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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The idea of this list is to have so many high-priority targets that should the opponent focus on one, it leaves an opening for the others to decimate them.

Da Blades of Mork

HQ:

Dagul Skragor, The Herald of Mork (225 points)
-Ghazghkull Thraka

Mekboss Zappastomp (105 points)
-Big Mek with Kustom Force Field and Burna(actually, it'll be lightning for fluff purposes, but same effect)

Elites

Zappa's boyz (210 points)
-12 Burnas
-2 Meks with Kustom Mega Blastas

Da Loud Gitz (180 points)
-12 Lootas

Da Sneaky Gitz (225 points)
-Boss Snikrot
- 14 Kommandos with 2 Burnas

Troops

Da Boss's Gitz (355 points)
-9 Nobz with 3 Powerklaws, 1 Skorcha combi weapon, 1 Big Choppa, Bosspole, Waaagh! Banner, Cybork Bodies
-Painboy

Da Expendable Gitz (196 points)
-25 choppa boyz
-Nob with Powerklaw and bosspole

Total: 1496 points

Main thing that'll probably change is that Da Boss and his boys'll get a trukk to add even more pressure, but other then that, Everybody moves forward except for the Lootas, which pepper long range support fire everywhere. The Boyz advance forward to act as a nice beefy wall of ork flesh(hence the unit name 'Da Expendable Gitz'), and Snikrot comes from behind in order to pressure the opponent into advancing into my lines. The idea is to overwhelm the opponent with high-priority, powerful targets that means they will lose something no matter what they choose.

Ghazghkull is used to maximize the assault when I finally get close, and the KFF Mek is to help the Burnas, who'll undoubtly need some form of protection. Snikrot is used to force the opponent to advance or punish, the Lootas are to provide a source of long range pressure as well as another high-priority target, along with anti-armour. Burnas are for heavy duty flamer rapage, and the nobz are for plain and simple krumpin'.

Essentially, it's a pressure list. Keep the opponent on their toes, since if even one of the main forces gets through, some serious damage will be done.

This message was edited 2 times. Last update was at 2009/08/30 08:58:19


 
   
Made in sk
Crafty Goblin





simple solution
you overcharged your nobs a bit... i know they can withstand whole load of fire, but eventually....

the target priority of mine in this case:
- nobz
- kommandos (as they will probably infiltrate, and therefore be close, flamers can damage them seriously)
- burna boyz
- choppa boyz

you've got little hard-hitting units... your nobz definitely draw fire, but you've got no other troops to fight whilst they are being shot down! if you take 2 trukks of boyz, and put burnas in trukk as well (drop meks in dat case), you've got some threatening units at your service!

if you footslogg, here's the scenario: your nobz get fired at by heavy guns, infantry fires at your infiltrated kommandos (too bad if it's IG with hellhound )
nobz can survive turn or two (you forgot 'eavy armour there! ), then they succumb (as well as MCs cannot withstand myriad bolter shots) and your burnas get fired at... the rest that arrives and charges is mowed down pretty easily, as you luck numbers already

try footsloggin nobz, and put the rest in trukks! that will be a real dilemma for opposing player when it comes to target priority!



 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The Kommandos don't Infiltrate. Snikrot means that they ambush from the back of the table. And 'Eavy Armour on Nobz is a waste when you consider that it('eavy armour+FNP) only increases your chance to save by 8% over Cyborg+FNP, and most weaponry that you'll be worried about will go through it anyway.

This message was edited 2 times. Last update was at 2009/08/30 09:36:51


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I think you need more troops. Most games are objective games and you're going to need troops to hold them. I suggest dropping one of your elites units and replacing them with another unit of boyz, be they shoota or slugga.

As a general rule of thumb, you shouldn't spend more than 10% of your total points allotment on HQ choices. Drop Thrakka, and if you want to keep your Nobz as troops, take a cheap warboss with a power klaw. He should be half the cost or so. The points you save there plus the points cut off by removing your burnas, lootas, or kommandos can give you a nice big mob of boyz.

Check out my Youtube channel!
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, my main problem with dropping Ghaz would be that I really want that guaranteed 6" Waaagh!, that, and he's more survivable/overall better then a normal Warboss on his own, should I have to break him off from the Nobz.

But, were I to save ~100 points on a normal boss, and a few cuts here and there, I could fit 2 squads of 20 boyz for objective capping purposes. I really don't want to drop the elites, because the idea is that it's suppossed to be a pressure list, so I'd rather save points elsewhere(like on the HQ).

This message was edited 1 time. Last update was at 2009/08/30 09:26:05


 
   
Made in sk
Crafty Goblin





told ya, you need your boyz to be loaded in trukks to be a serious threat... in dat case you can drop ghaz, as you need him no more



 
   
Made in fi
Twisted Trueborn with Blaster






- More Troops
- No need for 3 PKs in Nob squad, 2 is fine enough IMO
- I assume that it is because of the stupid box but why does your burnas have two Meks? I don't think their kustom mega-blasta is good...

Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 
   
Made in pl
Yellin' Yoof on a Scooter




Listen to them. More boyz. Nobz can withstand a lot but guards can bring them down by forcing you to roll to many dice. In the end pathetic lasguns can incinerate them just because there's 10 of 'em and the shot would be about 6 times as many...
OR
They'll be taken down (for example tau could do that) by concentrated huge firepower which will negate FNP and give instant deaths leaving you with only 33.(3)% chance to save them with cybork bodies.
Either way this means that once they're down you lose your major anti armor force. Besides your army is footsloggin so they'll take a lot of beating before getting anywhere.
My advice: bring moar of 'em boyz (this would mean it's time for a green monsoon) or put them all in some trukks and ride them in your opponents' asses(and basically still put some more boyz in).
Also the meks in that burna squad are probably near useless. Let's say you'll be wanting to hit armor with it cause it's one of the best orkish weapon's out there (sadly enough only when they're mounted on kans IMO), you'll lose an entire shooting to, probably, face a dissapointment realizing you haven't done a thing (or you have blown one of your guys into nice orky bitz for your painboyz).
I agree that Ghaz is a bit costly for 1500 matches. I'd say 2000+ Ghaz is acceptable.
And lastly. Not enough anti tank weapons. If you face any mechanized army be ready to switch nearly every thing you can on some anti tank gak. Rokkits (not on boyz but on kommandos it might work) and lot's of PK which can be easily done by deploying more boyz mobz.
Thank for your attention. I hope it proves helpful.

This message was edited 1 time. Last update was at 2009/08/30 12:17:45


 
   
Made in gb
Brainy Zoanthrope






Gutrencha's Space Hulk

Definately not enough boyz.

2000 Points


New Free Forum http://burntlegion.darkbb.com/portal.htm

 
   
Made in us
Foolproof Falcon Pilot






Kff with no vehicles??? For shame!

Seriously, though, I would drop ghaz and get soem transportation....preferably BWs, but oyu prorbably don't want to skimm that many points. So, you should aleast invest in meching up everyone in Trikks (except the Kommandos) and get a Looted wagon for your burnas. You will still offer tons of targets, but you will also close faster (thus not needing Ghaz) and get the most out of your KFF, with its 4+ save to vehicles.

Oh yeah....drop the Meks from the Burnas..they are useless.

   
Made in pl
Yellin' Yoof on a Scooter




BWs and LWs are imo worse as transports than trukks because they are slower. A trukk can charge up to 18" and a BW or LW can only move 12". BWs and LWs are more firepower focused and trukk is definitely transport focused.

This message was edited 1 time. Last update was at 2009/08/30 18:36:11


 
   
Made in sk
Crafty Goblin





*signed!*



 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

So mekanize the list then? I'll see what I can dig up.
   
Made in us
Foolproof Falcon Pilot






Konini wrote:BWs and LWs are imo worse as transports than trukks because they are slower. A trukk can charge up to 18" and a BW or LW can only move 12". BWs and LWs are more firepower focused and trukk is definitely transport focused.


BWs are AV14. Trukks are AV10.
Both can only be assaulted out of if they go 12 or less (13 with RPJ).

If you use the extra 6" of a trukk's movement, you still cannot assault that turn. This means that the only strength a trukk has over a BW is cost, since they have the same effective assault range, and the BW has better armor.

I only mentioned a looted wagon for the Burnas, since the cannot take a trukk. The BW is the best transport for them, but if you don't have the points, a looted wagon will do in a pinch.

This message was edited 1 time. Last update was at 2009/08/30 21:27:18


   
Made in pl
Yellin' Yoof on a Scooter




A trukk destroyed may not necessarily mean it's wasted. Ramshackle tamble gives quite a nice opportunity to with a bit of luck kareen into an enemy. Useful stuff.
True for burnas and such a trukk cannot be taken. So then there's only a possibility of a LW or BW.
   
Made in us
Foolproof Falcon Pilot






Konini wrote:Ramshackle tamble gives quite a nice opportunity to with a bit of luck kareen into an enemy.

...or the chance to go backwards (ie. away from the enemy).

   
 
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