Gartain
Ke-Bow
Some western commoners often find themselves staring out into the bright blue ocean, hoping for wonder, excitement, and a better well-being. But the ocean itself is not immune to the influence of Chaos. The wind blows strong and cold over the open seas, and where their is wind, there is the great master, Tzeentch. None know the sea much like the Mage-Pirates of the mystical Cathay. Powerful though they are, even they are no match for the influences brought by the Changer of Ways. Gartain Ke-Bow, a rogue Mage-Pirate is as cutthroat as they get. Able to mutate at will, he often takes the forms of of the most dreaded creatures of the untraveled seas, only to murder unsuspecting trade cogs or military vessels. Aboard his daemon ship the Kidu Khan, the Dread Captain terrorizes the open waters with an iron fist and slithering appendages... Cost - 555
M: 4
WS: 5
BS: 3 S: 4 T: 4 I: 5 A: 3 W: 3
Ld: 10
Special Rules: Mark of Tzeentch, Polymorph, Cannons of the Kidu Khan, Mage-Pirate
Equipment: Dragonfire, Heavy Armor
Gartain
Ke-Bow is a level 2 wizard. You must take Pandemonium as one of your spells.
Polymorph: Before deployment, roll a
D6 to determine which sea creature you take attributes from.
_______________________________________________
1-2 Human: You retain your human form and gain no benefits.
3 Squid : +1 Wound, -1 Toughness, D3+1 Attacks, Black Ink: when Gartain and his unit breaks,you may use this ability (only once per game). The unit that breaks you cannot run you down, as they are stuck in a black goopy mess.
4 Shark: +1 Movement, +1 Strength, +1 Initiative, -3
Ld, Always Strikes First
5 Kraken: Unbreakable, +4 Ward Save, -2 Movement
6 Hydra: Fear, +3 Ward save, Stupidity, Frenzy
_______________________________________________
Cannons of the Kidu Khan Gartain
Ke-Bow has unloaded his hellcannons from his dreaded daemon ship the Kidu Khan. Hellcannons cost 50 points less, and count as a special unit choice instead of a rare choice. When resolving rampage, if Gartain is within 18" of the cannon, use his Leadership instead.
Mage-Pirate At any point during the game, Gartain may sacrifice a would to add +1 to his army's power dice. He cannot do this more than once per turn, and cannot do this if he has 1 Would left.
Dragonfire An ornate and powerful weapon dating back since the creation of the first of Cathay's empires, this behemoth burn with the souls of 10,000 kings. Flaming Attacks