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		![[Post New]](/s/i/i.gif)  2009/08/31 01:24:51
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Guardsman with Flashlight
	 
 
	
	
	 
	
 
		
 
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									Comments and Critisisms welcome!
  
  Company Command Squad
  2 meltaguns,1 grenade launcher... total:75pts
  Transport: Chimera with 2 heavy bolters...total: 55 pts
  
  Veteran squad
  2 plasma guns,1 melta gun, missile launcher...total: 125pts
  transport: Chimera with 1 multi laser and 1 heavy bolter...total 55 pts
  
  Veteran Squad
  2 plasma guns,1 melta gun, missile launcher... total: 125pts
  transport: Chimera with 1 multi laser ans 1 heavy bolter
  
  1 Leman Russ Demolisher
  Heavy Bolter and Plasma Cannons...total 205pts
  
  1 Leman Russ Demolisher
  Heavy Bolter...total 165pts
  
  1 Medusa 
  Heavy Bolter,Bastion Breachers...total: 140pts
  
  GRAND TOTAL :1000pts
  
  So what do yall think of my mechanized list?
							 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 02:59:11
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Servoarm Flailing Magos
	 
 
 
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									K.. first off: I suggest you go big or go home with the CCS... get rid of the GL and get 2 more meltas. Same for your Veteran squads... specialize. Get the plasmaguns into one squad, and the meltaguns into the other. Drop the missile launchers from the vet squads, as you will rarely be sitting still long enough to use them. You want to get close with them to utilize the meltas.
  
  Aside from that... I don't see any other problems. It might be a little light on troops, but you should be able to get around that.
							 
							
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 http://www.teun135miniaturewargaming.blogspot.com/  https://www.instagram.com/teun135/
 Foxphoenix135: Successful Trades: 21
 With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 05:09:29
	  
	    Subject: Re:Mechanized Gaurd 1000pts 
	
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                            Guardsman with Flashlight
	 
 
	
	
	 
	
 
		
 
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									Ok taking your advice here is my fine tuned list!
  
  Company Command Squad 
  4 meltaguns,... total:90pts 
  Transport: Chimera with 2 heavy bolters...total: 55 pts 
  
  Veteran squad 
  3 plasma guns ...total: 115pts 
  transport: Chimera with 1 multi laser and 1 heavy bolter...total 55 pts 
  
  Veteran Squad 
  3 melta gun's, ... total: 100pts 
  transport: Chimera with 1 multi laser ans 1 heavy bolter 
  
  1 Leman Russ Demolisher 
  Heavy Bolter and Plasma Cannons...total 205pts 
  
  1 Leman Russ Demolisher 
  Heavy Bolter...total 165pts 
  
  1 Medusa 
  Heavy Bolter,Bastion Breachers,enclosed crew compartment...total: 155pts 
  
  GRAND TOTAL:1000pts
  
  So this is a pretty competetive list right?
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 05:40:11
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Wicked Warp Spider
	 
 
 
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									Yup, looks fine to me. The one improvement possible is that the chimeras could have hull mounted heavy flamers instead of bolters. These are weapons that can really make a difference - a heavy bolter may knock one or two guys over, as long as you stay stationary to fire both weapons, but when using chimeras agressively, you get a chance to really roast a unit. This will also give your list a bit of extra punch against hordes of light infantry, which it could probably use.
							 
							
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    Eldar Corsairs: 4000 pts
    Imperial Guard: 4000 pts
 
    Corregidor 700 pts
    Acontecimento 400 pts   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 05:54:31
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Guardsman with Flashlight
	 
 
	
	
	 
	
 
		
 
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									Alright Flamers sound good to me!
							 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 06:11:41
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Rough Rider with Boomstick
	 
 
 
		
	
	
	
	
	 Western Washington State, U.S.A.
	
		
  
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									Flamers should ALWAYS be turret mounted on chimeras, always. 
  As to being competitive... 25 guys with 5+ saves, and you lack ranged power. I'd consider a LRBT or a executioner in lieu of a demolisher. Also I don't see the bastion breacher being a really good choice. Perhaps a devil dog would suit you better and it would also give you the extra points to take the 200 point demolisher and make it an executioner.
							 
							
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 "All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
 That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
 Also, strippers.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 06:17:58
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Servoarm Flailing Magos
	 
 
 
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									He may have a point. Maybe swapping out the naked demolisher for a LRBT would benefit your list.
							 
							
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 http://www.teun135miniaturewargaming.blogspot.com/  https://www.instagram.com/teun135/
 Foxphoenix135: Successful Trades: 21
 With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 06:54:25
	  
	    Subject: Re:Mechanized Gaurd 1000pts 
	
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                            Guardsman with Flashlight
	 
 
	
	
	 
	
 
		
 
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									Ok so after taking more advice my new and improved list!
  
  Company Command Squad 
  4 meltaguns,... total:90pts 
  Transport: Chimera with 2 heavy bolters...total: 55 pts 
  
  Veteran squad 
  3 plasma guns ...total: 115pts 
  transport: Chimera with 1 multi laser and 1 heavy bolter...total 55 pts 
  
  Veteran Squad 
  3 melta gun's, ... total: 100pts 
  transport: Chimera with 1 multi laser ans 1 heavy bolter 
  
  1 Leman Russ Demolisher 
  Heavy Bolter and Plasma Cannons...total 205pts 
  
  1 Leman Russ Battle Tank
  Heavy Bolter and Lascannon...total 165pts 
  
  1 Medusa 
  Heavy Bolter,Bastion Breachers,enclosed crew compartment...total: 155pts 
  
  I dont really think a devil dog is as good for me as a Medusa because the medusa is for mutli tasking and the devil dog is only tank and heavily armed units. So What I have done was switch out the Demolisher for  a Battle Tank. Is it Worth taking another Vet Squad in Chimera instead of a Medusa? I mean the Medusa adds fire power but with 2 Leman Russes I already got that. So is it worth it?
  
  GRAND TOTAL:1000pts 
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 07:09:41
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Rough Rider with Boomstick
	 
 
 
		
	
	
	
	
	 Western Washington State, U.S.A.
	
		
  
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									...the devil dog and the medusa fill the same roll, (if your doing it wrong) they simply move differently. One is an in-your-face-get-$hit-done-cheap machine and the other should NEVER EVER EVER be given bastion breacher shells. Save the points, get the executioner and profit.
							 
							
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								 This message was edited 1 time. Last update was at 2009/08/31 07:10:02 
							
 "All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
 That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
 Also, strippers.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 07:22:40
	  
	    Subject: Re:Mechanized Gaurd 1000pts 
	
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                            Mekboy Hammerin' Somethin'
	 
 
 
	
	
	 
	
 
	 Lubeck
	 
		
 
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									I actually liked the heavy weapons in the vetsquads. Granted, they cost some points and granted, most of the time the vets will be riding a chimera. But when you want to hold a position - either from turn one on against an ork horde or later if you're sitting on an objective and the enemy closes in - a heavy weapon could make the day. 
  
 For example: You're up against Kult of Speed, four, five, six trukks, giving the enemy effectively 13"+2"+6"+6"=27" assault range with a bit of luck. Power klaws in there that will wreck your chimeras. You want to stop that trukks on turn ONE so the horde has to foot-slog where you can gun it down. Okay, you have your  LRBT, but that has a good chance of scattering off. Same way the medusa. Multilasers are nice against AV10 open-topped, but are BS3. 
 
  Now, remember, your vetsquads can shoot out of the chimeras top-hatch if the vehicle didn't move. That means you have two additional BS4(!) S8 shots over 48" distance. Both have a chance of 40% of keeping a trukk where it is - either stunning, immobilizing, wrecking or destroying it. That additional firepower could prove itself quite useful on some occasions, and is only 20 points combined. Advantage of missile launchers: Fire some frag missiles into the horde after you popped their transports.    
 
 Apart from that, like that list. Not sure about the medusa, but I'm going to field something like the rest of it, too, in the future.
							  
							
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								 This message was edited 1 time. Last update was at 2009/08/31 07:23:19 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 07:40:04
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Rough Rider with Boomstick
	 
 
 
		
	
	
	
	
	 Western Washington State, U.S.A.
	
		
  
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									Good point. I'm usually one to point out the non-shooting nature of HW teams in vet squads but you have provided a great example of why to do it AND with my least favorite of all heavy weapons! bravo sir, bravo! 
							 
							
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 "All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
 That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
 Also, strippers.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 08:17:36
	  
	    Subject: Re:Mechanized Gaurd 1000pts 
	
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                            Mekboy Hammerin' Somethin'
	 
 
 
	
	
	 
	
 
	 Lubeck
	 
		
 
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									I'm very pleased to read that there is approval of my  HW vet tactics!    I, personally, am not a real fan of the missile launcher, too, although its versatility against both vehicles and horde is quite useful in this example. I just did some mathhammer and it turns out that the good old autocannon is even better in this special example of  HW usefulness in vetsquads. 
 
  66,67% chance of stopping (stunning, immobilizing, wrecking, destroying) an ork trukk per autocannon and as far as I remember it's cheaper as a missile launcher!    
 
 (However, my  ML calculation didn't take open-topped into account, it probably works a tad better, too!)
							  
							
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								 This message was edited 1 time. Last update was at 2009/08/31 08:19:20 
							
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		![[Post New]](/s/i/i.gif)  2009/08/31 08:47:07
	  
	    Subject: Mechanized Gaurd 1000pts 
	
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                            Rough Rider with Boomstick
	 
 
 
		
	
	
	
	
	 Western Washington State, U.S.A.
	
		
  
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									yeah, autocannons are win.
							 
							
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 "All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
 That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
 Also, strippers.   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/08/31 09:28:46
	  
	    Subject: Re:Mechanized Gaurd 1000pts 
	
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                            Monstrous Master Moulder
	 
 
 
	
	
	 
	
 
	 Sacramento, CA
	 
		
 
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									More like 56%. You're double counting instances in which the autocannon stops the trukk twice. But, yeah, the autocannon pulls ahead of the lascannon against AV10 is comes pretty close against AV11. The missile launcher falls behind the autocannon below AV12 and is never better than the lascannon at any armor value. 
							 
							
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