| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/09/01 12:54:30
Subject: 40k shooting matrix
|
 |
Longtime Dakkanaut
|
I was mulling over the whole Hollywood Space Marine idea this morning and this led on to me me thinking about how the other races work in 40k. It was at this point I wondered if there was a major floor that 40k had been getting away for sometime now.
Using Marines as the basic example. When rolling to wound, the targets Toughness is taken into account when working out if you've wounded them. However there is nothing in the to hit section that covers races that move fast. In the fluff for example, Eldar and Nids are fast moving armies, so surely when targetting them there should be a modifier to take this into account?
|
Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.
Lt. Rorke - Act of Valor
I can now be found on Facebook under the name of Wulfstan Design
www.wulfstandesign.co.uk
http://www.voodoovegas.com/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 12:57:57
Subject: 40k shooting matrix
|
 |
Raging Ravener
England, Bucks
|
I think some things get Inv saves for being very fast. Possibly Death Cult assasins.
|
死神 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 12:58:00
Subject: 40k shooting matrix
|
 |
Hanging Out with Russ until Wolftime
|
Wolfstan wrote:I was mulling over the whole Hollywood Space Marine idea this morning and this led on to me me thinking about how the other races work in 40k. It was at this point I wondered if there was a major floor that 40k had been getting away for sometime now. Using Marines as the basic example. When rolling to wound, the targets Toughness is taken into account when working out if you've wounded them. However there is nothing in the to hit section that covers races that move fast. In the fluff for example, Eldar and Nids are fast moving armies, so surely when targetting them there should be a modifier to take this into account?
Moving fast doesn't help when a 500RPM Rocketlaucher is firing at you. Their Speed is represented by Fleet. Some models who are OMFGKILLYFAST™ get invulnerable saves to show this, such as Assasins and Ragnar
|
|
This message was edited 1 time. Last update was at 2009/09/01 12:58:33
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 13:06:21
Subject: 40k shooting matrix
|
 |
5th God of Chaos! (Yea'rly!)
The Great State of Texas
|
moving to discussions. IThis isn't YMDC but not sure where.
|
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 13:54:01
Subject: 40k shooting matrix
|
 |
Bounding Assault Marine
|
Actually, its kind of nice. The ENTIRE 40k world is stopmotion and so your opponent can't move at all when you are shooting.
|
Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...
"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:14:24
Subject: 40k shooting matrix
|
 |
Horrific Howling Banshee
|
The probable reason that fast armies don't benefit from speed against shooting is that, compared to bullets and lasers vehicles and people relatively all move the same speed. Plus Fast Vehicles to get a benefit, when actually moving all out by getting a 4+ cover save. That is about all we can ask for from a game.
|
1850 Mech Eldar |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:18:59
Subject: Re:40k shooting matrix
|
 |
Lady of the Lake
|
If that happend everyone would be playing Tyranids.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:19:10
Subject: 40k shooting matrix
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Well, jetbikes and some fast vehicles get a cover save to represent moving fast, and I think Harlequins get some kind of random cover save. Everyone else I think has it right, those that can 'bullet-time dodge' get an invulnerable save.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:41:42
Subject: 40k shooting matrix
|
 |
Kid_Kyoto
|
Gwar! wrote:Moving fast doesn't help when a 500RPM Rocketlaucher is firing at you.
At the risk of being pedantic, what does the number of times a minute that the missile spins have anything to do with how fast it's going?
|
|
This message was edited 1 time. Last update was at 2009/09/01 15:42:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:42:56
Subject: 40k shooting matrix
|
 |
Hanging Out with Russ until Wolftime
|
daedalus wrote:Gwar! wrote:Moving fast doesn't help when a 500RPM Rocketlaucher is firing at you.
At the risk of being pedantic, what does the number of times a minute that the missile spins have anything to do with how fast it's going? 
RMP Means Rounds Per Minute. I know it is the Incorrect term, but I am not a Military expert and could not be arsed to find the correct acronym.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:52:05
Subject: 40k shooting matrix
|
 |
Decrepit Dakkanaut
|
I figured there would be some kind of To Hit matrix of Ballistic Skill on one hand, and cover on the other. The only problem is that given cover is already covered via cover saves, cover doubles up its value.
Basically you'd have to extensively modify the game to implement a To Hit matrix like close combat.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 15:57:20
Subject: 40k shooting matrix
|
 |
Lady of the Lake
|
daedalus wrote:Gwar! wrote:Moving fast doesn't help when a 500RPM Rocketlaucher is firing at you.
At the risk of being pedantic, what does the number of times a minute that the missile spins have anything to do with how fast it's going? 
I see what you did there.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 21:06:44
Subject: 40k shooting matrix
|
 |
[MOD]
Anti-piracy Officer
Somewhere in south-central England.
|
Fast moving armies benefit by being able to close to H2H in fewer rounds, thus minimising the number of shots at them.
Alternatively they can move more quickly into cover.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/01 21:31:10
Subject: 40k shooting matrix
|
 |
Fixture of Dakka
|
I suspect most people writing along the lines that "compared to a bullet, most thing's speed doesn't matter" have never actually tried to shoot something that is moving quickly. Small, fast objects darting around are more difficult to hit. When shooting, size, speed and distance are the big factors. With modern direct fire weapons, projectile speed is only relevant in terms of whether or not it arcs more or less during flight.
In previous editions they had modifiers to hit based on cover and the like. Presumably one could have added a modifier for "Fast Targets" like eldar that moved at full movement speed that turn, say 6".
It would work sort of like Cover saves for fast vehicles now, so perhaps as a quick 5th Edition bolt on you could add that units that Ran or used Fleet get a +1 cover save bonus. Whether or not to limit it to models with Fleet depends on how much you want to weaken shooting across the board.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/02 01:53:25
Subject: 40k shooting matrix
|
 |
Anti-Armour Swiss Guard
|
Wasn't such a system covered in, oh - I don't know, RT 40k or something?
I do seem to fuzzily recall some system of modifiers that reduced your chance of hitting based on how fast the target moved AND how far you had moved as well.
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/02 02:39:00
Subject: 40k shooting matrix
|
 |
Dakka Veteran
|
2nd ed had them as well. You got a -1 to hit for soft cover, -2 for hard. -1 for past half distance of the weapon and additional penalties for how fast the target unit had moved that turn. Kinda like Warhammer Fantasy has.
I think the BS system in 40K is more reasonable for what it works in, considering the level of tech associated with the game. We can assume that some units might have mechanisms that compensate for range and accuracy, including the power level of the weapons...everything after that is operator error based on their level of training.
|
Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/02 18:56:18
Subject: 40k shooting matrix
|
 |
Longtime Dakkanaut
|
2nd ed also had to hit modifiers based on target movement speed. Eldar Dark Reapers negated the penalty to hit such targets
|
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 01:27:45
Subject: 40k shooting matrix
|
 |
Anti-Armour Swiss Guard
|
Yep, this was the reason for the 'wingnut' helmets on them.
There was a vehicle mod that did the same thing for eldar vehicles.
As it is now, the whole system of mods was deemed 'too hard' and dropped (even though the AP system isn't far different from it) with the advent of 3rd ed.
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 04:45:06
Subject: 40k shooting matrix
|
 |
Longtime Dakkanaut
Long Beach, CA
|
that idea is dumb. Eldar do not run any faster than anyone else. Thier skimmer get saves, but then again there are other fast vehicles out there that get no such thing.
I don't see how a genestealer running fast through a wall of hellhound fire makes it harder to hit.
|
"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 08:21:13
Subject: 40k shooting matrix
|
 |
Decrepit Dakkanaut
|
smart_alex wrote:that idea is dumb. Eldar do not run any faster than anyone else. Thier skimmer get saves, but then again there are other fast vehicles out there that get no such thing.
I don't see how a genestealer running fast through a wall of hellhound fire makes it harder to hit.
*facepalm*
Eldar are considerably faster than almost every other race (genestealers and slaaneshi daemons are the only competitors).
Their skimmers get saves because they move REALLY fast, as in almost impossible to target and thus get an extra save.
And your last point is just foolish, the genestealer is hard to hit because:
1. they can run out of the way of the incoming tanks/fire
2. its hard to point your gun (targetting) at something that moves faster than you can point
3. a genestealer would bite your fething hand off, ram their 3rd arm down its own throat then pull out the coin and kill you with it before you even noticed it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 15:09:30
Subject: 40k shooting matrix
|
 |
Flashy Flashgitz
|
Nice other thread reference.
I would assume that sm, eldar, tau, imp guard storm troopers and the like would have built-in targeters to compensate.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 16:02:18
Subject: 40k shooting matrix
|
 |
Longtime Dakkanaut
|
Wll, you know what assuming does....
I mentioned the DR targeter because modifiers did have a role in the game in it's past incarnations. Targeters were wargear that other armies could get the +1 bonus to hit as well: all Terminators had them built in and Bionic Eye wargear acted as multi-senses (countering smoke effects, reducing cameleoline) and a targeter. These were the exceptions rather than the rule, however...
In the same edition, eldar moved a standard 6" while other foot troops moved 4" so they were considered faster and more nimble at the time. They weren't any harder to hit though, and the penalties for that were reserved for models moving 18" or more in a give turn.
What I find nteresting is that GW makes an effort to keep their system from being *too* complicated (/sarcasm) and our school system (in FL, US that is) is teaching advanced math at younger and younger ages...
|
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 19:07:18
Subject: 40k shooting matrix
|
 |
Frenzied Berserker Terminator
In your squads, doing the chainsword tango
|
starbomber109 wrote:Well, jetbikes and some fast vehicles get a cover save to represent moving fast, and I think Harlequins get some kind of random cover save. Everyone else I think has it right, those that can 'bullet-time dodge' get an invulnerable save.
And those are moving 24"? an eldar (example from the OP) moves 6 runs d6? big difference there. And whilst i agree with Wehrkind that "I suspect most people writing along the lines that "compared to a bullet, most thing's speed doesn't matter" have never actually tried to shoot something that is moving quickly...With modern direct fire weapons, projectile speed is only relevant in terms of whether or not it arcs more or less during flight. " 3 things that pop to mind is 1) this isn't really modern weapons =\ 2) If you spent as much time practicing with your bolter as a marine, I'd say you would be a crack of a shot (better than BS 4 lol) and 3) if we try and analyze 40k mechanics too much, we all know we will go insane trying to fit it into reality.
Having said that, i do kinda wish the game a bit more fluff thrown into the gameplay. I like the way that the game has been streamlined since earlier editions, but all the random crap was kinda cool =\
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/03 19:12:15
Subject: 40k shooting matrix
|
 |
Hanging Out with Russ until Wolftime
|
You do have to realise that the number of dice you roll are NOT the number of shots you take. 90% of the shooting is not represented, and consists of things like covering fire etc.
What those shots represent are the probability that your shots might have 1 or 2 that hit the mark and you find out if those ones do any damage.
A Bolter is a God Damn SMG Missile Launcher. I think it can fire more than 2 Shots at a time
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/09/04 00:22:55
Subject: 40k shooting matrix
|
 |
Killer Klaivex
|
Gwar! wrote:You do have to realise that the number of dice you roll are NOT the number of shots you take. 90% of the shooting is not represented, and consists of things like covering fire etc.
What those shots represent are the probability that your shots might have 1 or 2 that hit the mark and you find out if those ones do any damage.
A Bolter is a God Damn SMG Missile Launcher. I think it can fire more than 2 Shots at a time 
Gwar is right.
Much the same can be said for wounding characters with multiple wounds. That heavy bolter shot that wounded your Farseer didn't give him just a nasty scrape, he'd probably be rolling around clutching at the stump of his leg.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
|
 |
 |
|
|