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Made in se
Fresh-Faced New User




Considering the following list:

Autarch w/ power weapon, fusion gun. 90 pts
11 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 240 pts
12 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 248 pts
12 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 248 pts
12 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 248 pts
12 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 248 pts
12 Storm Guardians w/ fusion guns x2; Wave Serpent w/ star engines, spirit stones, twin-linked scatter lasers. 248 pts
Falcon w/ holo-field, scatter laser, shuriken cannon. 175 pts (couldn't get a seventh Wave Serpent)
Total: 1,745 pts

So, nothing finessy about this build. The whole army is held in reserve, leaving the opponent nothing to shoot at on Turn 1. Turn 2, 4-5 vehicles arrive thanks to the Autarch's +1 on the reserve rolls, move flat out 24" and then hit the star engines for another 12". Assuming a 6' x 4' table they should be within 12" of any enemy unit you want to focus on. Hugging the table edge and placing the vehicles close to each other should make it difficult for enemy units to get around and hit their rear armor. 4+ cover save from moving flat out adds to the energy fields of the Wave Serpents. Should take around 11 BS4 models with melta weapons to take one Wave Serpent out--14 if BS3--as long as they have to shoot at the front or side armor.

On Turn 3, disembark 8-11 fusion guns (if the opponent didn't move his vehicles away from you), get within 6" and fire away. With four or five squads it might get crowded, but you should be able to get some into side or rear armor facings. Move the Wave Serpents away from the enemy line, tank shocking where possible, so you keep up the 4+ cover save. Or if there are no real threats in range, they could take pot shots at infantry. Any Storm Guardians that survive can be scooped up on Turn 4 or later to capture objectives.

This is against a shooty army; if facing an assault army I guess you could just keep out of assault range and take a few shots when able, and then tank shock objectives on the last turn. If he spreads out to leave you no safe spot for your Wave Serpents you can move all units over to one area and gang up on a small part of his army before moving away again.

This army won't rack up any impressive kills, instead relying on mobility and abusing the hell out of the tank shock and ramming rules (moving 18" and ramming a Leman Russ in the rear armor has a 5:6 chance of penetrating its armor, while only a 1:6 of penetrating the Wave Serpent's). So, doable or just crap? Math and experience facing this kind of army a plus.

   
Made in us
Committed Chaos Cult Marine






I think it sounds fun. Cool gimmick.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

If the whole army is kept in reserve, I'd opt for a 2nd Autarch.
Ten Storm Guardians per squad should suffice and I'd take a mix of units with 2 flamers or 2 fusion guns.
Flamers are essential for horde control.
The Falcons seems pointless. I'd replace it by a Fire Prism.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Longtime Dakkanaut




As Wuestenfux noted, I would be taking Flamers on some of those Storm Guardian squads (and give these transports a TL Bright-Lance). If you want Wave Serpent mounted Fusion Guns, than why not take Fire Dragons? The Falcon looks useless and the second Autarch Wuestenfux suggested might be a nice addition.
   
Made in us
Dakka Veteran






I'd kill the falcon and upgrade the weapons on a few of your serpents.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Bush? No, Eldar Ranger






Arizona

I agree take out the falcon; put in two bright lances, and then add two warlocks w/ enhance to two of the squads to make them sexy in cc to fit their sexy spandex look.

This is like a dark eldar raider/wytch spam army.... It's so crazy it just might work! If it doesn't.... You'll still have more fun than a barrel of mon-keighs...

This message was edited 1 time. Last update was at 2009/08/28 03:08:46


Smurfdar 3500pts 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Making them all 10 man squads and dropping the falcon nets you

263 points which would be enough to leave


4 x 10 guardian w/ 2 Fusion guns w/ Wave Serpent w/ Star Engines w/ Dual Scatter Lasers. Spirit Stones @ 232

2 10 man Dire Avengers w/ Exarch w/ blade Storm w/ Wave Serpent w/ Star Engines Twin Linked Shurican @ 272


The Dire Avengers are going to be better crowd control. You could add twin linked Bright Lances to two of the Serpents and still have enough to do this with your autarchs


Autarch w/ Jetbike ; fusion gun ; Mandiblaster; Laser Lance @ 140

x 2 Congrats you have a 2 man squad of complete death to help out your dire avengers.

Autarchs w/ fusion guns and Star Lances are complete beasts

WS 6
6 attacks on the charge ( 3 base +1 Mandi ; +1 pistol lance ; +1 charge)
STR6 power weapon.

oh and he is gonna shoot you with a melta weapon too. Join them into a elite 2 man squad of death.

This message was edited 2 times. Last update was at 2009/08/28 03:42:59


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Bush? No, Eldar Ranger






Arizona

Hollismason wrote:
Autarchs w/ fusion guns and Star Lances are complete beasts

WS 6
6 attacks on the charge ( 3 base +1 Mandi ; +1 pistol lance ; +1 charge)


The pistol + lance doesn't add the 2 weapon bonus. 1 hand is steering, one is holding the lance.

Smurfdar 3500pts 
   
Made in ca
Swift Swooping Hawk





Calgary, AB

It's an interesting list, but I feel like it's lacking in infantry-based anti-horde. To me, it makes sense to have anti-tank weapons available first (due to range or perhaps being on the vehicle) and the anti-infantry available when needed (either shorter range or inside of the vehicle)

spamming storm guardians with double melta, and relying on just 7 twin-linked scatter lasers for anti horde seems a little weak to me.

If you're okay with any type of grav tank, try a couple of Fire Prisms. They'll give you the anti-horde punch you need, and can help by shooting transports turn one (well, two in an all-reserve strategy) so the scatter lasers have more targets. Also, the large blasts will help do what Storm Guardians in CC can't really do - kill MEQ. Or even other t4 troops.

The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out.
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Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW?
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Lynch wrote:
Hollismason wrote:
Autarchs w/ fusion guns and Star Lances are complete beasts

WS 6
6 attacks on the charge ( 3 base +1 Mandi ; +1 pistol lance ; +1 charge)


The pistol + lance doesn't add the 2 weapon bonus. 1 hand is steering, one is holding the lance.


There are no rules at all for this anywhere in the rule book that you do not get a extra attack with a laser lance and pistol.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Lynch wrote:
Hollismason wrote:
Autarchs w/ fusion guns and Star Lances are complete beasts
WS 6
6 attacks on the charge ( 3 base +1 Mandi ; +1 pistol lance ; +1 charge)

The pistol + lance doesn't add the 2 weapon bonus. 1 hand is steering, one is holding the lance.

The lance counts as a str5 (or 6,matters not) power weapon on the charge. Power weapon + pistol = +1 attack for having two close-combat weapons.

It says its a power weapon on the charge, its as simple as that.

As for the OP: - I approve of the idea and agree with what Wus has mentioned. Drop the falcon, autarchs power weapon & 2 sets of fusion guns along with all the spare guardains. Use the points to buy a second autarch, fireprism and if you have the points, two destructor warlocks (to go with the flamers sqiads, two of them).

This way, you get nearly all of your 7 tanks on the field (the prism doesnt have to flat-out move as its prism cannon has long enough range); you have a very healthy amount of horde control with en-mass scatter lasers and triple flamer storm guardains and you have four squads of dual fusion guns including two bs5 fusiongun autarchs (who also have haywire grenades, never forget).

Triple flamer + scatter lasers = infantry control. Fire prism = some heavy infantry control. A ton of fusion guns, 2 haywire grenades, many str6 shots and up to 7 str10 rammer skimmers = anti-tank sorted.

Nice army.

This message was edited 1 time. Last update was at 2009/08/29 00:02:19


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Why so many storm guardians, they aren't very effective. Why not replace 3 units of storm guardians with as many fire dragons as you can. Even a 5 man fire dragon squad is more than twice as effective as 12 storm guardians.

How about this? Gives yah 7 waveserpents, tons of fusion guns, plus 2 autarchs. Might even go Yriel for some h2h fun, cause I'm not sure that 2 autarchs are worthwhile compared to him, and that way you can get even more fire dragons.

90 1 Autarch w/ power weapon, fusion gun
90 1 Autarch w/ power weapon, fusion gun
129 7 Fire Dragons + Exarch + DB Flamer + Crackshot
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
129 7 Fire Dragons + Exarch + DB Flamer + Crackshot
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
96 6 Fire Dragons
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
100 11 Storm Guardians w/ 2 x Fusion Gun
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
92 10 Storm Guardians w/ 2 x Fusion Gun
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
92 10 Storm Guardians w/ 2 x Fusion Gun
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones
92 10 Storm Guardians w/ 2 x Fusion Gun
120 1 Wave Serpent, Shuriken Cannon, Shuriken Cannon, Spirit Stones

This message was edited 1 time. Last update was at 2009/08/29 00:28:02


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I just like this army period its a great idea and seems like fun.

I just do not think the Falcon Matches and you can as others stated drop 2 guardians and gain addition points.

I wouldn't add Flamer Guardians but Bladestorming Dire Avengers.

This message was edited 1 time. Last update was at 2009/08/29 01:35:05


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Banelord Titan Princeps of Khorne






A "doomseer" will be alot more effective than a second autarch, especially for your flamer guardians. Also, 6 Firedragons are just as expensive as 10 fusion guardians and work alot better. Your troops should either be bladestorming DA or 2x flamer storm guardians.

It also wouldn't hurt to put two prisms in there with holofields, as they can be alot better than a brightlance wave serpent.

So...

Autarch
Doomseer
2x Flamer Guardians in serpents
2x Dire Avengers in serpents
2x 5-6 Dragons in serpents

extra points go toward fire prisms.

The goal is to have 7-8 skimmers zooming around. If you take the dragons and prisms, then your serpents should be running shuriken cannon or scatter laser turrets.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Yellin' Yoof






Its a fun army but FOC wounldt allowed it as i have been told so many times :(

Dakka Dakka Dakka

hey der care to give me some expolsiv


 
   
Made in se
Fresh-Faced New User




First of all, thanks for all the input. Getting a second Autarch actually never occured to me, so out the Falcon goes. I went a bit overboard with the Storm Guardians since they are Troop choices, but I guess you'd rarely need that many scoring units. Getting 4 Fire Dragons and an Exarch, all with fusion guns, for the same cost as 10 Storm Guardians with two fusion guns did occur to me, and I've been trying really hard to think of a reason not to take the Aspect Warriors instead (survivabilty once disembarked, maybe).

Anyway, thanks for the constructive feedback, all.
   
Made in us
Furious Fire Dragon




ROK

Dakka-Dakka-Waaaagh! wrote:Its a fun army but FOC wounldt allowed it as i have been told so many times :(



who's army?

Nothing currently, got out of the hobby, maybe getting back in? 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

whitedragon wrote:A "doomseer" will be alot more effective than a second autarch, especially for your flamer guardians. Also, 6 Firedragons are just as expensive as 10 fusion guardians and work alot better. Your troops should either be bladestorming DA or 2x flamer storm guardians.

It also wouldn't hurt to put two prisms in there with holofields, as they can be alot better than a brightlance wave serpent.

So...

Autarch
Doomseer
2x Flamer Guardians in serpents
2x Dire Avengers in serpents
2x 5-6 Dragons in serpents

extra points go toward fire prisms.

The goal is to have 7-8 skimmers zooming around. If you take the dragons and prisms, then your serpents should be running shuriken cannon or scatter laser turrets.

I'd go for three scoring units:

Autarch
Doomseer
3x Flamer Guardians in Serpents
3x Fire Dragons in Serpents
2x Fire Prisms

This message was edited 1 time. Last update was at 2009/08/29 12:20:20


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Banelord Titan Princeps of Khorne






Westy, that's a little dirtier, but now we're talking about which is better, 3x dragons or 2x dragons. Also, instead of 3x guardians, I still maybe a DA squad with defend as well as bladestorm makes a good place to stick the Autarch.

Anyway, that aside, I think 2x guardians and 1x DA may be hardier than 3x guardians, and it gives you another unit to paint, and doesn't make your list look cookie cutter, if that's important...


Automatically Appended Next Post:
Dakka-Dakka-Waaaagh! wrote:Its a fun army but FOC wounldt allowed it as i have been told so many times :(


You have been told wrong.

This message was edited 1 time. Last update was at 2009/08/29 13:56:20


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

whitedragon wrote:Westy, that's a little dirtier, but now we're talking about which is better, 3x dragons or 2x dragons. Also, instead of 3x guardians, I still maybe a DA squad with defend as well as bladestorm makes a good place to stick the Autarch.

Anyway, that aside, I think 2x guardians and 1x DA may be hardier than 3x guardians, and it gives you another unit to paint, and doesn't make your list look cookie cutter, if that's important...

I'd take 3x FD's since armies out there tend to be mechanized these days.
The FD's are the best can opener in the game.
After the passengers crawl out of their steel coffin, the Fire Prisms come in and hit them with shells.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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