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Made in cn
War Walker Pilot with Withering Fire





Behind you

Starting guards,just give me some advice,any advice is fine

What is the joy of life?
To die knowing that your task is done
 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

I won't suggest a special list for you, because there are many different builds that will work, and still quite a lot that are competitive. Do what you like. But one thing: Get a CCS as a HQ choice. In my opinion, the orders are what make IG interesting, and a CCS can issue two orders at 12", and interesting orders in that respect. Learn to work with orders, they can really save your day.

   
Made in us
Space Marine Scout with Sniper Rifle




Prospero

Catachans are always fun to play and paint

For Prospero. For Magnus. FOR THE EMPEROR  
   
Made in gb
Oberleutnant





Devon, UK

First decision to make is the type of army you want, infantry strong, vehicle strong or equal mix...
Mick

Digitus Impudicus!
Armies-  
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Dude, be more specific. Any advice is fine, but what do you want your army to do?


Automatically Appended Next Post:
I'm guessing make it able to take out nids, other IG, marines and orks?

This message was edited 1 time. Last update was at 2009/09/01 10:47:51


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Made in au
Malicious Mandrake





TAKE LOTS OF RUSSES! THey are easily the most feared thing about the Guard list, and are excellent support for the masses of infantry.

*Click*  
   
Made in us
Moustache-twirling Princeps





PDX

Melta CCS.
Melta Veterans with HF/ML Chimeras.
Leman Russ Executioners.
Vendettas.

Done.

   
Made in au
Devastating Dark Reaper




Australia

Dont do guardsmen, that is my advice
However, a good guard arm has a balance of kick ass tanks and piss weak infantry, where the infantry are use tocreate unfair fights and weigh down enemies
a mix of russes, veterans, platoons and an unrealated maticore
   
Made in gb
Imperial Agent Provocateur




Scotland

If your just starting out, a little tip:

When you buy your command squad, get an extra box of guardsmen and put the extra special weapons you get on them. Gives you either a special weapon squad or (as I use it) the ability to swap your special weaons around until you decide what you like (or to tailor to what your playing).

I know you can do this with other armies but the fact the guard have special weapon squads is added value for this.

Innocence Prooves Nothing


I am Blue/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both selfish and rational. I'm scheming, secretive and manipulative; I use knowledge as a tool for personal gain, and in turn obtaining more knowledge. At best, I am mysterious and stealthy; at worst, I am distrustful and opportunistic.
 
   
Made in gb
Beast of Nurgle






Nottingham, England

I would play with...

HQ Command Squad
1 infantry unit (command squad 2x guardsmen [some] heavy weapons)
1 vet squad with special weapons + chimera
2x Leman Russ

That's about 1000-1200 points give or take and gives you the chance to play with all the main elements of Guard; orders, tanks, infantry and lots of heavy weapons.

From there you can decide on your style of play and expand the force.

BennyB

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