz, and they should take up 2 seats.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/08/25 20:14:12
Subject: Re:Kroot and Devilfish, compatible?
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Huge Bone Giant
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DJ Illuminati wrote:Kirbinator wrote:Any unit can ride in another unit's dedicated transport (exceptions being old-school codeces like DH Inquisitor's LR/Chimera/Rhino), they just can't start the game in it.
funny, my WH/ DH codexs' doesnt say anything about the Inquisitors LR being unuseable by other units......
WH pg 33, DH pg 30.
The box labeled "Transports".
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2009/08/25 20:19:41
Subject: Re:Kroot and Devilfish, compatible?
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Hanging Out with Russ until Wolftime
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DJ Illuminati wrote:funny, my WH/DH codexs' doesnt say anything about the Inquisitors LR being unuseable by other units...... Page 30, Codex: Daemonhunters: Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for. Page 33, Codex: Witch Hunters: Transports are always taken as an upgrade for another unit and may only transport the unit it was bought for. Edit: Damn you ninja kirsanth!
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This message was edited 1 time. Last update was at 2009/08/25 20:20:10
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/08/25 20:57:54
Subject: Kroot and Devilfish, compatible?
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Raging-on-the-Inside Blood Angel Sergeant
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The only problem you would face is if your squad size is larger than 12 - then you would not be allowed to enter the transport. Otherwise you could fit up to:
- 12 Kroot
- 10 Kroot and 2 Hounds
- 10 Kroot and 2 Krootox (unless you say they take up 2 spots)
- Any combination of up to 12 models after half the squad gets blown away from not having an armor save
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![[Post New]](/s/i/i.gif) 2009/08/26 14:23:45
Subject: Re:Kroot and Devilfish, compatible?
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Fresh-Faced New User
Indiana
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I play Tau, and I've found that Kroot are really only good for tying up one of your opponent's troops, preferably one that would totally destroy your other units. True, they have no cover save (unless you put a shaper in, and that only gives a 6+, waste of points as far as I'm concerned), but if you have enough of them they can keep something busy for a while. Usually that number is more than would fit in a transport anyway.
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![[Post New]](/s/i/i.gif) 2009/08/26 17:23:18
Subject: Kroot and Devilfish, compatible?
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Fixture of Dakka
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Gwar! wrote:Well, couldn't you have just looked in the codex?
I could have, but that would necessitate aquiring a copy of the codex to sit and read. I don't play tau, but it came up in a tournament. I didn't know the answer and a quick scan of someone else's codex didn't show a rule they they couldn't, but I didn't have time to read every page to make certain it wasn't hidden somewhere. Hence I asked you folks.
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![[Post New]](/s/i/i.gif) 2009/08/26 17:25:50
Subject: Re:Kroot and Devilfish, compatible?
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Fixture of Dakka
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Cancerien wrote:I play Tau, and I've found that Kroot are really only good for tying up one of your opponent's troops, preferably one that would totally destroy your other units. True, they have no cover save (unless you put a shaper in, and that only gives a 6+, waste of points as far as I'm concerned), but if you have enough of them they can keep something busy for a while. Usually that number is more than would fit in a transport anyway.
Over the weekend, 12 Kroot killed off a Cannonness and a Slaaneshi Daemon Prince for me.
They're fine for single targets with relatively few remaining wounds - weight of numbers is your friend.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2009/08/26 18:24:26
Subject: Re:Kroot and Devilfish, compatible?
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Regular Dakkanaut
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Janthkin wrote:Cancerien wrote:I play Tau, and I've found that Kroot are really only good for tying up one of your opponent's troops, preferably one that would totally destroy your other units. True, they have no cover save (unless you put a shaper in, and that only gives a 6+, waste of points as far as I'm concerned), but if you have enough of them they can keep something busy for a while. Usually that number is more than would fit in a transport anyway.
Over the weekend, 12 Kroot killed off a Cannonness and a Slaaneshi Daemon Prince for me.
They're fine for single targets with relatively few remaining wounds - weight of numbers is your friend.
Agreed, I had one kroot hound route a 10 man veteran squad and then proceed to run it down, followed by doing it again. I have since quit underestimating kroot and their hounds.
The transport holding kroot is normally referred to as a fish of fury, It's not the most visually inspiring thing but neither is a guard player that starts his games with tanks on buildings, not "IN" buildings "ON" buildings.
You know who I'm talking to
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![[Post New]](/s/i/i.gif) 2009/08/26 18:27:57
Subject: Re:Kroot and Devilfish, compatible?
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Hanging Out with Russ until Wolftime
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LucasLAD wrote:The transport holding kroot is normally referred to as a fish of fury, It's not the most visually inspiring thing but neither is a guard player that starts his games with tanks on buildings, not "IN" buildings "ON" buildings.
I am 110% Certain Fish of Fury does not refer to that, but rather to a Outdated 4th edition Tau Tactic of Disembarking Shas'la behind a Devilfish transport, using the "never Blocks LOS" Skimmer rule, while at the same time blocking the possibility for the unit in front to assault the Shas'la.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/08/26 19:14:06
Subject: Re:Kroot and Devilfish, compatible?
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The Hammer of Witches
A new day, a new time zone.
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LucasLAD wrote:You know who I'm talking to 
I don't know who you're talking to, but I know for certain that no, that is _not_ what a Fish of Fury is.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2009/08/26 23:47:36
Subject: Re:Kroot and Devilfish, compatible?
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Committed Chaos Cult Marine
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Looks like LucasAD dropped the
Hold on tighter next time. That stuff's slippery.
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Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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