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Made in us
Nigel Stillman





Austin, TX

This isn't exactly an original idea, I first heard about it on some other forum.

But essentially, you could have .5 increments to stats.

For example, if you have a gun that is Str 3.5, then it wounds T3 on a 3+ and T4 on a 5+, and T3.5 on a 4+

Or if you have T3.5, then Str 3 wounds you on a 5, Str 3.5 wounds you on a 4+, and Str 4 wounds you on a 3+

The same thing could be done for WS and BS using the same model.

For example, BS 3.5 would mean that if you don't move then you hit on a 3+ like BS4, if you move then you hit on a 4+ like BS 3.

WS would be like, if you have WS 3.5 then you attack someone with WS 3 then it's like you have WS4 against them, against WS 4 it's like you have WS3.

So I guess the ruling could go (with the exception of BS) that if you are going against someone with higher stats then you, you subtract .5, and against something lower than that stat, you add .5 to the stat.

Hopefully this all makes sense.

For example, Orks would probably go to Str 3.5 and loose Furious Charge, as they're not as strong as Marines, but they are stronger than humans.

A lot of heroes and special characters would probably go up .5 for their S and T, and I could see chainswords and the like conferring a +.5 to Str.

Thoughts?
   
Made in gb
Lieutenant Colonel




Hi Vladsimpaler.
I can understand the desire to increase the amount of 'diferentiation' in the games of 40k ands WH.
However the system of comparing stats to see what dice roll is needed for sucess is the main restricting factor here.
Why have 10 values for stats and then restrict the out comes to a limited number of 5 dice results.(2+,3+,4+,5+,6+.)

If we compare stats directly we get 100 possible results.

If we take the next logical step and use stats from 1 to 100 this gives 10,000 possible results.
This is the cool thing about direct stat comparisons you can keep increasing the range of values untill you get the range of effects you are happy with.

(Limiting results to a D6 roll , means no matter how wide the range of stats the out come can ot be greater than 6 results!)

Lots of other modern sets use the humble D6 in far more interesting and varied ways than 40k /WH do .

Putting in 0.5 increments in the stats of Wh/40k is the best way to increase differentiation in thier decades old game mechanic.
But limits defineing by shifting effect up or down by 1/5th .(Not adjusting by 1/100th or 1/10000th fractions.)

But why waste time 'trying to make a silk purse out of a pigs ear'?

WH and 40k are very restricted due to the game mechanics used, and the legacy restrictions.

Its much easier to use alternative rule sets , and if you want to modify something, why pay money for rules when free to download rules are just as viable as a starting point?
Infact some are rule sets are FAR more adaptable than 40k/WH.

Happy Gaming
lanrak.
   
 
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