|
I'm quite new to lizardmen, this is one of my first lists. My local enviroment is quite magic heavy, as my main 5 opponents are a Vampire Counts player who uses 3 units of ghould, some wraiths and a black coach, a Chaos Mortals player who uses nurgle warriors lead by tzeentch sorcerers and Vilitch, a Khemri player with a construct heavy army, an O&G player with Grimgor and 3 mages and a Tzeentch Daemons player with Kairos and 3 blocks of horrors. The vampire player occasionally uses skaven with 2 engineers and a grey seer or dwarves. Oldblood: Light armour, Piranha Blade, Shield of the Mirrored pool and Cold One. Leads the central saurus block. 2x Scar vets: Both with light armour, one with the Scimitar of the Sun Resplendant and a Shield, one with the Maiming Shield and a Sword of Battle. Each one leads another saurus block. Engine of the Gods: Lvl 2, Diadem of Power. Mostly here for dispelling. Goes on a flank. 3x 17 strong Saurus block: Spears, Musicians and Banners. Kill Stuff. Go in the middle. 3x 10 Skink Skirmishers. Act as a skirmish screen/annoy enemy. 5 Cold One riders. Acts as a flanking unit, but can handle itself in combat capably. So then, any comments or critisisms?
|