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![[Post New]](/s/i/i.gif) 2009/09/02 15:20:39
Subject: Empire cav list, advice please
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Newbie Black Templar Neophyte
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Hi im starting a empire cav list (i hate the state troops look) and would appreciate some help
Captain with lance, full plate, shield and bard horse
Sword of Justice 100pts
Battle wizard lvl 2
Holy relic 145pts
2*5 units of reiksguard 230pts
9 chosen knights with full command, banner of daemonslayer 324pts
10 handgunners 80pts
5 outriders champion and musician 124pts
1000pts
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This message was edited 2 times. Last update was at 2009/09/02 15:51:29
My death will be avenged millions of rapid fire las bolts, followed by a plethora of heavy weapons artillery and other colorful assortments of death that will send chaos crying back to the warp where they will remain until they come up with another one of their "original" plans
"Pain is temporary, Honour is forever" |
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![[Post New]](/s/i/i.gif) 2009/09/02 15:35:35
Subject: Empire cav list, advice please
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Focused Fire Warrior
Atlanta
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Given my personal experiences, I'd say that Empire cavalry is only usable as a support unit. Sure, maybe it can run over an artillery unit, but you don't need Knights for that, Pistoliers work better truth be told. The problem is that there are many things you don't have answers to in this list. An army full of knights is going to die horribly to things like Burning Alignment from a Lizardman Engine. Any enemy that doesn't break from the initial charge (like tomb kings, vampire counts, or any stubborn unit) will win combat over time, as you have no static resolution. The way to use Empire cavalry is best laid out by TVI style lists, using the cavalry as a flank charge onto units already tied up by your infantry blocks. Anything else just really doesn't work.
With one cannon, 5 outriders, and 10 handgunners, you have just about enough shooting to annoy someone, but not do any serious damage with it.
Lastly, I'm having a bit of trouble figuring out your format here, but it looks like you're trying to give a dispel scroll to your Captain. If so, that's not legal, as only Battle Wizards and Wizard Lords have access to arcane items from the Empire army book.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/09/02 15:50:46
Subject: Re:Empire cav list, advice please
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Newbie Black Templar Neophyte
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And given MY personal experiences, knights own. With lances they charge with str 5, 1+ save and probably in the flank (im an experienced tactician). My mage will have LoD, and if im lucky i`ll get Instill Fear (don`t remember the real name), my knights will cause either fearor terror. The big unit with inner circels will have str 6 on the charge, cause terror and roll 3D6 for pursuit. If i fight anything stubborn i will have a hard time, but hey, who doesn`t (retorical question). I like this list, and im keeping it a cav list even if it sucks, but thanks for the tips
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My death will be avenged millions of rapid fire las bolts, followed by a plethora of heavy weapons artillery and other colorful assortments of death that will send chaos crying back to the warp where they will remain until they come up with another one of their "original" plans
"Pain is temporary, Honour is forever" |
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![[Post New]](/s/i/i.gif) 2009/09/08 15:50:00
Subject: Re:Empire cav list, advice please
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Longtime Dakkanaut
Painesville, Ohio, USA
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Quick thoughts:
Remember, if you have a magic weapon, you have to use it. No sense giving your Captain a lance, when you're paying for a magic sword. Also, you cannot combine effects of two different weapons. I'm assuming you're using the Sword of Justice to reroll your Captain's Lance attacks, right? Anyway, over the Sword of Justice, get the Sword of Sigismund. The overall effect of the Sword of Sigismund is simply better. The Sword of Sigismund gives you a strength bonus, and always lets your Captain attack first. Both solid bonuses for effective point cost.
At 1000 points you can get away with a lvl 1 wizard, saving yourself points. Also, if you keep your wizard away from threats, you can save points by not getting him the holy relic. If anything, your wizard should be getting a dispell scroll or two. At 1000 points, having the ability to flat out deny your enemy a magic phase can be a serious potential. The magic scrolls give you that ability... albiet you use them up as you dispel an enemy spell.
Your two, minimalist units of knighs should have standards. The +1 to CR is awesome.
On that same note, your unit of Inner Circle knights is too big. You're paying for an upgrade you aren't using, as 4-5 of your knights are going to be in a back rank. Inner Circle knights work best in unit sizes of 5 - 6, where they are all getting the higher strength attacks. If you plan on putting your Captain in with your Inner Circle knights, you can drop the IC unit base size down to 5, and give them full command. With the points you save, you could even upsize your other knight units to 6 strong as well.
Banner of the Deamonslayer is... okay. You don't actually have the "Fear" trait, so it loses a lot of its potential. It only gives you "Fear" when you successfully charge. And that effect only lasts as long as the charge lasts. If the IC gets bogged into melee combat, they lose the temporary bonus the banner gives them. A much better banner for your Inner Circle knights would be a simple War Banner, adding to their CR. With LD 8, from the knights / captain, you should be alright against Fear / Terror checks.
Over Outridders, get Pistoliers. Both are Fast Cav, but the Pistoliers ability to move and shoot is considerably more potent than the muskets the Outriders have. Any turn you move with the Muskets the Outridders have, you cannot shoot. Thus, the Pistoliers can give you better harassment fire, support fire, and flank-charge fire, since the Pistoliers can shoot each turn.
Lastly, for a cav list, the line of handgunners makes no sense. They have no support, and are pretty much just going to stand around doing a whole lotta diddly, as, more than likely, any unit you'd want the handgunners to shoot at, you're already probably charging with your knights. A better choice, instead of the handgunners, would be a 2nd, small detachment of Pistoliers. Doing that would give you two flanker units, that can give you harassment fire, two knight units, and one anvil unit in the Inner Circle.
Anyway, just some quick thoughts.
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![[Post New]](/s/i/i.gif) 2009/09/11 16:23:01
Subject: Re:Empire cav list, advice please
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Newbie Black Templar Neophyte
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sorry, i sold my empire army for 60 bucks, but thanks anyway
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My death will be avenged millions of rapid fire las bolts, followed by a plethora of heavy weapons artillery and other colorful assortments of death that will send chaos crying back to the warp where they will remain until they come up with another one of their "original" plans
"Pain is temporary, Honour is forever" |
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![[Post New]](/s/i/i.gif) 2009/09/11 16:30:56
Subject: Empire cav list, advice please
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Just a thought, but why play empire for a themed army when brets excell in this style of play?
You have units in the army taylored for every occasion, some great models, and an army by the same style.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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