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Made in us
Khorne Rhino Driver with Destroyer






I am new to 40k and needed help. I want to play as the Chaos Space Marines and I could use some advice. Right now I have two squads of Khorne Berserkers and Kharn the Betrayer, a fairly decent 500 point army. Should I add to this bunch, take from it, or just scrap it and get new models? Thanks in advance.

"We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"
-Ghazghkull Thraka

"KILL! MAIM! BURN! KILL! MAIM! BURN!"
-Kharn the Betrayer

"Well that was unexpected..."
-Last words of Chaos Warmaster Varan the Undefeatable

"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty!"
-Inquisitor Lord Fyodor Karamazov 
   
Made in us
Committed Chaos Cult Marine






I'm guessing from what you have, your sig, and your avatar that you like WE.
You can run

Kharn
DP, wings MoK
3-4x8 Zerk, AC, PF, Rhino
3 Defilers

if you want a really aggro army.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Khorne Rhino Driver with Destroyer






Thanks. And yes, I like the World Eaters.

"We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"
-Ghazghkull Thraka

"KILL! MAIM! BURN! KILL! MAIM! BURN!"
-Kharn the Betrayer

"Well that was unexpected..."
-Last words of Chaos Warmaster Varan the Undefeatable

"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty!"
-Inquisitor Lord Fyodor Karamazov 
   
Made in us
Rotting Sorcerer of Nurgle





Rhino's are a good investment forward.

But, what are you looking to do?
Stay to a theme?
Competitive gaming?

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

I advise Land Raider's if your running Zerker's. Good firepower and they can Assault after disembarking.

I myself play EC. Rhino's are a good choice because all i have to do really is shoot.

I also recommend the Defiler and possessed Vindy's

and Raptor's.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in us
Khorne Rhino Driver with Destroyer






Sanctjud wrote:Rhino's are a good investment forward.

But, what are you looking to do?
Stay to a theme?
Competitive gaming?

My 7 Cents.


Both, if I can. Competitive gaming if I can't. My ideal theme is World Eaters.

"We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"
-Ghazghkull Thraka

"KILL! MAIM! BURN! KILL! MAIM! BURN!"
-Kharn the Betrayer

"Well that was unexpected..."
-Last words of Chaos Warmaster Varan the Undefeatable

"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty!"
-Inquisitor Lord Fyodor Karamazov 
   
Made in us
Rotting Sorcerer of Nurgle





I'd caution the description of the LR.
Yes it has firepower, yes dudes can charge, but not 100% effective together.

LR's are great delivery for zerkers+hq, just don't use it as a gun boat if you don't have to.

So, yea like everyone else has said, 3 ish squads of zerkers all in a ride of some sorts.
Then the supporting stuff can come in the form of defilers/dreads/vindi.

Raptors/other CSM rhino squads are decent to get some special weapons into the list, special weapons being the usual bread and butter.

My 7 Cents.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

You're going to want Rhino's for zerkers at the least. LR is another good choice, but a LR is pointswise 7 Zerkers in a rhino w/ a pwrweapon champ. On the other hand, people will be tempted to have a crack at the LR instead of the rhino's, so it can be a AT fire sponge. Persoanlly I'd have the LR if i already had 3+ rhino's of zerkers.

What I'm thinking though is that you might have some troubles with your transports being popped. I'd suggest some kind of long range HS to provide a tempting target for your opponents AT fire. If it could drop ordanance templates, that would be better. And if it can be good in CC, it sounds perfect!

wait... did i just describe a defiler?

   
Made in us
Dominar






You can add 2-3 squads of basic CSM, you can give them a Mark of Khorne if you want, but the backup AT of 2 meltaguns per squads is pretty much critical.

Rhinos for all 5 squads, again pretty much critical.

Defilers are a good Heavy choice but one of the big weaknesses of a World Eaters army is a lack of anti tank. If you want a chance at being competitive then you need something capable of taking down AV14 reliably. Oblits are pretty much a "can't go wrong" choice.

Kharn
2 squads of Berzerkers
3 squads of CSM
Rhinos
6+ Oblits

That should fit pretty well into 1750

To be more optimized, you can run something like:

2x Tzeentch DP, Wings, Warptime and Winds
2 squads of Zerks in Rhinos
3 squads of CSM with dual meltaguns in Rhinos
2 squads of 3 Terminators with 3 combi meltas
6+ Oblits

Pretty sure that fits into 2k
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

Is kharn still a world eater? Seems like he has complete contempt for them after the events between them and the emperor's children. I think he just leads berzerkers, but not with any allegiance but to khorne.

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in us
Missionary On A Mission




The Eye of Terror

Deathbot wrote:I am new to 40k and needed help. I want to play as the Chaos Space Marines and I could use some advice. Right now I have two squads of Khorne Berserkers and Kharn the Betrayer, a fairly decent 500 point army. Should I add to this bunch, take from it, or just scrap it and get new models? Thanks in advance.


Khorne berzerkers are the least competitive option in the troops choice. That said, CSM have awesome troops choices, it's like saying it's the worst $50 bill.
Buy some land raiders. Now. That is their best option. If I were you I would only run 1-2 squads of zerkers and at least 1 squad of regular CSM for close-to-home objectives.
You probably already know this, but kharn is a loner. he fights alone, with nobody else. Ever. Ok maybe not, but it is best to run him with a cheap unit and then have him charge something by himself. 9 Khorne-aligned posessed are great for this purpose.Dont worry about the posessed hate, they are a good unit, and one of the best things to put MoK on.

 
   
Made in us
Khorne Rhino Driver with Destroyer






Canonness Rory wrote:
Deathbot wrote:I am new to 40k and needed help. I want to play as the Chaos Space Marines and I could use some advice. Right now I have two squads of Khorne Berserkers and Kharn the Betrayer, a fairly decent 500 point army. Should I add to this bunch, take from it, or just scrap it and get new models? Thanks in advance.


Khorne berzerkers are the least competitive option in the troops choice. That said, CSM have awesome troops choices, it's like saying it's the worst $50 bill.
Buy some land raiders. Now. That is their best option. If I were you I would only run 1-2 squads of zerkers and at least 1 squad of regular CSM for close-to-home objectives.
You probably already know this, but kharn is a loner. he fights alone, with nobody else. Ever. Ok maybe not, but it is best to run him with a cheap unit and then have him charge something by himself. 9 Khorne-aligned posessed are great for this purpose.Dont worry about the posessed hate, they are a good unit, and one of the best things to put MoK on.


I've already got a squad of regular World Eater CSM ordered for that purpose. And I figured out Kharn was a loner when I read the rule that when he misses his enemy in close combat he hits someone on his own side.

"We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!"
-Ghazghkull Thraka

"KILL! MAIM! BURN! KILL! MAIM! BURN!"
-Kharn the Betrayer

"Well that was unexpected..."
-Last words of Chaos Warmaster Varan the Undefeatable

"There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty!"
-Inquisitor Lord Fyodor Karamazov 
   
Made in nz
Sword-Wielding Bloodletter of Khorne





I play Zerkers and they are awesome. But you do probly need a Rhino. I've only got one so I kinda miss out on that

Did you ever think of taking Kharn as a Khorne Lord with a DW? Hell just walk through a squad and if you give him wings or a jump pack he'll go further faster and do more than Kharn.

BLOOD FOR THE BLOOD GOD!!!
SKULLS FOR HIS SKULL THRONE!!!

3000pts
500pts

You just couldn't handle the truth. God knows why anyone would want that cookie anyway. I can only imagine what foul demons possess such a thing as to make it stand on its side like that. I prefer my cookies horizontal and without eternal damnation. - Ridcully

Either that or take a 4+ cover save from all of GW's red tape blocking LoS to the way to play it. - Kitzz 
   
Made in us
Despised Traitorous Cultist




Loyall, KY

With a Khorne based army, I'd avoid Terminators. Termies are really only good when geared for CC, and WE take care of that welll themselves. Possessed in a Land Raider with the MoK wouldn't be a bad choice. You could run a Chosen squad with 4 Plasma Guns and an Autocannon, and Infiltrate them, to give you a good starting base of fire support. For fast attack, use only Raptors. 6 man Raptor squads with 2 Meltaguns deep striking are great tankbusters. Vindicators and Obits are great for offensive-minded Chaos players. I'd avoid Defilers and Dreads, they just aren't survivable enough. A Chaos Lord with Wings and Bloodfeeder is a CC stud, though don't count on him surviving the whole game. Eventually the +2d6 attacks will catch up with ya. Rhinos are cruical. Maybe even sneak in a Greater Daemon, though with WE, it will kinda be CC overkill. Just figure out some ways to include some long range firepower in with WE, and you should be fine.

 
   
Made in us
Dakka Veteran






I run a Khrone army myself, and it usually consists of:

Demon Prince: MoK & Wings
Kharn

6~7 Berserkers w/P.Fist in a Posessed Landraider
2 x 10 World Eaters w/2 Meltas, P.Fist & Rhino w/Havoc Launcher
Lascan Pred
5 World Eater Terminators, Champ w/Claws Heavy Flamer, P.Fist, C.Fist

For bigger games I'll throw in another squad of Terminators.

See, with all the icons on the table, I can pretty much drop the Terminators wherever I want, and they function very well as a late game back breaker.

Oh, and if it can't have a MoK and isn't a vehicle, it doesn't go in the army.

This message was edited 1 time. Last update was at 2009/08/31 22:35:30


Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

While I approve of kharn 100%, I don't think that khorne DPs are worth the points. They're worse in CC than other princes with warp time, and they're easier to kill than tzeentch or nurgle princes.

So, use the points that you'd spend on a DP on more berzerkers, you get more wounds and more killiness.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Dominar






Or just buckle down and take a Warptime Prince.

Counts-As can let you tailor any unit to your background material, and I see no better justification than the soulless nature of the current CSM codex.

Simply cross out 'Warptime' and pencil in 'Blood God's Blessing' or something. And if you suffer perils, well, Khorne doesn't care from whom the blood flows, only that it does.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

sourclams wrote:Or just buckle down and take a Warptime Prince.

Counts-As can let you tailor any unit to your background material, and I see no better justification than the soulless nature of the current CSM codex.

Simply cross out 'Warptime' and pencil in 'Blood God's Blessing' or something. And if you suffer perils, well, Khorne doesn't care from whom the blood flows, only that it does.


I think that thematically this could play out kind of weird though, because rules that specifically affect psychic powers would still affect it.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Banelord Titan Princeps of Khorne






willydstyle wrote:
sourclams wrote:Or just buckle down and take a Warptime Prince.

Counts-As can let you tailor any unit to your background material, and I see no better justification than the soulless nature of the current CSM codex.

Simply cross out 'Warptime' and pencil in 'Blood God's Blessing' or something. And if you suffer perils, well, Khorne doesn't care from whom the blood flows, only that it does.


I think that thematically this could play out kind of weird though, because rules that specifically affect psychic powers would still affect it.


The things that effect psychic powers just screw with the prince's "concentration".

EDIT:

And didn't we just have a similar conversation about World Eater/Khorne armies?

http://www.dakkadakka.com/dakkaforum/posts/list/254593.page

This message was edited 1 time. Last update was at 2009/09/01 04:30:27


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
 
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