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Made in kr
Leutnant







well having been playing marines for most of my time playing 40k, I have tried Eldar, Space Wolves and I am also starting Nids. but Orks was the last race I thought I would play,b ut when I was offered the Ork side of an AOBR set for five Sternguard I accepted. lookingat them for a long time I wondered how I would play orks,and after looking through the codex I set my sights on the green tide. rather liking the idea of being able to just grind my foe into the ground, not to mention some of the entertaining rules in the codex. so after mulling around for a while I threw a 1500pt list together that I think will use. tried it for the first time today against a Khan biker army, and by turn three the enemy threw in the towel(I'll show an image of what turn three looked like). but I thought it would be a good Idea to see what others think of the list, please feel free to leave tips, but please bare in mind this army is for fun only, so not alot of money will begoing into it. anyways here is the list.

Hq
Warboss
War Gear:
Mega Armor 40pts


Troop
Nobz
WarGear:
Heavy Armourx10 50pts
Bosspole 5pts
Waaagh banner 15pts
Painboy 30pts

Transport
Trukk
Upgrades:
Armour Plates 10pts
Reinforced Ram 5pts
Grot Riggers 5pts
Red Paint Job 5pts


Troop
Ork Boyz
War Gear:
Ard Boy 4pts
Nob 10pts
Power Klaw 25pts
Bosspole 5pts
Big Shootax2 10pts


Troop
Ork Boyz
Upgrades:
Ard Boy 4pts
Nob 10pts
Power Klaw 25pts
Bosspole 5pts
Big Shootax2 10pts

Troop
Ork Boyz
Upgrades:
Ard Boy 4pts
Nob 10pts
Power Klaw 25pts
Bosspole 5pts
Big Shootax2 10pts

Heavy Support
Kila Kan
Upgrades:
Skorcha 5pts
Grot Riggers 5pts
Armor plates 10pts

Heavy Support
Kila Kan
Upgrades:
Skorcha 5pts
Grot Riggers 5pts
Armor plates 10pts

Heavy Support
Kila Kan
Upgrades:
Skorcha 5pts
Grot Riggers 5pts
Armor plates 10pts


Fast Attack
Deffkoptas
Upgrades:
Twin-linked rokkit launcha 10pts
Buzzsaw 25pts

Fast Attack
Deffkoptas
Upgrades:
Twin-linked rokkit launchax2 20pts
Buzzsawx2 50pts


Fast Attack
Deffkoptas
Upgrades:
Twin-linked rokkit launchax2 20pts
Buzzsawx2 50pts



Total: 1497pts

thank you for reading.
[Thumb - turn 3.jpg]
and the image as promised

This message was edited 2 times. Last update was at 2009/09/02 16:45:06




Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in kr
Leutnant







so this list is good as is? nothing could beswitched around, like big shootas for the Kans, or a different load out in the boyz mobs?



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

kombine the killer kans to a mob and throw out the extra armour and give them grotzookas.

if the boyz are slugga boyz then throw out the big shootas and let them use run to get in close combat quickly.
   
Made in kr
Leutnant







well I want the Kans to be able to move on their own, and throwing them into a mob doesn't help them survive any, on an immoblized they count as destroyed, which defeats the reason of bringing grot riggers. as for the two bigg shootas, they are a useful weapon for when I have to have the mob hold ground, and they are assault 3 so I can still shoot them and move, or if I am in range shoot an assault, 6 str 5 attacks are nothing to laugh at, though I am tempted to give the Kans Big shootas. as for grotzookasthey are double the cost of either a Big Shoota or a Skorcha, everyone swears by them, I just don't see the use of them. as for the extra armour, its to give them the chance to move over just sitting there. quick question would the custom mega blaster be a worth wild exchange on the Koptas or is the twin linked rokits the best way to go?



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

twin linked rokkits, cus they reroll failed to-hit rolls, while the KMB just shoots a shot as powerful as the rokkits, it just have 1 less ap and it has gets hot!, so theres a chance you wound your deffcoptas.

trust me. its better with rokkits.
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

IMHO scorchas are a waste of BS3 on kans, and TL rokkits on deffkoptas rock, they're great for killin tanks and you can outflank be hind them. rokkit launchas or KMB are a better choice for kans since you get a 50% chance to hit with em. also, how many boyz are in each mob? my main problem when playing orks is vehicles, i never have problems with infantry tho, so rokkits are always helpful.

 
   
Made in kr
Leutnant







@Norwulf: well thats why I was asking if the Big Shootas would be better, but as they are now, the Kan play a very multi role part of my army, they make decent strong points in my lines and if need be they can rush up and flame something or just palin assault it. so far tanks haven't been an issue, but I haven't played against a mech guard list yet, slightly cuirous to see how it will play out, that and against a Khorne CSM or CD list.

@Big Mek: yeah I thought, but its hard to ignore that they are 5pts cheaper, and can kill Marine HQ with a single shots, and deny armor to terminator armor and artificer armor, as for the gets hot, have always loved plasma weapons when playing marines, but as it is I think i will leave them as twin linked rokits.

as for the size of the Boyz mobs, they are twenty strong, giving them a very decent survival rate. have yet to lose an entire squad yet, was wittled down to the Nob on one squad, but at the end of the game he was still around.

quick question, can the War Boss take Kombi weapons while he is in Mega Armor?

This message was edited 1 time. Last update was at 2009/09/11 12:24:29




Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

Garuss Acine wrote:quick question, can the War Boss take Kombi weapons while he is in Mega Armor?

wow thats a good question, i have no idea but i'd like to know.

i've been facing alot of soulgrinders and shooty SM armies with land raiders, which are givin me problems. i faced a land raider ealier tonight and rolled 3s when i needed 4s to glance with my warboss lol. your rockin a few more PKs than me maybe thats a part of it.

 
   
Made in kr
Leutnant







also another question, how do you play the Str on your PKs? on the charge I thought it would be Str8, but someone told me it was only Str7(for a Nob in the boyz squad) how I see it is, on the charge you get a +1 to the Nob's Str and I, so he is now a Str4 I4 unit, and power fists double the users strength, so 2x4=8, or am I ignoring something here?
@Norwulf:as for the raider rolls that was just cruel, so close yet so far away,but asif to show how dangerous claws are,in my game against a shoot chaos daemonlist I had my War Boss with a PK clean a Soul Grinder in one turn of combat after the grinder rushed into my orks. wrecked him, it was funny, and very lucky. (I love the waaagh banner for Ws5 and WS6)

This message was edited 1 time. Last update was at 2009/09/11 13:27:06




Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






@Garuss Acine:
You are correct on the PK attack. It is str 8 because of the Furious Charge.


Automatically Appended Next Post:
Actually, i stand corrected. It would be STR 10. Your Nob has a str of 4 and the Furious Charge would give it a str 5 base. With the PK your doubling the 5 to make it 10. So yeah...str 10

This message was edited 1 time. Last update was at 2009/09/13 18:48:40



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

wrong. you first double the strengh, then add furious charge. therefore s 9
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Are you sure?

The way i look at it, Furious charge take effect whenever you charge. Therefore, way before your Nob with the PK attacks, he has a str of 5 because of the charge. Then he attacks and IF he hits, he then doubles the str of the PK. therefore it would be 10. It makes much more sense that way. I could be wrong but thats the most logical i would think.


 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

no. your wrong, im right. capish.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Well thats great Big Mek but even if you are right, it still makes no sense.

"Im so Pumped im going to be charging into battle with 29 of my mates. WAAAAAGGGGGHHHH HERE I COME!!! CHARGE!!! Oh wait let me stay calm, i cant get to excited yet. Oh look i hit something!!! NOW I CAN GET PUMPED!!! But wait...i just got my +1 to str AFTER i hit this space marine in the face...hmmm i already hit him but im just now getting my +1...damn that makes no sense at all...maybe i can use that extra +1 to str and knock out my own teeth since its obviously not doing me any good after i already hit the poor bastard...sigh"


 
   
Made in us
Regular Dakkanaut




Hillsboro, Oregon

Hey,
only one mob per army can be upgraded to 'ard boys

or are you playing some house rules that differ.

 
   
Made in us
Stabbin' Skarboy





Jersey

The nobz are S4, by taking a power fist you double their strength and reduce their initiative to 1, now you have a S8 I1 model whose profile is not actually changed, but these are the stats you use, you now charge someone gaining furious charge, adding +1S and +1I for that turn you then add your S+1 to your S8 resulting in S9 and add the I+1 is negated by the power fist rule stating it ALWAYS strikes at I1, so 4 S9 hits on the charge, 3 S8 if you get charged.

early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

it says in thbe rule book:
"If a model has a combination of rules and wargear that both add to and modify one of it's characteristics, first multiply the basic value and then add the extra points."

so nobz with str 4 x2+1 has str 9 with a PK.

i am the cougar nailed it.

also to Garuss: i hear gearing up your nobz with all different wargear is a good way to spead their wound around and keep em goin.

 
   
Made in kr
Leutnant







Darth Balls wrote:Hey,
only one mob per army can be upgraded to 'ard boys

or are you playing some house rules that differ.


my bad its meant to be Ard Armor, for 5pts for the Nob, I was made a mistake in the writing, bust as it is, the list is still legit s I had 3 pts left over and 3pts are needed to turn Ard Boy to Ard Armor on the 3 squads(1 point for each squad).

as for eveyone else, thank you for clearing that up quickly. now I just need to find a War Boss ing Mega Armor, thinking I just might buy Graz and using him as a War Boss in Mega armor, the Nobs in Mega Armor look too small, and not to mention they only come with kombi weapons.



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in us
Raging Rat Ogre




USA, Waaaghshington

Using ghaz as a mega armor warboss is a great idea, you can use him as ghaz when you feel like it.

Have you considered running a big mek with KFF garuss? seems to be good for this list.

 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

actually, you cant change a whole squad to ard boyz with only 1 point. you need around 120 points to make them an ard boy mob if your talking about a 30 ork mob
   
Made in kr
Leutnant







big mek crazygit wrote:actually, you cant change a whole squad to ard boyz with only 1 point. you need around 120 points to make them an ard boy mob if your talking about a 30 ork mob
the difference between 4 and 5 is 1. so I have to add 1pt to each sqaud for the nob to get Eavy Armor, not the entire squad.

@Norwulf:thought about it, but its not a big interest for me, I only plan to have a 1500pt list, maybe add another Kopta to the lone kopta squad and maybe a min squad of Mega Nobs with scrochas and thats about as far as its going. might run Gaz but at 225pts he is a huge point sink, and at 1500pts it just doesn't fit unless I want to toss out the nobs. maybe in slightly larger games I could bring him.



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

the eavy armour on the nob costs 5 points
   
Made in us
Roarin' Runtherd





big mek crazygit wrote:the eavy armour on the nob costs 5 points


That's what he said. Before on his army list he made the mistake of calling it 'ard boy for the upgrade to give the 4+ save to just the nob and that it was 4 points. He realized his mistake and so added 1 point to each thing to equal a total of 5 points for the 'eavy armour upgrade to the nob.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

oooh ok
   
Made in au
Sinewy Scourge




Downunder

Garuss Acine wrote:@Norwulf:thought about it, but its not a big interest for me, I only plan to have a 1500pt list, maybe add another Kopta to the lone kopta squad and maybe a min squad of Mega Nobs with scrochas and thats about as far as its going. might run Gaz but at 225pts he is a huge point sink, and at 1500pts it just doesn't fit unless I want to toss out the nobs. maybe in slightly larger games I could bring him.

Ghaz pays for himself. Never, ever, ever regretted running the Big G himself. For 2 turns he will be an immortal unstoppable badass. For 2 turns your boyz will be a threat to anything within 18' of them.

The guys I play with have only one strategy against any ork force with Ghaz: Kill Him Before Turn 2!! Well actually turn 3 is when I pop it, because you will definately get more benefit out of his Waaagh!!! upgrade.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

i got ghaz too, but i took him to school and he chipped, the bosspole falled off from the mounting, he got overglued and so on, but hey, hes 3 years old, i didnt knew better.
   
 
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