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Made in ca
Yellin' Yoof





HQ:
Big Mek with SAG-115
'Eavy Armour
BP
Cybork Body

Big Mek with KFF-135
Burna
'Eavy Armour
Cybork Body
Attack Squig

Elite:
10 Lootas-150

9 Kommandoes-195
2 Rokkits
Snikrot

Troops:
20 Shoota Boyz-170
Nob with PK and BP
2 Big Shootas

20 Shoota Boyz-170
Nob with PK and BP
2 Big Shootas

20 Slugga Boyz-160
Nob with PK and BP

Fast:
1 Kopta-70
Twin-Linked Rokkits
Buzz SAw

1 Kopta-70
Twin-Linked Rokkits
Buzz Saw

6 Warbikers-190
Nob with PK and BP

Heavy:
3 Lobbas-75

Total= 1,500 Points

Fire Good  
   
Made in au
Devastating Dark Reaper




Australia

Ok, everything looks good except two things are absolutley mediocre.
Deffkoptas are crap, they dont do anything considering they are the same points as 1o ork boyz and a nob leader. If you must, take one buzz saw or twin rokkits, not both, and take them in the same squad.
Lobbas, and gretchin artillery in general. WOrst thing in the ork army. Enough said.
   
Made in au
Malicious Mandrake





Do not listen to Khaine! he is a smelly Eldar! Deffkoptas can have tactical potentcy and should be kept in the list, but lobbas are appalling. Get an extra 5 lootas instead:-)

*Click*  
   
Made in au
Devastating Dark Reaper




Australia

You ork players should learn your place
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

I agree with Warboss Gutrip you should drop the lobbas for more lootas as they should always be taken in maximun squad numbers

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

third'ed on the drop the loobas for more lootas. If your dead set on the artillery, give them kannons and take two groups, if your hurting that bad for fire support, kannons will do fine, and are way cheeper than the loobas. (You could, however, take Killa Kans with Grotzookas too.)

And Mek with SAG should be kept as cheep as possible IMO. I don't think he really needs armor myself, cybork is ok though. I would personally give him a klaw, or some kind of CCW (burna?) so if he zoinks himself into CC he can do something before he dies.

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Boosting Black Templar Biker





Jacksonville, NC

More lootas. Gotta have more lootas. I got a fever, and the only prescription is more lootas.

Also, I love my koptas. Just run them in packs of two or three with TL Rokkits. Landraiders won't be phased by them much, but everything else should fear them (with their scout rule, anyway). 2/3 times you put them on the edge you need.

Humans were put on this earth to fart around, and don't let anyone tell you otherwise.
-Kurt Vonnegut, Jr.

-7k - 10k 
   
Made in us
Hollerin' Herda with Squighound Pack




If you're set on deffkoptas NEVER put them in reserve. What you want to do with koptas is scout move them 24 for the turbo boost, and then if you've got first turn you can get them a TL rokkit shot, usually on side armor, then assault with the buzzsaw. If you go first, the buzzsaw hits automatically cause the vehicle hasn't moved. If you don't get first turn then the kopta has a 3+ cover save.

Drop the lobbas, enough has been said about this already.

The SAG is fun, but I don't think its wise for a HQ choice. Go with Warboss with PK to get some str 10 against LRs.

Personally I'd drop the bikerz. Only 6 of them isnt too scary, and it doesn't really fit with the rest of the army, aside from the koptas. Drop them, pump your boy squads up a little more. More boyz is better boyz.

Rather than having one 15 squad of lootas, I sometimes like to run 2 smaller squads, maybe 9 and 9, or 8 and 8. They have the ability to cover each other, and your opponent can only kill one squad at a time. With one squad you can get some bad rolls for or against you and then poof there goes all your fire support. Two squads give you better versatility, I think.

"Your orks are givin me the worst diarehhea ever."

Record
BW Orks 3000ish who/car/es?
Grey Knights 1000
1000 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

indigo_jones wrote:If you're set on deffkoptas NEVER put them in reserve. What you want to do with koptas is scout move them 24 for the turbo boost, and then if you've got first turn you can get them a TL rokkit shot, usually on side armor, then assault with the buzzsaw. If you go first, the buzzsaw hits automatically cause the vehicle hasn't moved. If you don't get first turn then the kopta has a 3+ cover save.

Assuming you get the first turn ... even if you cannot assault on the side armor with buzzsaws, your deathkoptas still enjoy a 3+ cover save after you have fired your TL rokkits.
"In the following enemy Shooting phase, the bike benefits from a cover save of 3+ to represent the difficulty of hitting such fast-moving targets." -- p76 BRB
   
 
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