Hi Vladsimpaler.
I can understand the desire to increase the amount of 'diferentiation' in the games of
40k ands
WH.
However the system of comparing stats to see what dice roll is needed for sucess is the main restricting factor here.
Why have 10 values for stats and then restrict the out comes to a limited number of 5 dice results.(2+,3+,4+,5+,6+.)
If we compare stats directly we get 100 possible results.
If we take the next logical step and use stats from 1 to 100 this gives 10,000 possible results.
This is the cool thing about direct stat comparisons you can keep increasing the range of values untill you get the range of effects you are happy with.
(Limiting results to a
D6 roll , means no matter how wide the range of stats the out come can
ot be greater than 6 results!)
Lots of other modern sets use the humble
D6 in far more interesting and varied ways than
40k /
WH do

.
Putting in 0.5 increments in the stats of
Wh/
40k is the best way to increase differentiation in thier decades old game mechanic.
But limits defineing by shifting effect up or down by 1/5th .(Not adjusting by 1/100th or 1/10000th fractions.)
But why waste time 'trying to make a silk purse out of a pigs ear'?
WH and
40k are very restricted due to the game mechanics used, and the legacy restrictions.
Its much easier to use alternative rule sets , and if you want to modify something, why pay money for rules when free to download rules are just as viable as a starting point?
Infact some are rule sets are FAR more adaptable than
40k/
WH.
Happy Gaming
lanrak.