There is a new/ old game set involving the creature creator rules, so here goes
Players with a desire to pit their Creatures against the creations of their friends may want to participate in a gladiatorial, arena-style mini-campaign. In this campaign, players will take on the role of a beastmaster trying to claw his way to fame and glory by rustling, raising, and training the best Creatures from across the galaxy to fight in the unforgiving arenas of underground, Creature vs. Creature, gladiatorial combat. To help you run this type of campaign, we've constructed the following guidelines. Remember, these are merely guidelines, not hard and fast rules! Feel free to bend them to your own gaming group's needs and preferences.
• Each player starts with 100 points to spend to assemble a roster of Creatures. Note: Plants are generally tethered to and dependent on their native environment and do not take well to being transported to new locations. Therefore, Florae cannot be part of your roster.
• Players enter any number of their monsters into a scheduled fight with other players. The number of Creatures that can be fielded is determined when both players agree on a set point value of either 25, 50 or 100 points. Players pick and choose any number of Creatures to participate in the fight from their roster so the points total is equal to or under the determined points value of the match. We recommend that you schedule who's playing and with what Creature(s) before any games are played so that participants may place virtual bets on particular fights (see below). Players participating in the campaign must play every other player once. After all players have played each other once, that marks the end of 1 Arena Turn.
• Participating in and winning a match earns you extra points that can be spent to purchase new Creatures or upgrade the ones you currently have. All limitations and regulations presented in the Creature Creator still apply. See below for details. Winning a match will earn you
D6 points to spend on your roster, and losing a match will earn you nothing. Keep track of the number of wins and losses you accumulate over the course of the mini-campaign to help determine the winner at the end.
• Before each Arena Turn after the 1st, players may place virtual bets on fights that their Creatures are not participating in to earn extra points. Players may not bet on their own fights (to prevent Creatures from "taking a fall"). Players may bet any leftover points from their starting total or points they have accumulated from playing in previous battles on these matches. Before any matches are played in an Arena Turn, mark down on a piece of paper which Creature and match you are betting on and how many points you'll wager. The max bet per match is 5 points. Players collect their winnings at the end of each Arena Turn. Payout matches the original wager (e.g., you bet 5 points, you win 5 points, so you get back 10 points from the "bookie"). If you feel like it, you can add a more complex payout system that rewards odds and other such gambling-type things.
• At the end of each Arena Turn (after collecting winnings from bets), players may spend points to enhance their monsters with upgrades from the list (with the regular Creature Creator restrictions), or they may purchase new Creatures to participate in the following Arena Turn. Upgrades for creatures can be represented by bionic components or biological ones. Points may not be spent to change a Creature's Size, but Locomotion and Abilities can be changed as normal. Before the start of each Arena Turn after the 1st, you should inform the other players of any new Creatures added to your roster. You may keep any Ability or Locomotion upgrades to existing Creatures secret until you play your first match with the upgrades, then it's all public knowledge. At the end of the Arena Turn, players may also "put down" any Creatures that they no longer like and remove them from their roster. Putting down a monster refunds half of its current point value to the player.
• In some matches, terrible wounds may be inflicted on Creatures that may necessitate advanced medical attention and valuable resources to heal properly. If a Creature suffers more Wounds than it has left in its profile in a single round of combat, then the owner of the monster must sacrifice 1 point for every Wound the creature suffers beyond its last Wound (e.g., If a monster has 2 Wounds remaining and suffers 4 Wounds in a single round, its controller must sacrifice 2 points). If a player cannot or will not spend these points to heal his mangled pet, the creature is dead and removed from the roster (with no refund of points). Extra Wounds must be inflicted in the same turn as the final blow.
• To determine a winner of the pit-fighting circuit, continue to play Arena Turns until you and your gaming group are content. Then, each player should take his number of wins, subtract his number of losses and divide this number by the total number players in the gaming group minus one, and then multiply that by the number of Arena Turns that were played. In short, the equation is:
(# of wins - # of losses) / [(total # of players - 1) x # of Arena Turns played]
It sounds a little complicated, but it's a good way to determine the winning average of each player. The player with the highest average is crowned the king of the ring and will be the envy of beast rustlers across the galaxy! That is, until next season.
Here is the Creature guide
http://web.archive.org/web/20060706114349/us.games-workshop.com/games/40k/painting/creatures/assets/creaturefeature.pdf
Hope you enjoy it